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Mage Talent Tree Changes in Dragonflight Alpha Build 45232
Dragonflight
Geposted
26.08.2022 um 09:00
von
Paryah
The Mage Class tree has received substantial changes with node adjustments to almost every row. Obviously this means a rework of all connectors. The spec trees have seen some changes, but mostly just rearrangements.
Class Talent Tree Changes in Build 45232
Row 2 reworked to 3 nodes (was 4)
Zertrümmern
moved to a choice node with something NYI at 2-2 (was at 2-3)
Row 3 reworked to 6 nodes (was 5)
Schutz des Winters
moved to 3-1 (was 3-2)
Zauberraub
moved to 3-2 (was 4-3)
Sturmbarriere
moved to 2 points at 3-3 (was 3 at 5-4)
Zauberformel der Schnelligkeit
moved to 3-4 (was 3-5)
Fluch aufheben
moved to 3-5 (was 3-3)
Arkaner Schutz
moved to 3-6 (was6-3)
Row 4 reworked to 3 nodes (was 4)
Fluss des Beschwörers
and
Rune der Kraft
choice moved to 4-2 (was 5-3)
Row 5 reworked to 7 nodes (was 5)
Kryostase
moved to 5-1 (was 5-2)
Erneute Duplikation
and
Reabsorption
choice moved to 5-2 (was 5-1)
Starres Eis
moved to 1 point at 5-3 (was 2 at 3-1)
Massenverwandlung
moved to 5-3 (was choice at 5-5)
Geistesgegenwärtig
moved to 1 point at 5-5 (was 2 at 3-4)
Meister der Zeit
moved to 6 (was 7-5)
Umgeleitete Energie
moved to 2 points at 5-7 (was 3 at 8-3)
Row 6 reworked to 5 nodes (was 4)
Eisnova
moved to 6-1 (was 7-1)
6-2 is NYI
Flimmern
and
Eisschollen
choice moved to 6-3 (was 7-3)
Verlangsamen
moved to 6-4 (was 4-2)
Druckwelle
moved to 6-5 (was choice at 5-5)
Row 7 reworked to 6 nodes (was 5)
Verbesserte Frostnova
moved to 7-1 (was 6-2)
Ring des Frosts
moved to 7-2 (was choice at 8-1)
Foliant von Rhonin
moved to 1 point at 7-3 (was 2 at 6-1)
Foliant von Antonidas
moved to 1 point at 7-4 (was 1 at 6-4)
NEW ability
Instabile Explosion
at 7-5
NEW ability
Energiegeladene Barrieren
at 7-6
Eisige Winde
is now a 2 point node (was 3)
Zeitstrom
is now a 2 point node (was 3)
Temporale Hast
moved to 8-3 (was 7-4)
Row 9 reworked to 5 nodes (was 3)
Eisschutz
now solo at 9-1 (was choice)
NEW ability
Zeitmanipulation
on new node at 9-2
Akkumulierte Abschirmung
moved to new node at 9-4 (was 7-2)
Row 10 reworked to 5 nodes (was 3)
NEW ability
Gefrierende Kälte
on new node at 10-2
Zeitanomalie
now a choice NEW ability
Temporale Krümmung
at 10-3 (was 10-2)
NEW ability
Verzerrung
on new node at 10-4
Check out the spec Talent Tree changes for before/after images and links to the Talent Calculator.
