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Concept Art of Revendreth - Kael'thas and the Missing Leather Nathria Armor Set
25.07.2020 um 17:58
SAGamer recently did a deep dive on
Revendreth and the Venthyr covenant
, which showcased a lot of great concept art from the zone, as well as a few nice bits of insight regarding the thought process behind the design. The timing pairs nicely with with the recent focus on the zone and
raid testing on the
Beta, but also fills in a missing clue regarding one of the incomplete Covenant armor sets.
As usual, we've highlighted some of the interesting bits and provided our own commentary, though it's
recommended that you read the full article in its entirety.
Read the full article on SAGamer
The Venthyr of Revendreth seek out souls weighed down by the burdens of their flaws, in order to redeem those who would otherwise be sentenced to an eternity in the Maw. Their Gothic look fits this idea nicely, as theirs is not a path of contemplation and ascendance such as the Kyrian of Bastion, the Venthyr purge sin and wickedness through torturous means.
According to Steve Danuser, lead narrative designer, “He knows that any leniency toward these unfortunate souls would be detrimental to their progress.”
The Venthyr themselves have a very aristocratic look, which translated quite well between the concept art (left) and in-game (right), with some slight modifications to the face to make them a bit less refined and more intimidating.
Lead Narrative Designer Steve Danuser
“One tricky part was that venthyr have long arms and very large hands. If we made their hands a lot smaller, they would just look like human proportions—but if we went with the in-game proportions, it would have felt too exaggerated. This final size for the cinematic is something in between.”
Without delving too deep into
, the questline predictably revolves around Kael'thas' sins and punishment, just like all the other souls condemned to Revendreth, although the story quickly becomes part of a deeper plot involving more of the Venthyr and forces at play within Revendreth.
In this piece, we see what appears to be a group of adventurers encountering a chained Kael'thas held up by a statue of Lord Denathrius, the current leader of the Venthyr. The scene is taken straight out of the Castle Natria Raid encounter
Sun King's Salvation
, which was recently
available for raid testing
Senior Concept Artist Matt OConnor
"Within Castle Nathria we have a ‘trophy room’ of malignant souls entrusted to the venthyr." “In the centre of the chamber we have the once-mighty Kael’thas Sunstrider, their most prized ward, made to submit before an effigy of Denathrius.”
Castle Nathria Raid Armor Sets
This piece wouldn't seem to present anything new, as we've already datamined the
Castle Natria raid sets
, however we never found the
, so this piece of concept art actually shows us what the complete set may look like.
Senior Character Artist Tom Yip
“The shadowy corners throughout Revendreth harbour monstrous foes and powerful beasts. These relentless aggressors make quick victims of all who are ill-equipped to combat the perpetual hunt. It is understood that sharp claws and hungry teeth are just the beginning of what awaits in the dark. Those who choose to directly confront this hostility are a rare breed of brave souls who fear only that the hunt ends too soon. To aid in this effort, I was tasked to come up with concepts for a set of armours with a mercenary’s edge for battle that is uniquely Revendreth. Hunting horrors in the night is dangerous work. I wanted to supply each design with gear and items that promote functionality and purpose. So sharpen your stakes and steady your senses—the game is afoot!”
This mercenary/bounty hunter aesthetic isn't the only one within Revendreth however, as the aristocratic look is also well represented.
“This is the concept for a two-handed sword for the Revendreth raid in Castle Nathria. My goal was to make a fairly simple design with some interesting elements that made it raid worthy. With Revendreth having such a strong medieval influence, I decided to use a classic claymore or zweihänder sword as a base for inspiration. Once I had the sword shape settled, it still didn’t yet feel quite like a raid weapon, even with the red magic. The small addition of a venthyr amulet wrapped around the crossguard brought a unique element that left room for a story to tell.”
There's a lot more to read inside the full article, as well as several more quotes as the talented designers behind Revendreth and Castle Nathria delve into the art and sound inspirations for their work.
Contributing developers include:
Steve Danuser, lead narrative designer
Matt OConnor, senior concept artist
Jungah Lee, senior concept artist
Jon McConnell, senior character artist
Tom Yip, senior character artist
Jay Nam, character artist
Matthew McKeown, character artist
Gustav Schmidt, senior environment artist
Gabe Gonzalez, environment artist
Mat Myrvold, prop artist
Stephanie Newland, encounter designers
Aaron Craft, sound designer
Andrew Holscher, sound designer
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