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Patch 9.1.5: AoE-Cap wird entfernt - Fähigkeiten mit Cap verursachen weniger Schaden gegen mehr Gegner
PTR
Geposted
01.09.2021 um 20:41
von
Anshlun
In den Patch 9.1.5 Entwicklungsnotes hat Blizzard hervorgehoben, dass Fähigkeiten, die vom 9.0 AoE-Cap betroffen waren, jetzt einfach nur weniger Schaden verursachen werden. Damit werden Fähigkeiten wie
Wirbelwind
immer noch alle Gegner treffen, wenn man sie gegen 20 Ziele einsetzt, doch sie werden weniger Schaden verursachen. Mit dieser Änderung wird die Auswirkung des AoE-Caps in klassischen Inhalten abgeschwächt.
Developers' note: With the launch of
Schattenlande
, we reduced the maximum number of targets that several abilities could hit specifically to address a few gameplay problems related to pulling a large number of enemies in dungeons. Players often refer to these changes as the “AOE target cap.” Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e. 15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. 3-5 enemies) and communicating that strength clearly in the tooltips. The abilities that remained “uncapped” were generally ones that offered lower damage over a longer period of time (e.g. Blizzard or
Weihe
). Along with other changes, we set out to move away from “pull as many enemies as possible, use all your cooldowns and delete them” as the predominant strategy across various forms of content.
We've received a lot of feedback that these abilities not hitting enemies in their range in any way creates a feel problem for WoW combat but is also an issue for trivial encounters like farming legacy content. For many of the abilities that underwent the change from uncapped to a strict target cap in 9.0, we're converting the damage to “reduced damage beyond 5 targets.” This means that the ability will deal full damage against 5 targets, then reduced damage to each additional target beyond 5. This means that while the overall damage done by the ability increases with the number of targets, the individual damage done to each target will decrease. This solution means these abilities and their relative classes will still have a very strong niche against packs of 4-6 enemies. As always, tuning will change as a result of this shift over the next few weeks based on your feedback from the PTR.
The following area-of-affect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 targets: (These features will be available in a later PTR build)
Todesritter
Opferpakt
Monströse Gliedmaße
(Necrolord Ability)
Reanimierter Schlurfer
(Runecarving Power)
Blood
Schwindsucht
(Talent)
Knochensturm
(Talent)
Frost
Frostscythe (Talent)
Unholy
Platzende Geschwüre
(Talent)
Demon Hunter
Havoc
Klingentanz
Teufelsbeschuss
(Talent)
Vengeance
Fokussiertes Spalten
Stimmungsbombe
(Talent) now deals reduced damage beyond 5 targets (previously was soft-capped at 20 targets).
Druid
Feral
Brutales Schlitzen
(Talent)
Jäger
Seelenschmiedeglut
(Runecarving Power)
Beast Mastery
Raubtierhiebe
Mehrfachschuss
Sperrfeuer
(Talent)
Marksmanship
Mehrfachschuss
Sperrfeuer
(Talent)
Explosivschuss
(Talent)
Survival
Rasende Schläge
Schlachten
(Talent)
Magier
Arcane
Arkanes Echo
(Talent)
Frost
Gefrorene Kugel
Gletscherfragmente
(Runecarving Power)
Monk
Brewmaster
Rauschender Jadewind
(Talent)
Windwalker
Furorfäuste
Rauschender Jadewind
(Talent)
Paladin
Retribution
Göttlicher Sturm
Schurke
Assassination
Dolchfächer
Blutroter Sturm
(Talent)
Subtlety
Schwarzpulver
Verbesserter Shurikensturm
Geheimtechnik
(Talent)
Schamane
Elemental
Sturmelementar
's (Talent)
Auge des Sturms
Hexenmeister
Demonology
Felguard's Felstorm
Krieger
Wirbelwind
Arms
Klingensturm
Spalten
(Talent)
Verheerer
(Talent)
Schreckenshiebe
(Talent)
Fury
Klingensturm
Protection
Verheerer
(Talent)
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