BlizzCon 2019 World of Warcraft: Q&A Liveblog
02.11.2019 um 16:17
The World of Warcraft: Q&A has begun, hosted by Taliesen and Evitel. The World of Warcraft development team answers your questions about lore, zones, dungeons, raids, and more. We'll liveblog notable details from this panel here.
Steve Danuser, Lead Narrative Designer
Morgan Day, Lead Game Designer
John Hight, Executive Producer
Ion Hazzikostas, Game Director
Ely Cannon, Art Director
Questions and Answers
Q: From Red Shirt Guy! Any changes to heritage armor acquisition?
A: Still have to get to max level, level 60 with the squish.
Q: Did the jailer in the maw see the Legion as a threat which is why Sylvanas worked with Varian?
A: We'll find out more of her motivations in Shadowlands and that her relationship with the Jailer dates back a bit. Edge of Night story involves this relationship. Working with Varian was a long term strategy in order to get war chief - had to make allies but now we're seeing the fruition of that.
Q: How do you choose between aesthetic of a covenant as opposed to min maxing the best covenant, especially for PvP?
A: Lots of things can be tuned - we kind of took the outlook that choosing a covenant is like choosing a class - lots of viability but choice has to matter. The active abilities is one thing but the soulbinds, etc count. This should be taken as a whole but also there will be lots of tuning knobs. We will not hesitate to disable things in PvP (i.e. Curse of Doom in Classic).
Q: War Mode in Shadowlands?
Q: How's flying going to work in Shadowlands?
A: Same way it has for the last few expansions - this is a compromise. It's a contentious issue - explore from ground to begin with and then fly in later patches.
Q: How will flying work with the level squish?
A: Not sure yet.
Q: In WoW Classic, will we receive a toggle for HD Remodels?
A: We made those to match the world as we know it, characters got left behind a bit. HD Characters would feel out of place in classic so we're disinclined to offer that.
Q: Will legendaries ever be transmoggable?
A: Short answer is yes! Original rules were very restrictive. Back then the legendaries were the coolest weapons in the game and we didn't want everyone walking around with thunderfury. Coming soon!
Q: What is the creative process when you choose an expansion theme? What did you do for Shadowlands?
A: Brainstorming a new expansion happens 2 expansions ahead - allows for story plot point making. Typically this happens with a large group and weekly sessions where we think of cool things, throwaway others. It's a mix of things. We generally think about The World - the world is the main character that you explore and fill with your own story. The first question is where do we want to go next. The story sometimes has to twist and turn to get there i.e. WOD. Then you can add features that make sense alongside that world. Sometimes we put it off i.e. We could have done Legion after Mists but they put it off for 1 expansion. We gather a lot of reference i.e. images, old ideas, etc. For this one, we happened to find this image of a star specked forest and thought to pair it with bastion i.e. a heavenly side and a dark celestial forest side. We thought this deserved its own space.
Q: Ever named an expansion before you developed it?
A: No, we use an internal name. Exception was Legion "i.e. oh yeah we'll do the legion expansion" - that one stuck.
Q: Identity of mysterious jailer - is he someone that we know connected to death i.e. Argus or Helya?
A: Intended to be a mysterious new figure - not someone we've met before but an important part of the cosmology of the Warcraft universe. Applying what we know about the universe to a new place. He's a center piece villain of this expansion.
Q: What will become of the rank 4 essences we've acquired in 9.0?
A: We're going to try something different i.e. not deplete it. As you move to the Shadowlands, your connection to the heart will be depleted. It will be functional in other areas.
Q: What are some of the other customization things we will be looking forward to with our WoW characters?
A: Working hard right now on blood elves - more than 40 additional customizations for them coming. Showed some race customizations already - just a small sampling we're going to offer. Specifically with humans, we really want to offer a diversity that you can find in the real world so that you can really be in the game.
Q: Not too many people on my server - will we ever see more realm connections?
A: Yes. We need to look at this. Cross realm grouping helps but it's not an adequate answer for mythic raiding or a server economy. We'll look into it.
Q: WoW Soundtrack - Can we ever get the music from Patches released? It's not on the soundtrack. Have you considered releasing additional digital tracks?
A: Yes, we're working on it. We are going to do this before Shadowlands for BFA. Just have to figure out best way to do it.
Q: Who won in Stromgarde and Darkshore war fronts, lorewise?
A: Canonically, the Alliance wins in both. Key old alliance locations, felt right for the story.
Q: With the faction war settling down, would you consider loosening faction restrictions on grouping with friends?
A: I understand you want to play with opposite faction and it would be easier for you but mechanically it's a pillar of what makes Warcraft Warcraft. That division has value, although we do want to look for ways for you to play with lots of people. Formal cross faction play is not in the cards.
Q: Eye of N'Zoth - what's the scoop?
A: "Be yourself and see what follows"
Q: We love classic - will we get a BC or Wrath server?
A: It is possible, but we have to be really careful with how to proceed. We did not have changes in mind when we put classic out. Need to be super thoughtful - not everyone playing classic wants to play BC. We just want to do the right thing, we're not opposed to it.
