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Discipline Priest Gear Recommendations
This section of the Discipline Priest guide covers everything about Gear: Stat priorities, and gear recommendations from dungeons and raids, and legendary item rankings. The author of this guide is Jak or AutomaticJak, Priest Healer for Incarnate on US-Ner'zhul. He's been raiding in WoW for almost 6 years straight with his most recent accomplishment of finishing Mythic Trial of Valor US-15, World 52nd. Updated for the latest patch.
Priorites & Abilities
Macros & Addons
Gear and Stat Prioritization
Currently the stat priority for Discipline Priest in Legion is:
Intellect Haste Mastery Critical Strike Versatility
Intellect is our main primary stat and is found on all gear that we want to be wearing. It has a higher value than any of the secondary stats and should be the first thing you look at when debating whether one piece of gear is an upgrade over another.
Haste reduces the cooldown of certain spells like PWS, which can greatly improve our efficiency, and also other damage and healing spells, which results in greater throughput. More PWS' can also make for more mana regen'd from
which is always a huge plus. Lastly, as with all other specs in the game, faster casting and quicker use of cooldowns is always a positive.
Mastery increases the percentage of healing transferred through
. While this can be a strong healing increase, it provides no benefits to your damage. Mastery is also quite poor in Dungeon content as there are often periods where you must be healing in between pulls after mobs have died, so you must be using Shadow Mend to top off players--a spell Mastery has no synergy with. If you are only planning to raid and do little to no dungeon content then Mastery will likely be more valuable than Crit in many situations, keep this in mind when choosing gear or switching pieces around for Mythic+.
Critical Strike provides a chance to double the damage and healing done by your spells. While it benefits both your damage and healing spells, it does not currently match up to the throughput and mana efficiency provided by Haste, so it has a lower priority and is quite close to Mastery in value.
Versatility is a linear gain in outgoing healing & damage, as well as reduction of damage taken. With this increase to damage done, and decrease to damage received, comes the price of worse scaling than any other secondary stats for Discipline. Versatility will actually provide more benefits to healing than Mastery in 5-man dungeons while still increasing your damage, so it is much better in that content, but they are quite close in value in raids.
Trinkets, Relic Priorities and Important Additions
Legendaries will not be listed and their rankings will be displayed below. Due to the nature of Mythic+ and the heavy incentives to be running them constantly I will avoid listing out every single slot of gear and instead focus on specific rankings for gear pieces as a perfect Best in Slot set is unrealistic and unobtainable. Following the stat priority for high item level pieces with large amounts of Haste should be your litmus test to pay attention to. To compare items close in value I'd suggest downloading the addon Pawn and importing my Pawn Strings listed in the Macros and Addons Section.
For Disc it is extremely common to run double mana regen trinkets. For the purposes of this ranking system and the concerns of warforged, titanforged, and socketed trinkets I'll list out possibilities assuming equal ilvl, but also try to provide adequate description of just how much better one item is over another.
Siebenter Stachel des Amalgams
Flasche mit Salzlakenschleim
Kokon der erzwungenen Einsamkeit
The most common combination is the first two trinkets on the list, but the other three trinkets have seen some play as well. Mana is an extremely precious resource for Discipline so maximizing it is imperative.
Flasche mit Salzlakenschleim
can be exceptional if it has Haste on it and could likely be one of the best trinkets hands down if it does, unfortunately there is RNG to account for.
Tuch der Schande
is an extremely powerful item with a unique effect. The only issue with this cloak is the very low item level and okay stats. This item provides a boost equivalent to around 5-8k HPS per encounter but it really can vary depending on how much Crit that you have. I would recommend running Karazhan constantly until you get this cloak and replace your old cloak regardless of stats, so long as it is under around 895 ilvl. The effect is so incredibly potent, especially as we increase in item level and gain more Crit from gear. Continue to hold Haste as your top stat, but this will definitely improve the value of Crit in relation to Mastery.
Nighthold Set Bonuses and Relics
Gewänder des Läuterers
Kehlstück des Läuterers
Soutane des Läuterers
Mantel des Läuterers
Handschuhe des Läuterers
Gamaschen des Läuterers
Tuch des Läuterers
*Set bonus pieces with Haste that should be your priority for coin rolls.
Disc's Tier 19 set bonuses are
. Both of these are very valuable and worth going for. With the [
buff you will have a substantially higher amount "spot healing" aka instant, upfront healing on an individual target over the duration of the Shield. The 4piece is exceptionally powerful, allowing for lengthier Atonement durations which will allow for substantially larger Atonement coverage of the raid at no extra cost to your mana. While legendaries can certainly change how you prioritize the specific pieces of the set, it is imperative to just GET the set bonus first, then work on optimizing pieces. These set bonuses are amongst the most powerful healer legendaries in Nighthold, so acquiring these quickly is key.
Optimal relics to pursue in The Nighthold include
Archaic Nathrezim Keepsake
Warchief's Shattered Tusk
Precipice of Eternity
While it is likely these Legendaries will all be an upgrade to whatever other gear you may be wearing, I wanted to offer a ranking of which legendaries are better than others so that you can better prioritize which one or two you will wear! Disc Legendaries all are fairly close in value and all can offer a different benefit to your healing, these ratings will be debatable and very close.
Griff von Xalan dem Gefürchteten
A very solid, consistent effect that can stack up to large amounts late into encounters. This keeps you from having to ever reapply Atonement to yourself and is literally free healing and a consistent heal on yourself if you ever get into a sticky situation.
Velens Blick in die Zukunft
New legenday that is ecceptionally strong for your ramp up burst phases. It has a short enough cooldown that you are able to make constant use of it, and the overheal protection can be quite potent as well.
Prydaz, Xavarics Magnum Opus
Extremely strong effective health boost and raw throughput boost.
Kordel von Maiev der Mondpriesterin
This belt is quite a strong DPS increase, and a solid healing one. While this has the potential to complicate an already fast-paced rotation, the additional damage is quite substantial.
Legendary with great stats but a poor effect. While Disc is quite reliant on its mana, it often requires mana savings as you are ramping up Atones, rather than after as this Helm piece does. It offers minimal value from its effect, but it does have a huge amount of Haste which is rare in many Disc legendaries.
Estel, Dejahnas Inspiration
While you will not want to be spamming
, your ordinary use of
will still net you a substantial Haste buff. Haste is about 340ish rating to 1%, so even if you are only receiving 2-3% averaged across the course of an encounter, it still results in a nice Haste increase that directly increases both healing and damage. This can be mana costly and is easy to misuse, so I rate this in 4th.
N'ero, Band der Versprechen
into a decent healing cooldown, though it can have some variance in effect. Some encounters will allow ranged and melee to stack during intense raid damage, making this ring pretty good, but many fights will cause ranged and melee players to be split which dampens the potential healing.
Skjoldr, Ivagonts Refugium
A powerful cooldown reduction for our primary external spell, this Wrist piece can be powerful in Dungeon content and solid in Raids. It does not provide any benefit to healing or damage and will likely be switched out for one of the above Legendaries unless there is a desperate need for more tank cooldowns on a specific encounter.
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