This is scary...
"Essentially, we feel that if a Legendary is only usable in certain situations, it should feel extremely valuable in those situations."Oh good, so they're *NO PATH FOUND* buffing the god-awful *YOU CAN'T USE THAT HERE* Demonic Portal pants, *NO PATH FOUND* yeah?
Painful, I'm sure, for those lucky ones who've gotten BiS Legendaries, but it has to be done. There will always be "best" Legendaries, but if the gap isn't substantial, as it can be for some specs right now, it's not a problem IMO. I'm interested to see what Legendaries will be getting buffed, to be honest. They seemed to have addressed the worst ones (Prydaz, Sephuz) already.
What were they thinking?
"Everyone who hates the legendary system please calm down! We're going to fix everything! First: Nerf all the good legendaries. 2nd: ? 3rd: Profit."
unholy still doesn't get much glad its my main
I actually like this change to Apocalypse :D now being able to summon 6 ghouls with the str of 8 with out bursting all 8 of your stacks so you can use the remaining 2 with a follow up scourge strike instead of waiting for runes to recharge to apply more will imo improve rotation flow and possibly even increase overall dps :D now if only they could severely nerf the rareness of the hidden skin proc that it causes so we can have a better chance of obtaining it, it would be a great day.
I think they're regretting the legendary system simply for the sheer amount of whining its causing among the stupider members of the WoW community who think enough of that whining will give them a DPS boost. (ever notice with this sort of thing, it's always a DPS boost, never a survivability buff or a healing boost, but ALWAYS DPS? huh, wonder why...)
Here's an idea how to fix the "legendary" problem. Make the current legion legendary items purple, decrease the stats a little so they are still really good world drop epics (because that is basically what they are, world epics with extra bonus text) and make an actual, real legendary like we had Pre-MoP that required either a quest line or raid progression. The system in Legion has no legendary items, they are in no way special, and there is nothing that makes them legendary. The WoD was not that great either as it was a relatively easy quest line you could do mostly in LFR and using the LFG tool. At least with MoP there were class / spec specific challenges as part of the quest line. There used to be only one or two of a legendary item in a guild, not every one can have one. It makes them less special and takes away from the importance of having a raid group / guild to progress with. This whole "every one gets all the legendary items" is kinda boring and a little lame on Blizzard's part, it's kind of a cop-out to make all the special snowflakes get something that has a special effect with out having to actually do the work to put a legendary quest line into the game. Stop being lazy and make a real legendary item and put a quest in for it. Go back to the way it was before. Please? Make legendary items mean something more than oh you don't have an item with orange text that can drop off of any random mob or treasure in the whole zone? sorry you aren't good enough to join this mythic dungeon run.
"As we mentioned this during the live Q&A last week, we feel the biggest shortcoming of the current Legendary system is that, for some specs, there are some items that are clearly better than others in nearly all situations. As a result, players who have received a different Legendary item feel unlucky, as they didn’t receive the “best” one."Why ? Isn't that a part of the game. Getting the one item u really didnt exspect ?
i still dont have two legendarys -.-
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