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Heart of the Sunwell Tavern Brawl Deck Recommendations
24.07.2015 um 17:05
This week's Tavern Brawl, Heart of the Sunwell, once again allows you to create your own decks. And with all ten of your mana crystals available on Turn 1, you know there are some incredibly innovative decks succeeding right now.
But before we get to the deck highlights, here's one true, undeniable fact: is broken. Play it on Turn 1 and you basically win. Even if someone takes it down with , you've done 15 damage already and not many people are running decks that allow them to come back from such a huge deficit. And that's not to mention that everyone has stacked their decks with the stickiest minions you can imagine.
' Priest deck sports a lot of the cards you'd expect to find. gets surprisingly good value because all of the minions are such high cost. and give you extra copies of what are undoubtedly useful cards. With ready to deal with any troublesome minions, you don't even have to run BGH if you don't want to.
Surprisingly, he chooses not to run even though one key minion is oftentimes the difference between a win and a loss. The zombie brothers and are undoubtedly troublesome if you manage to play both in the same match. Combined with and and the two are basically a win condition themselves.
Warlock decks like
's are bit scary to play against. Of course it has , but it also has as he continues to look for valuable trades.
will give you a virtual reset. can be buffed just about every single turn thanks to only four cards being more expensive than eight mana.
Interestingly enough, it looks like Squeaker is aiming for a hyper aggressive deck rather than one that fully utilizes the ten mana every turn. is perhaps the biggest surprise, but it certainly lets you play exactly what you want every turn, and no one wants to dedicate a large minion towards removing that.
Then we have
's in depth Druid deck. Replete with mulligans, overall strategy, and substitution, we don't actually have to tell you all that much, because rodmin's already done so!
The deck relies on its massive draw engine to flood your field with as many minions as possible.
By taking full advantage of your cantrip, you'll have to place an average of two minions per turn, in which one will "taunt" the opponent's attention (either a big minion or a taunt one) while the smaller one will chip away the opponent's life. Eventually the opponent will run out of options if his draw engine isn't potent, enabling you to gain the upper hand in control.
Personally I've been running a Combo Shaman deck. Your goal is to have a large minion, ideally or played on Turn One when you also cast . The next turn you ideally play and , resulting in three copies of whatever card you started with. will then help you win even more.
exists purely to be annoying as if oftentimes blocks upwards of 14 damage alone.
Creating a Brawl Deck
Because this Tavern Brawl does not use a premade deck, you'll have to create your own. Click on Create Deck in the Top Right corner to start creating your Banana Brawl deck!
Once you've created your deck, you can share it for others using our
new Tavern Brawl filter
. When you're creating a deck, simply change the type of deck to Tavern Brawl so the rest of the world knows where they can use this deck.
You can also check out what other players are using in this Summoner's Competition. As a reminder, do this next time custom decks are allowed and you could get featured!
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