Arcane Talent Tree Changes in Build 45232
Arcane Talent Calculator
Arkane Kugel
moved to 3-1 (was 9-2)
Arkanes Tempo
moved to 4-1 (was 5-1)
Arkaner Familiar
now a choice with
Dreisatz
at 5-1 (were 4-1 and 3-1)
Geladene Kugel
moved to 5-2 (was choice at 10-1)
Überspringender Beschuss
moved to 5-3 (was 5-2)
New connections from 5-3 and 5-5 to 6-4
Arkane Macht
on new node at 5-4 (was 6-4)
Resonanz
moved to 6-3 (was 6-5)
Netherorkan
now a choice with
Nachhallen
at 6-4 (were 7-1 and 7-5)
Verbesserte prismatische Barriere
moved to 6-5 (was 5-3)
Nodes removed at 7-1 and 7-5
Erleuchtet
moved to 8-2 (was 6-3)
Arkanes Bombardement
is now a 1 point node (was 2)
Sturmladung
now solo at 9-1 (was a choice)
Wundersamer Gelehrter
moved to 9-2 (was 8-2)
Kugelbeschuss
now solo at 10-1 (was a choice)
Last Build
Current Build
Fire Talent Tree Changes in Build 45232
Fire Talent Calculator
Phönixflammen
moved to 3-2 (was 6-1)
Row 4 reworked to 3 nodes (was 4)
NEW ability
Flammendes Flackern
at 4-3
Flammenfeld
moved to 5-5 (was 6-3)
Row 6 reworked to 4 nodes (was 3)
Aus der Asche
and
Alexstraszas Zorn
choice moved to 6-1 (was 7-2)
Lebende Bombe
moved to 6-3 (was 7-7)
Explosive Brandstiftung
moved to 6-4 (was choice at 7-6)
Nodes removed at 7-2 and 7-6
Großbrand
moved to 7-5 (was 4-4)
Zündeln
moved to new node at 8-3 (was choice at 10-2)
Pyroklasmus
moved to 9-2 (was 9-3)
Pyromane
and
Feuersturz
now a choice at 9-3 (were 9-2 and choice at 7-5)
Feuriger Rausch
now solo at 10-2 (was choice)
Last Build
Current Build
Frost Talent Tree Changes in Build 45232
Frost Talent Calculator
Node removed at 4-2
Winterflut
now a 2 point node (was 3)
Schneesturm
now a 2 point node (was 3)
Eisiger Antrieb
now a 1 point node (was 2)
Frosteinbruch
moved to 9-2 (was 9-3)
Verbesserte eisige Adern
moved to 9-3 (was 9-2)
Last Build
Current Build
Class Tools
Arcane
Talents
Fire
Talents
Frost
Talents
Talents (39)
When Clearcast, Arcane Missiles fires 3 additional missile.
Talent position has changed.
Launches bolts of arcane energy at the enemy target, causing (72.8% of Spell power) Arcane damage.
For each Arcane Charge, deals 30% additional damage.
Consumes all Arcane Charges.
Talent position has changed.
Arcane Barrage deals an additional 50%100% damage against targets below 35% health.Rank 1: Arcane Barrage deals an additional 50% damage against targets below 50% health.
Rank 2: Arcane Barrage deals an additional 50% damage against targets below 100% health.
Effect #1 Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 50100
Talent position has changed.
Maximum rank has changed from 2 to 1
Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (6.55%11% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.Rank 1: Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (6.55% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Rank 2: Direct damage you deal to enemies affected by Touch of the Magi, causes an explosion that deals (6.55% of Spell power) Arcane damage to all nearby enemies. Deals reduced damage beyond 8 targets.
Talent position has changed.
Maximum rank has changed from 2 to 1
Summon a Familiar that attacks your enemies and increases your maximum mana by 10% for 1 hour.
Talent position has changed.
Each time Arcane Missiles hits an enemy, the damage of your next Arcane Barrage is increased by 5%. This effect stacks up to 20 times.
Talent position has changed.
Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of Arcane damage.
Talent position has changed.
Launches an Arcane Orb forward from your position, traveling up to 40 yards, dealing (109.2% of Spell power) Arcane damage to enemies it passes through.
Grants 1 Arcane Charge when cast and every time it deals damage.
Talent position has changed.
Arcane Surge lasts an additional 3 sec and grants 25% increased Spell Damage.
Talent position has changed.
Consuming Arcane Charges increases your Haste by 2% for 12 seconds, stacks up to 5 times.
Talent position has changed.
Consuming a Mana Gem increases Spell Power by 5% for 12 sec.grants up to 2 Clearcasting stacks.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 52
Talent position has changed.
Arcane Orb gains 1 additional charge.
Talent position has changed.
Arcane Blast has a chance to grant Expanded Potential, which causes your next Clearcasting to not be consumed.
Talent position has changed.
Conjures a Mana Gem that can be used to instantly restore 10% mana, and25% mana and grant 5% Spellpower for 12 sec. Holds up to 3 charges.
Conjured Items
Conjured items disappear if logged out for more than 15 minutes.
Talent position has changed.
Arcane damage dealt while above 70% mana is increased by 8%, Mana Regen while below 70% is increased by 20%.
Talent position has changed.
Increases your mana regeneration by 750% for 6 sec.
Cooldown changed from 2 min recharge to 1.5 min recharge
Standing still for 10 sec grants you Foresight, allowing you to cast while moving for 4 sec. This duration begins when you start moving.
Talent position has changed.
Damage dealt to enemies affected by Radiant Spark's vulnerability echo to your current enemy target and 4 nearby enemies for 20% of the damage dealt.
Talent position has changed.
