Death Knight
Deathbringer
- now calls forth three bursts of energy and back (was a dark wave forwards and back)
Druid
Druid of the Claw
- tooltip now fixed to show the correct value
Evoker
Augmentation
Mage
Arcane
Arcane Mage has some talent tree reworks
New Talents:- Aether Attunement: When you gain 5 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement.
Aether Attunement: Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
Arcane Battery: Consuming Clearcasting grants increased spell damage by 1%/2% for 25 sec, stacking up to 5%/10%.
Energized Famliar: During Time Warp or other similar effects, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana.
Eureka: When a spell consumes Clearcasting, its damage is increased by 25%.
Improved Touch of the Magi: Your Touch of the Magi now accumulates 25% of the damage you deal.
Leydrinker: Every 6 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies.
Leysight: Nether Precision damage bonus increased to 30%.
Magi's Spark: Your Touch of the Magi now also conjures a spark, increasing the damage dealt by your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing Arcane damage to all nearby enemies.
Nether Munitions: When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% for 12 sec.
Time Loop: When you gain a stack of Arcane Battery, you have a small chance to gain another stack of Arcane Battery. This effect can trigger off of itself.
Wizened Wit: The cast time of Arcane Blast is reduced by 10%.
Talent and Spell Changes: Fire Mage
Talent and Spell Changes:- Kritische Masse now grants 5% increased crit (was 10%) and 10% more crit stat from all sources (was 5%)
- now increases chance of gaining Lit Fuse when consuming Hot Streak to 10%.
- now has a 30% increased chance (was "substantially")
- now has a 5% chance to trigger (was "small").
- Lebende Bombe damage to target reduced by 7.3%
Frost Mage
Frost Mage has some nodes moved in talent tree
New Talents:
- Improved Icy Veins: While Icy Veins is active, gain 1% increased damage for each enemy hit by Frostbolt.
- Fractured Frost (Reworked): While Icy Veins is active, your Frostbolts hit up to 2 additional targets.
Talent and Spell Changes:Spellslinger
- now triggers for 8 seconds after being struck by an Arcane Orb (was a target that is Nether Tempested)
- now causes enemies damage by your Arcane/Frozen Orb to conjured 2/1 Arcane/Frost Splinters up to 4.
- now triggers off of Nether Precision and conjures 2 Arcane Splinters.
- now shatters Embedded Splinters and conjures a Splinter for each, dealing damage for each Splinter in the Spinterstorm. Ability has a 20% chance to grant Clearcasting.
Sunfury
- causes a storm of 4 Meteorites (was 8) but cooldown on each impact doubled.
- name changed to Savor the Moment
Monk
Monk has some talent tree reworks
New Talents:
- Hasty Provocation: Provoked targets move towards you at 50% increased speed.
Talent and Spell Changes:- Windlaufen rank 2 removed. Now stacks with other similar effects.
Mistweaver
Windwalker
Windwalker Monk has some nodes moved in talent tree
Spec Aura Changes:
- Beleben healing increased to 150% bonus (was 92%)
Talent and Spell Changes:Conduit of the Celestials
- channel time of Fists of Fury is reduced by 50% while Yu'lon is active
Paladin
Ret Paladin has some nodes moved in talent tree
New Talents:
- Radiant Glory: Wake of Ashes grants you . Your other damaging abilities have a chance to grant you .
Talent and Spell Changes:Priest
Archon
Here is the new talent tree!
- Concentrated Infusion: Your Power Infusion effect grants you an additional 10% haste.
- Power Surge: Halo now centers around you and returns to you after it reaches its maximum distance, healing allies and damaging enemies each time it passes through them.
- Empowered Surges
Shadow: Increases the damage done by Mind Flay: Insanity and Mind Spike Insanity by 25%. Increases the healing done by Flash Heals affected by Surge of Light by 30%. - Holy: Increases the healing done by Flash Heals affected by Surge of Light by 30%.
Energy Compression: Halo damage and healing is increased by 30%.
Energy Cycle:
- Shadow: Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions.
- Holy: Consuming Surge of Light reduces the cooldown of Holy Word: Sanctify by 4 sec.
Heightened Alteration:
- Shadow: Increases the duration of Dispersion by 2 sec.
- Holy: Increases the duration of Spirit of Redemption by 5 sec.
Incessant Screams: Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.
Manifested Power:
- Shadow: Creating a Halo grants Surge of Insanity
- Holy: Creating a Halo grants Surge of Light
Perfected Form:
- Shadow: Your damage dealt is increased by 10% while Dark Ascension is active and by 15% while Voidform is active.
- Holy: Your healing done is increased by 10% while Apotheosis is active and for 20 sec after you cast Holy Word: Salvation.
