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Patch 3.2: Call of the Crusade Review
15.08.2009 um 03:01
So 3.2 is upon us, and the Argent Coliseum is live! There's been a lot of coverage leading up to the new patch, and a lot of coverage now that it's out, but I thought you guys could use a single rundown for everything—which means that you are about to get a full-blown review of the Call of the Crusade, and all its awesomeness!
First, let me just give you the link to the official patch notes, if you prefer to read them there - and then we move on to the review!
We're going to lay this out for you: for every section, we'll have the patch notes first (click the title to see them), and then the reviews of that section of the patch notes. Then the patch notes for the next section, and so on and so on...
Call of the Crusade
Since the opening of the Argent Tournament in northeastern Icecrown, adventurers have journeyed from across Azeroth and beyond to prove their worth in the heart of the Lich King's domain. Under thundering skies the tournament's participants hone the arts of war and face off in bone-shattering jousting matches to earn the right to be called champions. Yet these heroes have yet to face the greatest challenge of all: the Crusaders' Coliseum. Formidable Horde and Alliance champions, ferocious beasts, and Scourge lieutenants are just some of the opponents awaiting adventurers in this gladiatorial arena. Few will survive the coliseum's perils, but the Argent Crusade is confident that the worthy heroes who do emerge victorious will be ready to join the offensive against Icecrown Citadel and end the Lich King's reign of terror.
The Argent Tournament has just expanded. And the biggest expansion is the completion of the Crusaders' Coliseum, and the introduction of a new raid -
Trial of the Crusader
. There heroes of the Alliance and Horde will battle chosen champions, powerful beasts, and formidable members of the Scourge, to prove that they are worthy. Worthy to take a world's burden and face the Lich King, ridding the mortal races of his reign.
Isle of Conquest
Off the coast of Northrend, Horde and Alliance forces are locked in an epic struggle for a tiny island rich in resources. Known as the Isle of Conquest, this rocky battleground's proximity to Icecrown makes it a highly prized base in the war against the Lich King. Both factions have deployed devastating weapons to drive each other from this strategic location. Day and night the ground trembles under lumbering siege vehicles while monstrous airships pummel enemy positions with fiery cannons. The bloody conflict spreads to every corner of the island as new heroes arrive to aid their factions. It remains to be seen whose banner will wave triumphantly over the Isle of Conquest and at what cost victory will be achieved.
The Isle of Conquest
. A battleground like no other - or perhaps a battleground like
of the others. I have been running it for a week now, and has earned more
Ehrenabzeichen der Insel der Eroberung
in this one week than I have any other BG's in 2 years. I love it that much. If you enjoy Wintergrasp and its vehicles, keeps, and explosive - the Isle has them. If you enjoy Alterac Valley, with its massive 40 vs. 40 battles, reinforcements, and generals - the Isle has that as well. Do you enjoy Arathi Basin and Eye of the Storm, with their multiple capture points? Well, you guessed right - the Isle has those as well. And each point provides unique buffs and benefits to your raid. Do you enjoy Warsong Gulch? Well, too bad - the Isle has nothing in common with it :P
Check out our
about it for more information!
Construction of the Crusaders' Coliseum is complete. Testing not yet available. New raid normal and heroic modes for the Crusaders' Coliseum can be toggled using the Dungeon Difficulty setting. This applies to 10 and 25 player versions. 10 player (normal), 25 player (normal), 10 player (heroic) and 25 player (heroic) all share separate raid lockout timers. Trial of the Champion 5 player (normal and heroic mode) dungeon.
Daily quest added to the heroic daily dungeon quest giver.
Trial of the Crusader
10 and 25 player (normal mode) raid dungeon.
Trial of the Grand Crusader
10 and 25 player (heroic mode) raid dungeon.
Crusaders' Tribute: Active on heroic difficulty only, the tribute system will limit players on the number of attempts the raid is allotted each week. Additional rewards can be earned depending on the number of attempts left in the tribute run each week when the final boss is defeated.