Clearcasting has a 5% increased chance to proc.
Rank 1: Clearcasting has a 5% increased chance to proc.
Rank 2: Clearcasting has a 10% increased chance to proc.
Talent position has changed.
Arcane Blast has a 10% chance to generate an additional Arcane Charge.
Talent position has changed.
For each Arcane Charge, Arcane Barrage hits 1 additional nearby target for 40% damage.
Talent position has changed.
Increases Arcane Explosion damage by 10%.
Rank 1: Increases Arcane Explosion damage by 10%.
Rank 2: Increases Arcane Explosion damage by 20%.
Talent position has changed.
Increases Arcane Missiles damage by 10%.
Rank 1: Increases Arcane Missiles damage by 10%.
Rank 2: Increases Arcane Missiles damage by 20%.
Talent position has changed.
Clearcasting can stack up to 2 additional times.
Talent position has changed.
Evocation's cooldown is reduced by 60 sec.
Removed
Category changed from Talents to Uncategorized
Prismatic Barrier further reduces magical damage taken by an additional 5% and duration of harmful Magic effects by 10%.
Talent position has changed.
Arcane Barrage grants you 2% of your maximum mana per Arcane Charge spent.
Talent position has changed.
Reduces the cooldown of Alter Time by 10 sec.
Alter Time resets the cooldown of Blink when you return to your original location.
Talent position has changed.
Consuming Clearcasting increases the damage of your next 2 Arcane Blasts by 20%.
Talent position has changed.
Places a Nether Tempest on the target which deals (17.061%19.62% of Spell power) Arcane damage over 12 sec to the target and nearby enemies within 10 yards. Limit 1 target. Deals reduced damage to secondary targets.
Damage increased by 60% per Arcane Charge.
Effect #1 Apply Aura: Periodic Damage Modifies Damage/Healing Done
Value: 0 (SP mod: 0.01421750.01635)
Talent position has changed.
Consuming Clearcasting reduces the cooldown of Arcane Orb by 2 sec.
Additionally, casting Arcane Missiles 15 times fires an Arcane Orb toward your target. Clearcast Arcane Missiles count as 2.
NEW Effect #3 Dummy
Value: 2000
Talent position has changed.
Causes your next 2 Arcane Blasts to be instant cast.
Cooldown changed from 1 min cooldown to 45 sec cooldown
Talent position has changed.
Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 10%20%.
Rank 1: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 10%20%.
Rank 2: Arcane Charges further increase Mastery effectiveness of Arcane Blast and Arcane Barrage by 20%40%.
Effect #1 Apply Aura: Add Modifier - % (Label) Modifies Effect #2's Value (Label)
Value: 1020%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - % (Label) Modifies Effect #3's Value (Label)
Value: 1020%
Affected Spells:
Talent position has changed.
Conjure a radiant spark that causes (91.2% of Spell power) Arcane damage instantly, and an additional (49.5% of Spell power) damage over 10 sec.
The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
Talent position has changed.
Arcane Barrage deals 15% increased damage per target it hits.
Talent position has changed.
If Arcane Explosion hits at least 3 targets, it has a 50% chance to generate an extra Arcane Charge.
Talent position has changed.
When you gain your third Arcane Charge, the cost of your next Arcane Blast or Arcane Missiles is reduced by 100%.
Talent position has changed.
Evocation grants 1 Arcane Charge, and while channeling Evocation, your Intellect is increased by 2% every 1 sec. Lasts 30 sec.
Talent position has changed.
Clearcasting allows Arcane Missiles to be channeled while moving.
Evocation can be channeled while moving.
Talent position has changed.
Talents (42)
Phoenix Flames and Dragon's Breath always critically strikes and Dragon's Breath deals 50% increased critical strike damage contributes to Hot Streak.
Talent position has changed.
Causes an explosion around yourself, dealing (47.25% of Spell power) Fire damage to all enemies within 8 yards, knocking them back, and reducing movement speed by 70% for 6 sec.
Talent position has changed.
Fire Blast increases your Mastery by (4 * $mas)% for 3 sec. This effect stacks up to 3 times.
Rank 1: Fire Blast increases your Mastery by (4 * $mas)% for 3 sec. This effect stacks up to 3 times.
Rank 2: Fire Blast increases your Mastery by (8 * $mas)% for 3 sec. This effect stacks up to 3 times.
Talent position has changed.
Fatal damage instead brings you to 35% health and then burns you for 28% of your maximum health over 6 sec.
