Cool!
Should be said that when Felflame Infernals use Fel Inferno, they can't move.And they can also use http://www.wowhead.com/?spell=66494 on the tank.
Good job - it is worth noting that if you act fast, you can get nearly a full rejuv on someone affected by incinerate flesh.I was focused on healing tank & raid, and that little bit extra helped us a few times.
The Felflame Infernals are vulnerable to Banish and Turn Evil as well, just in case you need to control them just after they Fel Streak you. I know I've saved other healers by just turning them while the tank gets them under control.
Good to know - now that Warlocks can remove the Banish effect, this will be a nice way to reduce the amount of chaotic running happening in the raid. It's much easier to pick on target at a time :)
When I get to 80, and hopefully I'll be raiding this place soonish (As well as the odd bit of RP) I'll remember to look at your strategist guides, you break it down much simpler than some other guides I remember reading. So, thanks for making these ArgentSun.
I'm assuming none of the adds can be enslaved?
Just thought I would say it is valid to have a mage spell steal the whole 5 stack of netherwind presence in 10 man, as it works as an overall DPS increase and it removes them. I'm not sure why it implies that spell steal doesn't remove them.
Yea, that's what I noticed last night as well - apparently I overestimated Fel Lightning. Better safe than sorry however :)
3 on 10-man, 3 on 25-man. Possibly more on Heroic. I'll take a minute and fix it sometime today.
Actually, I hope our healers don't outheal the Incinerate Flesh, adds a bit of a challange to a boring fight. (cause it's pretty dang easy..)Looks good btw.. Remember priests can dispel Nether Power aswell with Dispel Magic or w/e it's called again ^^ lol
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