Resonant Energy: Casting Halo also causes you to create a Halo around you at 100% effectiveness every 5 sec for 10 sec. Additionally, the radius of Halo is increased by 10 yards.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Resonant Energy:
- Holy: Allies healed by your Halo receive 10% increased healing from you for 5 sec.
- Shadow: Enemies damaged by your Halo take 10% increased damage from you for 5 sec.
Shock Pulse: Halo damage reduces enemy movement speed by 25% for 5 sec, stacking up to 2 times.
Sustained Potency:
- Holy: Creating a Halo extends the duration of Apotheosis by 1 sec. If Apotheosis is not active up to 6 seconds is stored and applied the next time you gain Apotheosis
- Shadow: Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are not active up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform
Word of Supremacy: Power Word: Fortitude grants you an additional 5% stamina.
Rogue
Fatebound
- Chosen's Revelry: Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row.
- Deal Fate:
Assassination: Mutilate and Fan of Knives generate an additional combo point when they trigger Seal Fate - Outlaw: Sinister Strike generates an additional combo point when it strikes an additional time
Death's Arrival NYI:
- Outlaw: Grappling Hook may be used a second time within 3 sec, with no cooldown.
- Assassination: Shadowstep may be used a second time within 3 sec, with no cooldown.
Delivered Doom:
- Assassination: Damage dealt when your Fatebound Coin flips tails is increased by 35% when flipped by Envenom or Rupture
- Outlaw: Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active
Destiny Defined:
- Outlaw: Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
- Assassination: Weapon poisons have 5% increased application chance and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.
Double Jeopardy: Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face.
Edge CaseFateful Ending: When your Fatebound Coin flips the same face for the seventh time in a row, the lucky coin grants 1% increase to all primary, secondary, and tertiary stats until you leave combat for 10 seconds.
Hand of Fate Flip a Fatebound Coin each time a damaging finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 5%, lasting until you flip Tails. Tails deals Cosmic damage to targets struck.
Each effect is increased by 20% each time your Fatebound Coin flip matches the same outcome as the last flip.
Inevitability NYI - Outlaw: Cold Blood now benefits the next 2 abilities but only applies to Dispatch Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip.
- Assassination: Cold Blood now benefits the next 2 abilities but only applies to Envenom Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip.
Inexorable March NYI: You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
Mean Streak:
Tempted Fate: You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%.
Threads of Fate NYI:
- Outlaw: Dispatch critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead.
- Assassination: Envenom critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead.
Warlock
Afflicted
Talent and Spell Changes: - now capped when hitting 5 enemies.
- now has 1.1 times (was 1.25 times) to generate a Soul Shard.
- now deals reduced damage beyond 8 targets.
Demonology
Demonology Warlock has some talent tree reworks
New Talents:- Demonic Brutality: Critical strikes from your spells and your demons deal 4%/8% increased damage.
- Ferocity of F'harg: Increases the attack speed of your Dreadstalkers by 10%/20% and their critical strike chance by 15%.
- Improved Demonic Tactics: Increases your primary Felguard's critical strike chance equal to 30% of your critical strike chance.
- Mark of Shatug: Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
- Pact of the Ered'ruin: When Doom is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals (149.089% of Spell power) Shadow damage.
- Rune of Shadows: Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
Talent and Spell Changes: Diabolist
- is no longer triggered off of Nether Portal
- Diabolic Ritual now starts off at 1 min (was 20 sec)
- no longer triggers off of Nether Portal
Soul Harvester
- now reduces Fel Domination cooldown by 90 sec (was 120)
- no longer triggers off of Nether Portal
- now deals reduced damage beyond 8 targets
- now causes any remaining damage to be added to the new Soul Anathema if the effect is reapplied
Mark of Xavius
-
Afflicted: Agony combo skill removed. Now reduces cooldown of Vile Taint by 5 sec. - Destruction: Wither combo skill removed. Now reduces the cooldown of Cataclysm by 5 sec.
Warrior
Talent and Spell Changes:Arms
Spec Aura Changes:
Talent and Spell Changes: Fury
Spec Aura ChangesTalent and Spell Changes: - Klingensturm damage increased by 70% and now generates 10 Rage each time it deals damage
- Blutwahnsinn is now triggered by Raging Blow (was Bloodthirst) and resets when Bloodthirst critically strikes
- Blutdurst damage increased by 43%
- Gewandt und erfahren no longer causes an increased chance to trigger Enrage but instead causes Bloodthirst to extend your Enrage by 0.5/1.0 sec, if you are Enraged.
- Schnelle Stöße now also increases Bloodthirst rage by 1-2 in addition to Raging Blow.