While burning, movement slowing effects are suppressed and your movement speed is increased by 150%.
This effect cannot occur more than once every 5 min.
Talent position has changed.
Engulfs you in flames for 10 sec, increasing your spells' critical strike chance by 100%. Castable while casting other spells.
Talent position has changed.
Duration increased by 2 sec.
Talent position has changed.
Fireball applies Conflagration to the target, dealing an additional (6.6% of Spell power) Fire damage over 8 sec.
Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal (6.75% of Spell power) Fire damage to nearby enemies.
Talent position has changed.
Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 1: Pyroblast's initial damage is increased by 5% when the target is above 70% health or below 30% health.
Rank 2: Pyroblast's initial damage is increased by 10% when the target is above 70% health or below 30% health.
Talent position has changed.
Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Rank 1: Your spells have a 7% increased chance to deal a critical strike.
You gain 5% more of the Critical Strike stat from all sources.
Rank 2: Your spells have a 15% increased chance to deal a critical strike.
You gain 10% more of the Critical Strike stat from all sources.
Talent position has changed.
Ignite's damage has a 15%5% chance reduce the cooldown of Fire Blast by 1 sec.
Now a Fire spell
Procs per minute changed from 15 to None
Category changed from Uncategorized to Talents
Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5%.
Rank 1: Each consecutive critical strike you deal increases critical strike damage you deal by 1%, up to 5%.
Rank 2: Each consecutive critical strike you deal increases critical strike damage you deal by 2%, up to 10%.
Talent position has changed.
While Combustion is active your Fire Blast and Phoenix Flames recharge 50% faster.
Talent position has changed.
Blasts the enemy for (100.2% of Spell power) Fire damage.
Fire: Castable while casting other spells. Always deals a critical strike.
Talent position has changed.
Fire Blast always deals a critical strike.
Removed
Category changed from Talents to Uncategorized
When Hot Streak activates, you have a low chance to cause all Pyroblasts and Flamestrikes to have no cast time and be guaranteed critical strikes for 5 sec.
Talent position has changed.
Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. Effect ends when Fireball critically strikes.
Talent position has changed.
Your Fireball and Pyroblast spells always deal a critical strike when the target is above 90% health.
Talent position has changed.
Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
Rank 1: Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
Rank 2: Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 2.
Talent position has changed.
Flamestrike leaves behind a patch of flames which burns enemies within it for Fire damage over 8 sec.
Talent position has changed.
Calls down a pillar of fire, burning all enemies within the area for (54.756% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec.
Talent position has changed.
Increases Mastery by 2% for each charge of Phoenix Flames off cooldown and your direct-damage critical strikes reduce its cooldown by 1 sec.
Talent position has changed.
Getting two direct-damage critical strikes in a row with Fire spells will make your next Pyroblast or Flamestrike spell instant cast, and cause double the normal Ignite damage.
Removed
Category changed from Talents to Uncategorized
Blazing Barrier's damage is increased by 75%.Rank 1: Blazing Barrier's damage is increased by 75%.
Rank 2: Blazing Barrier's damage is increased by 150%.
Removed
Category changed from Talents to Uncategorized
Flamestrike's cast time is reduced by 0.5 sec and its radius is increased by 15%.
Talent position has changed.
Enemies damaged by Flame Patch have an 5% chance to erupt into a Living Bomb.
Procs per minute changed from 6 to None
Talent position has changed.
Your Fireball, Pyroblast, Fire Blast, and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by 1.0 sec.
Talent position has changed.
The target becomes a Living Bomb, taking (24% of Spell power) Fire damage over 4 sec, and then exploding to deal an additional (14% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yards.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Talent position has changed.
Ignite deals 25% more damage while Combustion is not active. Fire Blast spreads Ignite to 4 additional nearby targets during Combustion.
Talent position has changed.
Calls down a meteor which lands at the target location after 3 sec, dealing (260% of Spell power) Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing Fire damage over 8.5 sec to all enemies in the area.
Talent position has changed.
Damaging an enemy with 30 Fireballs or Pyroblasts causes your next Fireball to call down a Meteor on your target. Hitting an enemy player counts as double.
Talent position has changed.
Hurls a Phoenix that deals (90% of Spell power) Fire damage to the target and reduced damage to other nearby enemies.
Talent position has changed.
Phoenix Flames gains 1 additional charge.
Talent position has changed.
Targets affected by your Ignite have a chance to erupt in flame, taking (12.5% of Spell power) additional Fire damage and reducing the remaining cooldown on Phoenix's Flame by 10 sec.