Q: After the Maghar orcs scenario, what happened to that alternate Draenor? What's up with the lightbound?
A: That Draenor is still out there ,the light still has a presence on it. Those things, we keep in the back pocket, and if something really fits that's something we can grab to look at under a new set of circumstances. Right now it's life and death but light and void is very interesting to explore. This is just the first step on exploring the cosmology. Chronicle is written from a specific point of view (titans) but it is canon - more stuff did happen behind the scenes though, and you'll find some explained in Shadowlands.
Q: What happens when we die in the Shadowlands?
A: It's very different from when you die in Azeroth - i.e. the corpse run. In Shadowlands it's different, your spirit is not travelling back to you. We've created a different experience and screen effect - a different paradigm. The narrative behind it is Kiryans are the spirit healers on Azeroth who decide if a soul is ready to cross over into the Shadowlands. Our connection to Azeroth was always tethering us. In Shadowlands, Azeroth still needs us - aesthetic is different but that story is still the same. We still corpse run!
Q: The Moor and the Tower - how much of your gameplay will be taken up by the tower at max level?
A: It's an activity designed for all players, solo or group, but time will vary between players. A range. Maybe we'll have leaderboards! Can you win the tower? Not sure - still deciding. It's an open ended system. We want to make sure no matter how good you are, there's always something to test yourself against.
Q: With Mechagnomes wearing armor leglessly, can there be playable races with more or less than 2 legs?
A: Maybe! We like experimenting. New tech for Mechagnomes can be experimented with.
Q: Tier sets?
A: Wide range of epic armor sets. Class themed armor will return at some point, but it won't come back in initial patch of Shadowlands. Sets were originally a long term goal. Over the course of WoW, it was pretty easy to get your tier set. After that, the set feels like a prison - you never swapped it out. Bonuses are definitely exciting but not necessarily with a tier set. Legendaries will be very satisfying in terms of player power. Sets in other forms i.e. 2 and 3 piece sets will continue.
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This Article is Part of our BlizzCon 2019 Coverage
Opening Ceremony Liveblog
Virtual Ticket Holders to get Deathwing in Heroes and WC3 Reforged Demo Access
Descent of Dragons is the Next Hearthstone Expansion
BlizzCon Panels Revealed
Battle.net Launcher Beta Updates
Community Night Cosplay
Diablo IV - By Three They Come Trailer
Diablo IV Unveiled
Diablo IV Panel Recap
Diablo IV Gameplay
Diablo Immortal Update & Gameplay Trailer
Artists at Work
Diablo IV Gamplay VoDs and Interviews
Diablo Day 1 Recap (D4, Lilith Wings, Immortal)
Diablo IV Systems Liveblog
Art of Diablo Panel
Diablo IV Talent Trees and Skills
Diablo Immortal Post-BlizzCon Update
Diablo IV Item Affixes
Overwatch 2 Cinematics - Zero Hour and Gameplay Trailer
Overwatch 2 Panel Recap
World of Warcraft Panels & Announcements
Shadowlands What's Next Panel
Shadowlands Expansion Revealed
Shadowlands Collector's Edition Pet and Mount
Classic Phase 2 Arrives November 12th
Shadowlands Pre-order: Unlock Pandaren and Allied Race Death Knights
Dotty the Baby Alpaca Chairty Pet - Make-A-Wish and WE.org
Voices of Azeroth: A Hero's Journey
Designers at Work: World of Warcraft World Creation
World of Warcraft Q&A
Shadowlands General Info
All Races Can be Death Knights
FinalbossTV and Preach Interview with Ion Hazzikostas and Steve Aguilar
MRGM Interview with Frank Kowalkowski & Steve Danuser
Faction Divide Staying in Shadowlands
Legendaries Return in Shadowlands
Customizable Legendaries & Forge of Domination
Anima Power and Soulbinding
Anima Power & Soulbinding - No Infinite Grind
Shadowlands Deepdive - the Unpruning
Returning Class Abilities - The Unpruning
Torghast, Tower of the Damned
Shadowlands Level Squish
Choose Which Expansion to Level in Shadowlands
Talent Level Unlocks After Squish
Shadowlands Leveling Changes Spotlight
Leveling Paths in Shadowlands
Demon Hunters and Death Knights Start at Level 1
Shadowlands Zones and Covenants
Bastion and the Kyrian Covenant
Kyrian Class-Specific Covenant Abilities in Shadowlands
Covenant Armor and Cloaks
Utility Abilities for All Covenants
Mage Covenant Abilities
Cosmetics and Customizations
Draenei Customization Options in Shadowlands
Human, Dwarf, Troll, Undead Customization Options
Uuna Returns and More Secrets in Shadowlands
Covenant Armor and Cloaks/Back Attachments in Shadowlands
Shadowlands Pre-order: Transmog and Illusion
Legendary Transmog in Shadowlands
Sylvanas/Saurfang Narrative Wrap Up Interview
The Jailer is the Main Villain of Shadowlands
Sylvanas in Shadowlands - Edge of Night, Jailer of the Damned, and Vol'jin's Mystery
Heroes of the Storm
Deathwing, Toys II - Mephisto's Revenge
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