in Eurem Browser.
Transmogrification Guides: Look-Alike Tier (Updated for 5.4)
27.08.2011 um 09:53
In this guide, I'm going to cover sets that resemble tier but don't have any class restrictions. There's a large amount of recolored class tier floating around the nether, except it fortunately doesn't have any class specifications. Blizzard has been especially diligent in MoP to have lookalike options without class restrictions for all tier sets.
We've include many links to our transmog sets, which can be filtered by each tier and include matching belt and boot options. On each transmog page, we also have new
Filter this Set
buttons up by the
View in 3D
button that opens the set in a new page where you can apply all sorts of filters and view sources for each potential item.
Check out the complete updated series of Transmogrification Guides:
PvE and PvP Tier Armor
Lookalike Tier Without Class Restrictions
Firelands Normal Mode and Baradin Hold Boss Strategies
05.07.2011 um 17:41
Today we have a list of the boss encounters in
along with their strategies--the videos are from our affiliated site,
, and the strategies mostly written by Wowhead with some of TS' strategies mixed in. Hopefully this helps out those of you who are looking to engage and start clearing the zone this reset; it's a fairly easy zone, but it can be hard to progress past a certain point for a lot of guilds.
is also finally live, as the PvP season has started. This means you have an easy loot pinata to check out, even if you don't regularly raid, so be sure to check out
Patch 4.2: Ragnaros 10-man Preview and Strategy
28.05.2011 um 08:38
We got a chance to check out Ragnaros yesterday on 10-man normal mode. Seeing a final boss for an instance on the PTR is a rare treat; Blizzard usually doesn't give away the end of the instance so easily and it was surprisingly polished except for a minor glitch with visuals on the platform.
As you might remember from
the dungeon journal entry
, Ragnaros is a three phase fight in normal mode. There's an additional fourth phase in heroic. We were able to get him down into phase three and close to a kill. He seemed a little undertuned, even if it was 10-man normal mode and it is PTR. It was just too easy to get down quickly. This was largely because few abilities were punishing--it was only in phase three and during intermissions which served as phase transition that you could wipe from a single mistake.
We made a quick video to show you the footage of our progress (special thanks to my guild
Out of Line
for being awesome and helping). This video is a rough guide and hopefully will give you a better overview of the fight's general progression. Of course, if you prefer text, there's a
New Site Feature: 4.2 Encounter Journal Integration
18.05.2011 um 20:26
As many of you guys may remember, way back at BlizzCon, Blizzard announced that they were working on a new
(then called "Dungeon Journal") game feature. This new feature would provide tons of valuable information in-game to players, including detailed dungeon information such as boss lists, drop tables, and ability details. Well, not only is the tool finally being added to World of Warcraft in the upcoming Patch 4.2, but we're happy to announce that we have been able to make all of the Encounter Journal details available on the site, as well!
Now dungeon pages on Wowhead (including zone pages and boss pages) will feature content directly from Blizzard's in-game Encounter Journal! Blizzard has been slowly implementing this content on the PTR, so not all dungeons feature Encounter Journal information at this time, but as soon new entries are available they'll start showing up on their respective dungeon pages.
Dragonwrath, Tarecgosa's Rest Legendary Staff Quest Guide
06.05.2011 um 18:13
of the 4.2 PTR has revealed quite a few new quests, including Hyjal daily quests and (most importantly) new quests related to the
Dragonwrath, Tarecgosa's Rest
questline! We've put together a guide to the quest chain (as it currently exists) detailing the challenge players will have to undertake in order to complete this truly legendary adventure! There aren't very many details on the sources for the various quest items that will drop in
, though Blizzard has stated that the quests will be challenging for the entire guild involved (which is why they'll all get that cute
)! It may be similar to creation of the
in that Heroic-difficulty kills will have a higher chance of dropping the required items, though it
require the guild to run 25-player content as before.
Not very many details have been revealed about the staff item itself, though Blizzard has confirmed that the stats and bonuses will favor offensive casters (DPS). They have also confirmed that the staff will feature the incredible effect of changing your character into a dragon. No details yet on how exactly
Blizzard Reveals Legendary Staff: Dragonwrath, Tarecgosa's Rest
28.04.2011 um 14:15
Blizzard have finally posted details on the legendary-quality staff coming in Patch 4.2,
Dragonwrath, Tarecgosa's Rest
In order to be eligible for the quest chain, a player must first have defeated all encounters of Blackwing Descent, The Bastion of Twilight, and the Throne of the Four Winds, and quest content will require Firelands raid progress (obviously).
Upon completion of the legendary staff, all members of the guild participating in its creation will receive a unique non-combat pet!
In addition to being incredibly awesome (no doubt), the staff also "bestows upon its wielder the ability to transform into a member of the Blue Dragonflight". Whatever this means, it's also incredibly awesome.
What are you waiting for, check out the full preview!
Ever since the death of the Dragon Aspect Malygos, the blue dragonflight has struggled with appointing a new leader. Its members are now torn between the two likeliest successors: Kalecgos, who champions reconciliation with other races; and Arygos, a scion of Malygos who believes that his kind should withdraw from the wo
New Ghostcrawler Blog: Raid Progress
18.03.2011 um 11:36
In his latest developer blog, Ghostcrawler talks about progression raiding. Aptly timed after some hotfixes to Cataclysm encounters last night, he addresses what Blizzard feels is the right and wrong way to strike balance in the heart of their raiding players. His major argument is that content is always being nerfed--whether through the raiders themselves acquiring better gear or Blizzard developers retuning encounters after their release. Moreover, he feels that everything is going as expected as this level of content starts to wrap up, citing pick-up groups on servers and guilds attempting encounters as positive signs that the first set of Cataclysm raids were a success.
Check out his thoughts on the state of raiding, progression, and the balancing act that ultimately comes into play with each set of new PvE content after the break.
Latest Cataclysm Hotfixes (Feb 15)
15.02.2011 um 21:43
Just a few new hotfixes today - including a buff to raid boss kill guild reputation / experience gain! Awesome!
The amount of guild reputation and guild experience gained from killing a raid boss has been dramatically increased, as the previous rate felt too low compared to the difficulty of progressing through raid content. This change will require a realm restart to take effect, which will be next Tuesday's weekly scheduled maintenance at the latest.
are now consistent with other "royal" city guards in terms of health, level, and damage.
now costs 5% of base mana before stacking modifiers, down from 7%.
Dungeons & Raids
despawns and resets properly if the raid wipes during
While flying around the Vault of the Shadowflame,
no longer forces everyone to stand up if engaged.
Latest Cataclysm Hotfixes (Feb 11)
11.02.2011 um 15:22
The latest Cataclysm hotfixes have been posted; Blizzard is now calling this "4.0.6a." New hotfixes have just been added, so check 'em all out!
Notable changes include:
was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.
Check out the full list of hotfixes after the break!
Patch 4.0.6 Now Available on Live Servers!
08.02.2011 um 08:35
World of Warcraft Client Patch 4.0.6
is now available on live servers, so fire up that Blizzard Downloader and check out our rundown of everything you need to know to survive this latest batch of major changes!
Be sure to check out the complete official patch notes, fully Wowhead linked, or check out the official Blizzard post
I've tweaked the formatting of the patch notes a bit from exactly how Blizzard presents them to provide our readers with a more enjoyable (and legible) experience. You can now easily navigate to a specific section of the patch notes with it's handy new Table of Contents! Be sure to tell us what you think!
We've taken some of the more important changes of mention and made a quick reference for you guys, but you should
check out the full patch notes! Check out our
Patch 4.0.6 mini guide
after the break!
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