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Arcane Mage Quick Start Guide
This Arcane Mage guide is intended for new players just trying out the spec, casually raiding or working on max-level quests like class mounts, or for someone who hasn't played the spec in awhile and wants a quick brush up on what to do. If you're looking for more in-depth information, check out the other guide sections listed on the right-hand side of this page, or the
This guide is written and maintained by Malon, who raids with <Omen> on Emerald Dream EU; his lifelong ambition is to have the Warlock class renamed to 'Fuzzy Cuddlebears'. Find him on
Rotation & Abilities
Macros & Addons
Tips & Tricks
Here are some simple builds for new Arcane Mages. These are solid all-around builds, but for a more in-depth look at talents, as well as more niche recommendations for advanced situations, visit the
Arcane Talent Guide
This build is focused primarily on raiding and high-level Mythic+ dungeons.
Mythic+ / Questing
This build is focused on open world content, heroic and low-level Mythic+ dungeons.
More in-depth information about stats can be found
Fresh 110s in Legion can gear up pretty quickly (~910 ilvl) between World Quests, Relinquished Tokens from
, Heroic Dungeons, and PvP. Give our
Legion Gearing Before Raids
guide a read to learn which avenue of acquiring gear sounds the most interesting for you. Any gear can proc Warforged or Titanforged ilvl gains, so gear from any source can be a huge upgrade for new players.
Legendaries are difficult to distill into a simple recommendation, and multiple items are useful, so check out the
Arcane Mage Gear Guide
for more details. I would recommend the
Splitter der Exodar
as an excellent all-round Mage Legendary; Arcane has a lot of choice in the spec-specific Legendaries that it uses.
Thanks to the
catch-up mechanisms added in 7.3, you'll be able to empower your artifact exceptionally quickly even if this is your first 110, acquiring the first three golden traits with little effort.
As all level 110 players are above
40 in Patch 7.3, there are truly massive gains, allowing players to acquire numerous traits with one AP token. Artifact paths are less important in 7.3 as you'll be able to grab every possible trait, but we have included recommended paths in case you are struggling to earn Artifact Power.
For Arcane Mages the current recommended artifact path is:
After you acquire 35 traits:
Don't forget to socket your third relic slot when you hit 110. Patch 7.3 removed the quest requirements to unlock this slot. Acquiring the third relic will greatly increase the item level of your weapon and give you another free trait rank in the
is a new system of artifact progression added in Patch 7.3.
Once a player has unlocked the Netherlight Crucible on one character, any character that unlocks the Vindicaar can access the Crucible and put points into the Tier 1 Trait:
. Do this to earn +15 ilvls onto your artifact.
Players with 60-75 purchased traits can unlock additional Crucible relic traits. Because your choice in Tier 2 affects which traits you can reach in Tier 3, you need to balance both the Tier 2 and Tier 3 bonuses when you make your Tier 2 choice.
For the second tier,
Peinigt die Schwachen
is the best single target trait.
For the third tier,
are the best single target traits.
However, the Crucible is complicated and the value of traits will shift based on the situation and gear. Make sure to check out the detailed
Netherlight Crucible page
for the full list of traits.
Arcane revolves around burning and conserving mana. We begin with a burn phase, depleting mana to 0%, and then enter the conserve phase until we can next burn. Below is a basic priority list (note: not a rotation). More information about the rotation, as well as an explanation of important abilities and advanced tips, can be found on the
Arcane Rotation Guide
(at three stacks)
Mal von Aluneth
Build to four Arcane Charges (
(at four Arcane Charges)
After your burn phase is over (0% mana), use
to return to 100% and enter your conserve phase:
Stay between 50% and 100% mana; begin to burn again when
is almost off cooldown.
(at four Arcane Charges or three
(at four Arcane Charges)
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