Talent position has changed.
Consuming Hot Streak has a 15% chance to make your next non-instant Pyroblast cast within 15 sec deal 240% additional damage.
Maximum 2 stacks.
Talent position has changed.
Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to instantly reactivate Hot Streak.
Talent position has changed.
Scorches an enemy for (17.7% of Spell power) Fire damage. Castable while moving.
Talent position has changed.
Scorch deals 150% increased damage and is a guaranteed Critical Strike when the target is below 30% health.
Talent position has changed.
After consuming 8 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.
Inventory Type: Wrist, Hands
Now available to all specs
Category changed from Talents to Runecarving Power
After consuming 8 Hot Streaks, your next non-instant Pyroblast cast within 15 sec grants you Combustion for 6 sec.
Now a Fire spell
Category changed from Uncategorized to Talents
Pyroblast has a 40% reduced cast time and a 15% increased critical strike chance. The duration of Combustion is reduced by 40%.
Talent position has changed.
If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 30% reduced cast time.
Rank 1: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 15%20% reduced cast time.
Rank 2: If you have not cast Fireball for 8 sec, your next Fireball will deal 70% increased damage with a 30%40% reduced cast time.
Talent position has changed.
Ignite deals 5% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 1: Ignite deals 5% additional damage. When you activate Combustion, you gain 4% Critical Strike, and up to 4 nearby allies gain 1% Critical Strike for 10 sec.
Rank 2: Ignite deals 10% additional damage. When you activate Combustion, you gain 8% Critical Strike, and up to 4 nearby allies gain 2% Critical Strike for 10 sec.
Talent position has changed.
Talents (38)
Frostbolt critical strikes empower Ice Lance, increasing damage dealt by 10%5% for 6 sec, stacking up to 3 times.
Ice shards pelt the target area, dealing Frost damage over 8 sec and reducing movement speed by 50% for 3 sec.
Talent position has changed.
Your Ice Lances against frozen targets increase the damage of your Ice Lances by 2%1% for 10 sec, stacking up to 5 times.Rank 1: Your Ice Lances against frozen targets increase the damage of your Ice Lances by 2% for 10 sec, stacking up to 5 times.
Rank 2: Your Ice Lances against frozen targets increase the damage of your Ice Lances by 3% for 10 sec, stacking up to 5 times.
Effect #1 Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1.51
Talent position has changed.
Maximum rank has changed from 2 to 1
Casting 30 Frostbolts or Flurries calls down a Frozen Orb toward your target. Hitting an enemy player counts as double.
Talent position has changed.
Resets the cooldown of your Ice Barrier, Frost Nova, Cone of Cold, and Ice Block.
Talent position has changed.
Your Frostbolt deals 40% additional damage to Frozen targets.
Rank 1: Your Frostbolt deals 20% additional damage to Frozen targets.
Rank 2: Your Frostbolt deals 40% additional damage to Frozen targets.
Talent position has changed.
Frostbolt has a 15% chance and Frozen Orb damage has a 10% to grant a charge of Fingers of Frost.
Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.
Maximum 2 charges.
Talent position has changed.
Each of your Icicles deals 10% additional damage, and when an Icicle deals damage you have a 5% chance to gain the Fingers of Frost effect.
Talent position has changed.
Unleash a flurry of ice, striking the target 3 times for a total of Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Talent position has changed.
Frozen Orb deals an additional 100% damage when hitting only one target.30% damage and its duration is increased by 2 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 1002000
NEW Effect #1 Apply Aura: Add Modifier - % Modifies Damage/Healing Done
Value: 30%
Affected Spells:
Name changed from Focused Frost to Everlasting Frost
Talent position has changed.
Your Frostbolt has a 20% chance to hit up to 2 additional targets.
Rank 1: Your Frostbolt has a 20%25% chance to hit up to 2 additional targets.
Rank 2: Your Frostbolt has a 40%50% chance to hit up to 2 additional targets.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0.11140.075715
Talent position has changed.
While Frozen Orb is active, you gain Fingers of Frost every 2 sec.
Talent position has changed.
Your Frost spells deal 20% more damage to targets that are rooted and frozen.
Rank 1: Your Frost spells deal 10% more damage to targets that are rooted and frozen.
Rank 2: Your Frost spells deal 20% more damage to targets that are rooted and frozen.
Talent position has changed.
All of your snare effects reduce the target's movement speed by an additional 10%.
Rank 1: All of your snare effects reduce the target's movement speed by an additional 3%5%.
