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Ion Hazzikostas on Automated Matchmaking in Patch 9.1 - No Mythic+ or PvP Solo Queue Planned
vor 19 tagen
, Game Director Ion Hazzikostas reaffirmed that there is currently no intent to add solo queues for rated PvP or matchmaking in Mythic+, preferring a continued focus on better group finder tools to allow players more control over forming their own groups. While his answer is mostly focused on the PvE side of the game, they echo sentiments expressed in our BlizzConline
interview with Principal Game Designer Jeremy Feasel
, asserting that randomly matching into a poor group composition may not lead to a satisfying gameplay experience. This hot button topic has been a source of continual disagreement with members of the PvP community who believe that allowing solo queue would lead to an easier time actually engaging with the game, rather than spending time time looking for successful groups.
Check out the full interview between
(aka Neo) and Ion Hazzikostas for additional Patch 9.1 insights, though keep in mind that while it was released just this week, the actual interview was conducted before the Chains of Domination PTR started. As such, some of the answers and information within may be subject to change.
Full Interview on Douyo
Many players want some kind of rated solo queue system, but Group composition has a tremendous impact on success, and randomly matching into poor groups may not be a satisfying experience.
The focus is to improve group finder tools to make it easier to find people of a similar skill level and interests, see their rating and experience, and give players control over who they group with.
Ideally, you should be able to search for specific dungeons, difficulty, competitive goals, and what type of group you're looking for.
Interview with Ion Hazzikostas on Duoyu
This should be an interesting question, will there be a matchmaking system for Mythic plus in the future? Like match "similar level" players through a built-in ranking or scoring system and do Mythic plus together. This could be very complex to achieve, but it sounds very fun.
It's something that comes up a lot, we hear this in PvP also - people who wish there were some kind of rated solo queue system. The approach that we've taken so far and I think we continue to focus on is to try to make it easier to find people of a similar skill level, with similar interests to do this content. We think there's a lot more that we can do with the group finder, and even just making it easier to without addons to see their rating and experience of people who you're grouping with will help, but ideally you should also search more easily for specific dungeons, difficulty levels, to specify whether you want just to complete the dungeon, or whether you want to push the key higher, and what type of group you're looking for .I think all of these factors can help people find each other more easily. The big concern with matchmaking is that WoW is, unlike a lot of other games that have matchmaking, where in Overwatch and in a MOBA like League, you might play different champions, different heroes. In wow you are your class, and that's not something you can change, and composition matters tremendously for group success. So if we randomly match you with teammates that don't seem like a good combination of classes or who you would prefer, I don't know that that's going to be the most fun experience, and so we prefer to give players control over who they group with, but we also want to make it easier for them to find friends and companions.
Interview with Jeremy Feasel at BlizzConline
Are there any technical limitations preventing Solo Queue for Rated PvP or is it a design decision?
We're talked about the design previously, the general intent being that the gameplay experience is intended to be for groups that form prior to queueing together. That said, I think that something that the community feels really passionate about is something that we want to continue hearing from people about and it's something that we should continue having a discussion on.
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