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Fyr'alath Legendary Axe Hasted Channel Hotfix Explained - Editorial
Live
Geposted
29.01.2024 um 14:02
von
Mandl
The
latest hotfix
for
Fyr'alath, der Traumreißer
looks to improve the on-use effect,
Wut von Fyr'alath
, making it a valuable channel even at high levels of haste. Our guide writer, Mandl, details the impact of the latest hotfix and addresses any remaining issues for this legendary weapon.
Be sure to check out all the latest coverage and editorials for
Fyr'alath, der Traumreißer
below.
How Good is Fyr'alath? - Part 1Fyr'alath DoT Hotfix Review - Part 2Fyr'alath AoE Hotfix Review - Part 3
Fyr'alath, the Dreamrender Legendary Axe Overview
More Fyr'alath Changes!
This is starting to become a pattern. On the weekly reset, Blizzard tweaked two problematic aspects of
Fyr'alath, der Traumreißer
with a hotfix. You can find a quick summary of the changes below, including an unannounced change to how
Mal von Fyr'alath
is applied.
Documented changes
Mal von Fyr'alath
is now correctly applied to all secondary targets of
Auslöschen
and is additionally applied by
Wut von Fyr'alath
's final strike.
Mal von Fyr'alath
damage decreased by 20%.
Wut von Fyr'alath
duration is now affected by Haste.
Wut von Fyr'alath
damage increased by 15%.
Undocumented changes
Mal von Fyr'alath
can now be applied using a variety of other Death Knight spells than
Auslöschen
(
Siedendes Blut
,
Heulende Böe
,
Ausbruch
,
Unheilige Verseuchung
, Unholy's ghoul
Klaue
but
only
when
Infizierte Klauen
procs,
Apokalypse
,
Platzende Geschwüre
,
Pestilenz
,
Üble Ansteckung
,
Eingeweideexplosion
)
Explosive Wut
, the final strike of the channel, also got buffed by 15%.
It is worth noting that the undocumented change was briefly working off
any
melee-flagged ability - causing things like
Rezans glänzendes Auge
and
Schmiergranate mit Zielhilfe
to apply
Mal von Fyr'alath
. This has now been reverted, and only procs off class-based abilities. Certain abilities (most notably
Unaufhaltbarer Gletscher
and
Monströse Gliedmaße
) still do not apply it, and considering that the overwhelming majority of the death knight kit now does, it sounds like a bug.
The buff/nerf pair works out to a very small net buff at virtually any target count for all specs. You can "return" to the previous state using the following overrides on simcraft in order to compare the relative value pre- and post-damage buffs. Undoing the hasted channel aspect is significantly more difficult, as most maintainers have already adjusted APLs with the assumption that the channel is hasted. Nevertheless - the following overrides will allow you to compare the relative magnitude of the buffs and nerf:
# Damage change: mark
override.spell_data=effect.1083701.coefficient=6.15
# Damage change: rage
override.spell_data=effect.1088505.coefficient=55
# Damage change: explosive rage
override.spell_data=effect.1081964.coefficient=220
The Impact
I extensively covered how hasting the channel would make this more enjoyable for virtually everybody in previous articles, and the results did not disappoint. As of this reset,
Wut von Fyr'alath
is now hasted, which changed the use conditions for almost every spec. Where before, any significant haste buff would reduce the value of the channel (and as a result the legendary itself), this change makes it worthwhile to use during
Kampfrausch
and
Seele der Macht
instead of being a massive loss.
This leads to one possible micro-optimization. Channels do not re-calculate their remaining duration mid-way through channels. When you use
Fyr'alath, der Traumreißer
, the total duration and tick intervals is snapshotted, making it possible to abuse this by using
Fyr'alath, der Traumreißer
at the very end of
Kampfrausch
if it does not cost you a cast, in order to gain a fractional GCD
after
it.
The damage buff to
Wut von Fyr'alath
and nerf to
Mal von Fyr'alath
likely aim to incentivize and reinforce the idea that
Wut von Fyr'alath
is worth casting, possibly to try to correct the optics and reinforcement from two months of players either not finding 3 seconds to stand still, along with certain specs straight up getting more value from just letting
Mal von Fyr'alath
do work in mass AoE. In effect, it acts as a very awkward reinforcement mechanism, and while the idea in theory is sound, two months' worth of habits around just letting
Mal von Fyr'alath
tick in AoE will likely cause this change to be perceived as an unnecessary nerf.
Finally,
Explosive Wut
re-applying
Mal von Fyr'alath
to all enemies caught in it is a really nice change for specs unable to apply
Mal von Fyr'alath
easily. The main drawback of this change is that
Explosive Wut
has a completely different targeting mechanism: while
Wut von Fyr'alath
is an 8yd frontal cone on the player,
Explosive Wut
is a 2-5yd AoE around the primary target of the channel. There are situations (particularly on fights like Tindral Sageswift) where an enemy can be in
Wut von Fyr'alath
but not in
Explosive Wut
.
Looking Back: The Impact of Idle Hands
Now that most of the issues with
Fyr'alath, der Traumreißer
have been fixed, it is worth reflecting on the significant journey it took to get here. The initial launch of this legendary in such a muted form blunted interest in acquiring this legendary, especially with the minimal power difference between it and other cantrip weapons. Subsequent incremental changes were so minute that it seemed developers
feared
accidentally making a legendary item slightly too powerful. But in light of
Gholak, der letzte Großbrand
's cantrip effect contributing 6-7k DPS on fights, the trepidation seems unfounded.
From a community perspective, the piecemeal, relatively minor changes (a 10-15% indirect buff to
Mal von Fyr'alath
by making it hasted one week, an uncapping of the number of marks
Wut von Fyr'alath
can consume the next...) reinforced the impression that the legendary is designed to be around that power level, rather than confirming that the legendary will get significantly better. This is due to the successive fixes being very small increments spread over multiple weeks, and crowning them with a change including a nerf - no matter how well-intentioned the nerf is! - reinforces the idea that the legendary is not, well, legendary enough.
Don't get me wrong, the changes
are
welcome and we've reached the point where
Fyr'alath, der Traumreißer
would only benefit from minor tweaks (the biggest being for tanks - an attribute we see in spelldata as offset 338 - Allow Defense While Channelling - would be fantastic on
Wut von Fyr'alath
. It would allow players to use defensive cooldowns throughout the channel, and is already present on abilities such as
Bluttrinker
), but the simple fact that these issues were highlighted within hours of Meeres getting the legendary points at an issue in testing and handling feedback. This is especially visible when you consider how elusive the
Auslöschen
bug was. Had a Death Knight not received the first
Fyr'alath, der Traumreißer
, and had Meeres not been such a great person in allowing us to test literally anything and everything through his eyes, this would have likely taken a week or two to find this bug and relay it.
A personal wishlist would be the following, in an attempt to alleviate or solve these concerns:
When any legendary item is unlocked and decrypted in-game for
any region
, add it to a vendor on PTR so theorycrafters and other players are able to play with it, experiment with it and find any issues. This would greatly speed up the feedback cycle on the player side and allow bugs like the one fixed on this weekly restart to be noticed irrespective of which class the first player to acquire the item is
Do not be afraid of making a legendary item
too
powerful. Balance is nice, but if there is a time for extravagance, Legendary items should be it. Particularly if extremely strong cantrip weapons exist for
every other spec
on that tier.
About the Author
This article has been written by Mandl (Mandl#0001 on Discord). I am a tank multiclasser and Useful Minion for the
Acherus Death Knight community
, where I answer questions regarding death knights and discuss class and encounter strategies.
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