Rank 2: All of your snare effects reduce the target's movement speed by an additional 6%.
Rank 3: All of your snare effects reduce the target's movement speed by an additional 10%.
Talent position has changed.
Maximum rank has changed from 3 to 2
Launches an orb of swirling ice up to 40 yards forward which deals up to Frost damage to all enemies it passes through. Deals reduced damage beyond 8 targets. Grants 1 charge of Fingers of Frost when it first damages an enemy.
Enemies damaged by the Frozen Orb are slowed by 30% for 3 sec.
Talent position has changed.
Flurry has a 15% chance each strike to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Rank 1: Flurry has a 15% chance each strike to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Rank 2: Flurry has a 30% chance each strike to call down an icy comet, crashing into your target and nearby enemies for (21% of Spell power) Frost damage.
Talent position has changed.
Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (341.55% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.
Requires 5 Icicles to cast.
Passive: Ice Lance no longer launches Icicles.
Talent position has changed.
Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting.
Talent position has changed.
Quickly fling a shard of ice at the target, dealing (37.8%34.02% of Spell power) Frost damage
Splitting Ice
and 37.8%34.02% of Spell power) * 80 / 100] Frost damage to a second nearby target
Ice Lance damage is tripled against frozen targets.
Frostbolt and Flurry have a 30% chance to generate 2 Icicles.
Rank 1: Frostbolt and Flurry have a 30%15% chance to generate 152 Icicles.
Rank 2: Frostbolt and Flurry have a 30% chance to generate 302 Icicles.
Talent position has changed.
Causes a whirl of icy wind around the enemy, dealing (120% of Spell power) Frost damage to the target and reduced damage to all other enemies within 8 yards, and freezing them in place for 2 sec.
Talent position has changed.
Gives your Chill effects a 10% chance to freeze the target for 4 sec.
Name changed from Icebound to Frostbite
Talent position has changed.
While Icy Veins is active, Your damaging single target spell critical hits reduce its cooldown by 2 sec.
Rank 1: While Icy Veins is active, your damaging single target spell critical hits reduce its cooldownthe cooldown of Icy Veins by 1 sec.Rank 2: While Icy Veins is active, your damaging single target spell critical hits reduce its cooldown by 2 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20001000
Talent position has changed.
Maximum rank has changed from 2 to 1
Accelerates your spellcasting for 20 sec, granting 30% haste and preventing damage from delaying your spellcasts.
Talent position has changed.
Each time Blizzard deals damage, the cooldown of Frozen Orb is reduced by 0.3 sec.
Talent position has changed.
Duration increased by 3 sec.
Rank 1: Duration increased by 23 sec.
Rank 2: Duration increased by 36 sec.
Talent position has changed.
You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, and Flurry deal 25% increased damage.
Talent position has changed.
Flurry now has 2 charges.
Talent position has changed.
Channel an icy beam at the enemy for 5 sec, dealing (120% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Talent position has changed.
Shatter increases your chance to deal a critical strike by an additional 25%.
Talent position has changed.
While Icy Veins is active, each Frostbolt you cast reduces the cast time of Frostbolt by 2% and increases its damage by 2%, stacking up to 10 times.
Talent position has changed.
Icy Veins grants a charge of Brain Freeze and Fingers of Frost.
Talent position has changed.
Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 6%, stacking up to 30 times.
Rank 1: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 6%10%, stacking up to 30 times.
Rank 2: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 13%, stacking up to 30 times.
Rank 3: Blizzard has an 30% chance to increase the damage of your next Cone of Cold by 20%, stacking up to 30 times.
Talent position has changed.
Maximum rank has changed from 3 to 2
Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 65% of their damage.
Your Ebonbolt and Glacial Spike also hit a second nearby target for 80% of its damage.
Talent position has changed.
Summons a Water Elemental to follow and fight for you.
Talent position has changed.
Icy Veins' duration is increased by 10 sec.
Your Ice Lances against frozen targets extend your Icy Veins by an additional 1 sec.
Talent position has changed.
Each hit of Flurry now applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Removed
Category changed from Talents to Uncategorized
Increases Frostbolt damage by 5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Rank 1: Increases Frostbolt damage by 5%7%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Rank 2: Increases Frostbolt damage by 10%15%. Fingers of Frost empowered Ice Lances deal 20% increased damage to Frozen targets.Rank 3: Increases Frostbolt damage by 15%. Fingers of Frost empowered Ice Lances deal 30% increased damage to Frozen targets.
Talent position has changed.
