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Elemental Shaman Artifact Weapon: The Fist of Ra-Den – Legion 7.3
This section of the Elemental Shaman guide explains the best possible choices for the Netherlight Crucible, important traits and relic bonuses, and how to progress through your Elemental Shaman artifact weapon Fist of Ra-den.
Rotation & Abilities
Macros & Addons
The Fist of Ra-Den
Equipping The Fist of Ra-Den grants you the ability
, which causes your next few
to be instant casts and deal heavily increased damage.
is a new system added in Patch 7.3. The Crucible allows you further empower your Artifact Weapon, by specializing and increasing the power from your relics. With it, each relic receives a small talent tree that you can select new traits from, depending how many traits your weapon have. Do not worry, however, because with the changes to
, unlocking the full power of the Crucible won't take long. Learn everything about this new system in our
Netherlight Crucible Guide
Below are the most powerful Netherlight Crucible traits for the Elemental Shaman Artifact:
Single-Target increase similar to
Cleave/AoE increase similar to
Ideal relic traits for the Elemental Shaman Artifact - may vary based on talent choices
(very strong with the T20-4pc, ranks between Lava Imbued & Molten Blast)
Avoidable relic traits
Increases Nature damage by 1% per rank
Grants a 1.37 RPPM 10 second intellect buff, starting at 2000 and increasing by 200 per point
Can ignore the buff and treat it largely as a passive effect
damage by 4% per rank
damage by 5% per rank
Increases the bonus of
by 5% per rank
Passive effect. Does not change stat priority
Reduces cooldown of
by 2 seconds every time
Triggers off spell casts only (ie: not off overloads) but interacts with talents like Echo of the Elements & Ascendance. Reduces the 5 minute cooldown to roughly 3 minutes.
damage by 10% per rank
summons a Lightning Elemental for 8 seconds
Has single target & cleave abilities. Behaves similarly to
damage by 3.33% per rank
damage by 12%
Multiplies with base 85% damage of the original cast to become 85.2%%
critical damage by 3.33% per rank
for information on the math behind it.
Increases damage and stamina by 10%.
Required to add 4th rank to existing 3 rank traits
30% chance to tigger from
casts. Causes the next 3
s to overload an additional time
Despite first impressions this is not worth optimising for. The buff can effectively be ignored.
healing by 15% per rank
Very useful for solo sustain, but very little else.
a 5% chance per hit to trigger a 700% SP single target attack
Does not change existing
Heals for 415% Spellpower when health drops under 35%. 30 second cooldown, less 2 seconds per additional rank
Low output & frequency mean this should be the last trait to max out
is cast will proc
on every hit.
chance is Mastery % * 0.9 + 0.1
Causes next 3
s to deal 200% additional damage
Use as a low priorty to ensure all charges are used. Delaying by a few seconds is better than wasting a charge.
Increases all damage by 5%
Only accessable when all other traits have been completed.
damage by 15%
Increases maximum Maelstrom by 25 and increases maximum cost of
Passive effect. Maximum damage of
is effectively increased by 25%
damage by 5% per rank
has a 25% chance to trigger a
on the target
Low area of effect damage with a small radius. Not practical for actual multi-target damage
Aim for Power of the Maelstrom first, then fill in
and one point in
Then get traits in the following order:
Last two ranks of
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