Everything is going back to Vanilla.. <3 I love it.I can't wait for Cata. :)
I wonder why they decided to do that. Maybe they feel that wasting 1-2 zones each xpack (eg shadowmoon and netherstorm) because you go to 58/68 isn't efficient?
Yay? People have to level through Northrend to the full 80 now.Good thing all my alts are 80 :P
Given that they're buffing all the mobs in those zones it seems like a major goal here is to narrow out the range of power they have to tune those zones for- now that the minimum is a fresh 80 instead of a fresh 78 they can make things more challenging for the people who are going to walk into those places in ICC gear.
Well, with them changing the way exp will work in levels 80 to 85 (by that i mean it taking as long as 70 to 80 but half the amount of actual levels) I wonder if there would be an issue with a level 78 getting too much exp from questing in Hyjal or Vash. Id imagine there only being 5 new zones having something to do with it too? I dont think they really wanted people leveling in both Howling Fjord and Borean Tundra back when Wotlk came out. But when you went to Northrend at 78 you had to.
Finally, they make a change they've needed to for a long time. Maybe we will go back a bit to the days where 5mans took all day and things were, you know, difficult? This alone isn't going to be a massive change but it indicates the direction the devs are looking to take, which is good to say the least.It's about time, too, we've been asking for more difficulty on mobs (way too easy to kill) since week2 alpha.
I think this was a reasonable decision. Even today I can easily skip two-three entire zones in Northrend when leveling an alt thanks to the heirloom bonus. Also, we can expect a nerf to the amount of XP required for each level in the 70-80 section after Cataclysm hits which will make leveling through Northrend even faster. Forcing the players to stay in Northrend until 80 won't necessarily mean that they will be "stuck" there longer, just that the Storm Peaks and Icecrown won't be skipped. Which is a good thing.
This looks good at face value, but it seems odd to me. It's appropriate for the level 80s that are itching to play Cataclysm, but people leveling through Northrend will experience a MASSIVE gap in difficulty when they go to the Cataclysm zones, because one doesn't have raiding epics or whatever.I enjoy where the dungeons are going, they're basically like the previous dungeons but they teach the players raid mechanics instead of tanking and spanking bosses with a simple "attack that thing and this thing" strategy. I would advocate statistical nerfs to everything, but make it so that one would be more familiar with mechanics like get out of the fire. IE A mob that kills the engaged player with a casted spell if the player stays in front of the mob, or a mob that debuffs the player and the player must grab something off the mob to remove the debuff, like a robot electricuting the player and the player having to take out its battery to remove the debuff, all specified in the quest text. I don't think HP should be the main concentration of raiding, dungeoneering or even questing if difficulty is desired. Hitting hard does not solve it equally for all classes. Implementing mob specific mechanics teaches the player what one does when one raids, so one can be prepared.
I am not surprised. I keep reading about damage buffs and new abilities that characters will have. The mobs have to have a hit point increase or people will just blow though them.
I agree, dungeons should be shifted more towards "how to raid" and solo should just be about learning your rotations and things, but mobs need to be alive long enough for you to figure such rotations out.
FYI, the Cataclysm FAQ's, specifically the one concerning leveling from 78 to 80 in the new zones, no longer reflects this current info :)
The HP increase is awesome. It'll be closer to that feeling when we first went through the Dark Portal, and the orcs were actually a force to be reckoned with (at least at 60 until the first few upgrades came through). With only 5 extra levels being added to the expansion, each different in level ought to feel distinct, and level 80 players should give pause and thought before taking on a pack of level 82 mobs.This will also give newly minted level 78-80 toons a reason to collect a few quested greens in Ice Crown before moving on to the Cataclysm intro zones.