Isle of Conquest, the new 40 vs. 40 player siege-style battleground is now available for testing.
Two level brackets are available: 71-79 and 80.
Defend the walls of your keep and protect your general by killing enemy players and destroying their siege vehicles.
Capture the Docks, Airship Hangar, or Siege Workshop for access to destructive siege vehicles or strategic attacks on your enemy's base.
Capture the Oil Derrick or Cobalt Mine for their resources to garner reinforcements and a steady flow of bonus honor.
To claim victory, bust through the enemy's keep walls (or find other ways to get inside) and kill their general, or obliterate your opponents until their reinforcements are depleted.
The Argent Tournament Expands
All new Argent Crusader daily quests and rewards have been added for players with the Crusader title. Rewards include a new Argent Crusader banner and tabard (which can port players to the tournament grounds), a mounted squire (can periodically run bank, mail or vendor errands for the player), a paladin-exclusive Argent Crusader Charger mount, and new heirloom items.
All new Silver Covenant and Sunreaver daily quests and rewards have been added for players exalted with these factions. Rewards include tabards, new ground and flying mounts, and a new pet.
Just when you thought you had seen the last of the Black Knight, he makes his astonishing return to the tournament. Wait, didn't you kill him?
New Dungeon Loot Feature
Players will now be able to trade soulbound items with other raid or group members that were eligible for the loot. This system will work like the Item Buy Back system and allow 2 hours for players to trade an item after it has been looted. Players who choose to enchant or add gems to the item will get one last confirmation before losing the ability to trade the item.
New druid art for cat and bear forms has been added. There are now five unique color schemes for each form and faction. Changing hair color (night elves) or skin tone (tauren) via the barbershop will change the look of one's cat and bear forms. Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
The changes everyone has been talking about! New 5-man (
Trial of the Champion
), available in both Normal and Heroic mode. Normal TC will drop only epic items of iLevel 200 (on par with Naxxramas10), and the Heroic version of it - epic items of iLevel 219 (on par with Ulduar10). New raid (
Trial of the Crusader
), available in
difficulties - Normal (10- and 25-Players) and Heroic (10- and 25-Players). Normal CC (Crusader Coliseum, the name I use for the raid) will feature the boss fights as they are - only normal mode, much like Naxxramas. Heroic mode, in both 10- and 25-Players versions will have
only hard mode
for the bosses. Think about a raid filled with Algalons!
To complement this, the Argent Tournament expands with new daily quests and new rewards if you are exalted with the
dailies and rewards if you have the title "Crusader". Amongst the latter - an upgrade for your
, allowing him to serve as either bank, mailbox, or a vendor for you (only on 4 hours cooldown)!
Want more? Got more! New druid animal form skins (cat and bear for now), ability to trade dungeon loot between players eligible for that loot (within 2 hours of the looting), and a new Battleground - so much beauty, all in one!
Arenas Beginning with season 7, players will no longer have access to the newest season's weapons or shoulder armor and will not qualify for the Gladiator title/rewards with ratings from the 2v2 bracket alone. Ratings obtained through 3v3 and 5v5 game play will be required for these rewards, while the rest of the newest season's items will remain available to players in all brackets (standard rating restrictions still apply).
The entire Arena has increased in size by 25%.
Mounts can now be used in this Arena.
The position and collision of the crates on the central platform has been modified.
Ring of Valor
The flame wall has been removed.
Ruins of Lordaeron
Alcoves have been removed from the starting chambers.
The collision around the central tomb has been smoothed out to prevent players from becoming stuck on the terrain as often.
Battleground experience has arrived! Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
Players who do not wish to gain experience through PvP can visit Behsten in
or Slahtz in
- both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10 gold.
Disabling experience gains will prevent a player from gaining experience through any means available in the game.
Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
Behsten and Slahtz can reinstate experience gains for players, for a 10 gold fee of course. Any experience that would've been accumulated if experience gains were not turned off cannot be recovered.
Battlemasters in major cities affiliated with specific Battlegrounds have been replaced with a Battlemaster for each faction that will allow players to queue for any Battleground. Battlemasters for specific Battlegrounds will still be seen around the cities during corresponding Battleground holiday weekends. When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.
The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
The game now ends when one team reaches 1600 victory points, down from 2000.
Eye of the Storm
The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
The game now ends when one team reaches 1600 victory points, down from 2000.
Strand of the Ancients
The faction starting on attack/defense will now be randomized at the start of each match.
There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
Against the Odds: This achievement has been removed and converted to a Feat of Strength.
To provide players with a more transparent notification of when Wintergrasp battles occur, as well as better control zone population and stability, several changes have been made.
Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.
Wintergrasp factories can no longer be damaged or destroyed.
Arena Season 7
will probably start in the beginning of September. The most important change in it - your 2v2 rating will not be able to give you the newest Arena weapons and shoulders. Minor changes are being done to the various arenas as well.
are the ones to suffer the greatest changes.
Eye of the Storm
will now pronounce a victor once a team has reached 1,600 points, down from 2,000. Point capture time was reduced to 8 seconds, down from 10. And
has a 20-minute per battle limit now. But the biggest news -
in battlegrounds! And not only is there experience, but there is an experience stopper as well - by paying only 10g (every time), you can turn
of your experience gains on and off for as long as you want to. This means you will finally be able to raid that
at level 60 without risking a 61 ding. It also means level 60 and 70 "twinks" in some battlegrounds :)
has also been redesigned. It's more like a battleground now - you will be able to queue for WG 15 minutes before each battle by either being in the zone, or talking to a WG battlemaster in any major city. When the battle starts, 100 queued players will be randomly selected (the game preferring level 80 over "lowbies") and teleported to the zone (if they want to). Everybody else will be teleported out - as well as anyone who tries to land during a battle. You are now able to fly over the zone (and over Dalaran, but that's irrelevant now), as long as you are not close to the ground - ~40 yards seems sufficient.
Dungeons and Raids
Dungeon and Raid ID Extensions In order to allow for parties and raids to progress through instances at their own pace, players can now extend an instance ID on an individual basis.
Existing or recently expired IDs can be extended via the Social tab under Raid by clicking on Raid Info.
The ID of any instance to which a player is saved can be extended. Doing so will extend the instance lock period by the same amount of time as the original lock (i.e. extending an Ulduar instance ID will add 7 days, a Heroic: Halls of Lightning instance ID will add 24 hours, and a Zul'Gurub instance ID will add 3 days to the instance lock time).
An ID can be extended more than once.
An extension can be reversed on an individual basis provided the player does not do anything in the instance during the extended instance lock period that would save that player to the instance.
25-player raids will no longer be referred to as Heroic versions of a raid, as there is a new distinction between normal and Heroic modes for both 10 and 25 player versions of the Crusaders' Coliseum. The Nexus: The Oculus & The Eye of Eternity
Drakes used by players in these instances will now scale in health and damage according to the rider's average item level.
Players can now use Blink, Shadowstep, and Demonic Teleport while participating in the illusion events in the Yogg-Saron encounter.
Ominous Clouds in the Yogg-Saron encounter are now more vocal about touching players and should no longer sometimes appear to be in the wrong place for certain players.
An Immortal Guardian targeted for Empowering Shadows in the Yogg-Saron encounter will now become a 'Marked Immortal Guardian' while targeted.
Crusher Tentacles in the Yogg-Saron encounter spawn a little slower in 25-player mode allowing a bit more time for players to clear out the Illusion room.
Empowering Shadows in the Yogg-Saron encounter now targets a maximum of three Immortal Guardians in 25-player mode.