Maximum rank has changed from 3 to 2
Talents (43)
Your barrier's cooldown recharges 20% faster while the shield persists.
Rank 1: Your barrier's cooldown recharges 10% faster while the shield persists.
Rank 2: Your barrier's cooldown recharges 20% faster while the shield persists.
Talent position has changed.
Alters the fabric of time, returning you to your current location and health when cast a second time, or after 10 seconds. Effect negated by long distance or death.
Talent position has changed.
Reduces magic damage taken by 3%.
Rank 1: Reduces magic damage taken by 3%2%.
Rank 2: Reduces magic damage taken by 6%4%.
Talent position has changed.
Targets in a cone in front of you take (37.5% of Spell power) Frost damage and have movement slowed by 70% for 5 sec.
Category changed from Talents to Abilities
While inside Ice Block, you heal for 30%40% of your maximum health over the duration.
Rank 1: While inside Ice Block, you heal for 30%40% of your maximum health over the duration.
Rank 2: While inside Ice Block, you heal for 60%80% of your maximum health over the duration.Rank 3: While inside Ice Block, you heal for 90% of your maximum health over the duration.
Effect #1 Effect #1 Apply Aura: Add Modifier - Flat Modifies Effect #4's Value
Value: 34
Affected Spells:
Talent position has changed.
Maximum rank has changed from 3 to 2
Your Barriers heal you for 10% of the damage absorbed.
Rank 1: Your Barriers heal you for 10% of the damage absorbed.
Rank 2: Your Barriers heal you for 20% of the damage absorbed.Rank 3: Your Barriers heal you for 30% of the damage absorbed.
Talent position has changed.
Maximum rank has changed from 3 to 2
Enemies in a cone in front of you take (058.25% of Spell power) Fire damage and are disoriented for 4 sec. Damage will cancel the effect.
Effect #2 School Damage
Value: 0 (SP mod: 00.5825)
Talent position has changed.
Fire, Frost, Initial:
When your barrier receives melee attacks, you have a 6%10% chance to be granted $?c2$?c3.
Casting your barrier has a 100% chance to removeremoves all snare effects.
Arcane:
When your barrier receives melee attacks, you have a 6%10% chance to be granted Clearcasting$?c2$?c3.
Casting your barrier has a 100% chance to removeremoves all snare effects.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 610
Category changed from Uncategorized to Talents
The cooldown of Blink is reduced by 0.5 sec.
Rank 1: The cooldown of Blink is reduced by 0.51.0 sec.
Rank 2: The cooldown of Blink is reduced by 1.0 sec.
Rank 3: The cooldown of Blink is reduced by 1.5 sec.2.0 sec.
Talent position has changed.
Maximum rank has changed from 3 to 2
Enemies hit by Cone of Cold are frozen in place for 4 seconds. Your spells will not break this effect.
Category changed from Uncategorized to Talents
Makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect.
You take 60% reduced damage while invisible and for 3 sec after reappearing.
Talent position has changed.
Successfully interrupting an enemy with Counterspell reduces its cooldown by 2 sec.
Rank 1: Successfully interrupting an enemy with Counterspell reduces its cooldown by 2 sec.
Rank 2: Successfully interrupting an enemy with Counterspell reduces its cooldown by 4 sec.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 20004000
Talent position has changed.
Maximum rank has changed from 2 to 1
Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells.
Causes Hypothermia, preventing you from recasting Ice Block for 30 sec.
Talent position has changed.
Frost Nova now has 2 charges.
Talent position has changed.
Frost Nova duration is increased by 1 sec.
Rank 1: Frost Nova duration is increased by 1 sec.
Rank 2: Frost Nova duration is increased by 2 sec.
Effect #1 Apply Aura: Add Modifier - Flat Modifies Buff Duration
Value: 10002000
Affected Spells:
Talent position has changed.
Maximum rank has changed from 2 to 1
Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
16
Fire, Frost
40
% for 6 sec.
Rank 1: Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
16
Fire, Frost
40
% for 6 sec.
Rank 2: Greater Invisibility
Greater
Invisibility increases your movement speed by
Arcane (Level 10)
32
Fire, Frost
80
% for 6 sec.
Talent position has changed.
Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
Talent position has changed.
Turns you invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 sec. Taking any action cancels the effect.
Talent position has changed.
Transforms all enemies within 10 yards into sheep, wandering around incapacitated for 1 min. While affected, the victims cannot take actions but will regenerate health very quickly. Damage will cancel the effect.
Talent position has changed.
Creates 3 copies of you nearby for 40 sec, which cast spells and attack your enemies.
While your images are active damage taken is reduced by 20%. Taking direct damage will cause one of your images to dissipate.
Talent position has changed.
You are healed for 5% of your maximum health whenever a Mirror Image dissipates due to direct damage.
Talent position has changed.
Mirror Image's cooldown is reduced by 10 sec whenever a Mirror Image dissipates due to direct damage.
Talent position has changed.
NEW
Teleports you back to where you last Blinked. Only usable within 8 sec of Blinking.
Removes all Curses from a friendly target.
Talent position has changed.
Frost Nova can withstand 40% more damage before breaking.
Rank 1: Frost Nova can withstand 40% more damage before breaking.
Rank 2: Frost Nova can withstand 80% more damage before breaking.
Effect #1 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 4080
Talent position has changed.
Maximum rank has changed from 2 to 1
Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring are incapacitated for 10 sec. Limit 10 targets.
When the incapacitate expires, enemies are slowed by 65% for 4 sec.
Talent position has changed.
Places a Rune of Power on the ground for 12 sec which increases your spell damage by 40% while you stand within 8 yds.
Casting
Arcane
Arcane Power
Fire
Combustion
Frost
will also create a Rune of Power at your location.
Talent position has changed.
Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional 25% critical strike chance.
Talent position has changed.
Draw power from the Night Fae, dealing Nature damage over 4 sec to enemies within 18 yds.
While channeling, your Mage ability cooldowns are reduced by 1012 sec over 4 sec.
Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: -2500-3000
Talent position has changed.
Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
Talent position has changed.
Reduces the target's movement speed by 50% for 15 sec.
Talent position has changed.
Steals
Kleptomania
all beneficial magic effects from the target. These effects lasts a maximum of 2 min
a beneficial magic effect from the target. This effect lasts a maximum of 2 min.
Talent position has changed.
Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink.
Rank 1: Gain a shield that absorbs 3% of your maximum health for 15 sec after you Blink.
Rank 2: Gain a shield that absorbs 6% of your maximum health for 15 sec after you Blink.Rank 3: Gain a shield that absorbs 9% of your maximum health for 15 sec after you Blink.
Talent position has changed.
Maximum rank has changed from 3 to 2
Increases your movement speed by 5% for 2 sec after casting Blink and 20% for 5 sec after returning from Alter Time.
Rank 1: Increases your movement speed by 5% for 2 sec after casting Blink and 20% for 5 sec after returning from Alter Time.
Rank 2: Increases your movement speed by 10% for 2 sec after casting Blink and 40% for 5 sec after returning from Alter Time.
Talent position has changed.
While you have Temporal Displacement or other similar effects, you may use Time Warp to grant yourself 30% Haste for 40 sec.
Category changed from Uncategorized to Talents
At any moment, you have a chance to gain
Arcane
Arcane Surge for 6 sec, Clearcasting
Fire
Combustion for 5 sec, 1 Fire Blast charge
Frost
Icy Veins for 8 sec, Fingers of Frost
or Time Warp for 6 sec.
Talent position has changed.
Casting
Arcane
Arcane Missiles
Fire
Fire Blast
Frost
Ice Lance on Frozen targets
reduces the cooldown of your loss of control abilities by 1 sec.
Rank 1: Casting
Arcane
Arcane Missiles
Fire
Fire Blast
Frost
Ice Lance on Frozen targets
reduces the cooldown of your loss of control abilities by 1 sec.
Rank 2: Casting
Arcane
Arcane Missiles
Fire
Fire Blast
Frost
Ice Lance on Frozen targets
reduces the cooldown of your loss of control abilities by 2 sec.
Category changed from Uncategorized to Talents
Increases Haste by 2%. Rank 1: Increases Haste by 2%.
Rank 2: Increases Haste by 4%.
Talent position has changed.
Maximum rank has changed from 2 to 1
Increases Critical Strike chance by 2%.Rank 1: Increases Critical Strike chance by 2%.
Rank 2: Increases Critical Strike chance by 4%.
Talent position has changed.
Maximum rank has changed from 2 to 1
NEW
Greatly increases the effect of Blast Wave's knockback. Blast Wave's cooldown is reduced by 5 seconds.
The cooldown of Ice Block is reduced by 20 sec.
Rank 1: The cooldown of Ice Block is reduced by 20 sec.
Rank 2: The cooldown of Ice Block is reduced by 40 sec.
Talent position has changed.
NEW
Effect #1 Dummy
NEW
Effect #1 Dummy
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