Yogg-Saron's health has been reduced by 20% in the final stage of his 25-player mode.
Winter Jormungars will no longer put everyone in the zone in combat when they emerge from a Snow Mound. Additionally, Snow Mounds will now disappear when all their jormungars have emerged.
Ever wished you had just one more day to finish this Ulduar, but it's already Monday night? Well, now you will be able to extend your lockout period for any dungeon you want (Heroics +1 day, certain raids +3 days, most raids +7 days). As many times as you want to. On top of all that, all sources of
Emblem des Heldentums
Emblem der Ehre
will now give
Emblem der Eroberung
(Daily Dungeon will award 1 Conquest, but Daily Heroic will award 2 Emblems of Triumph however).
Eye of Eternity
's vehicle drakes will now scale with gear level (like the
ones) - You should see up to 25-30% increase in health if you are in mostly iLevel 226 gear. Ulduar is getting another minor nerf.
Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
Tauren now have the option of changing skin tone by visiting the barber shop.
Orcs and Taurens get a slight change in their racials.
Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to
Glyphe der Abwehr
Autoausweicher 600 von Gnomeregan
Buchband der Unpassierbarkeit
Foliant des Lichtbringers
Buchband des geheiligten Schildes
Item - Paladin T8 Protection 4P Bonus
the tier 5 paladin Holy Shield bonus
, and the
tier 5 warrior Shield Block bonus
Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
Emblem System Changes Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
Any dungeons that previously dropped
Emblem des Heldentums
Emblem der Ehre
, such as Naxxramas or Heroic Halls of Stone, will now drop
Emblem der Eroberung
instead. Emblems of Conquest can still be converted to Valor or Heroism.
The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
New achievements have been added to collect various amounts of any combination of emblems.
Item Buy Back Feature Revised
The Item Buy Back time will now expire if the player enchants or sockets an item. Players will see a confirmation dialog box now when they attempt to enchant or add gems to an item giving them a last chance to reconsider.
Items with Triggered Effects: These items generally have cooldowns on how often they can be triggered. Those cooldowns are now triggered each time the item is equipped (example: A trinket has a 45-second cooldown on an effect triggered by player attacks; when a player equips that item, the effect will be unable to be triggered for the first 45 seconds it is worn). Mounts
The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
(Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
(Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
(Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
(Skill 300): Faction discounts now apply (
In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
is now possible so long as players keep a healthy distance above the ground.
Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%. Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge. Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.
Amount of Dodge rating required for 1% dodge has been increased, while the amount of Parry rating required for 1% parry - decreased. Dodge and Parry now provide equal avoidance chance before diminishing returns. Parry however still suffers more from DR. Block Value and MP5 from items are also being buffed - BV roughly by 100%, mp5 - roughly by 25%. Resilience now affects all spells, not only damage-over-time ones.
Mount system is being redesigned - mounts are now to be expected sooner (level 20 for normal, level 40 for epic, level 60 for flying), cheaper and with faster cast (1.5 sec down from 3 sec)!
All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of
, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.
New pet scaling for resilience, spell penetration, hit, and expertise! Hunters, rejoice!
has received a minor nerf, and
will now properly count as both interrupt and silence spell.
Due to significant talent changes, all death knight talents will be reset for players.
: Damage done increased by 15%.
: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
: Damage done increased by 15%.
Veteran des Dritten Krieges
: 10% bonus health reduced to 6% bonus stamina.
: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
: Cooldown increased to 2 minutes.
: This talent now provides 5/10/15% increased damage to Blood Strike instead of 15/30/45%.
: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
: Stamina bonus reduced to 1/2/3%.
: Reduced to a 3-point talent. Increases
damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
: New 3-point talent. When dual-wielding, your
have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
: New talent. This talent is in the position formerly occupied by
. It causes
to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with
, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.
Overall, Death Knights seem to become a more balanced class (with slightly fewer procs to watch out for). Frost Dual Wield is now viable, with the new talent
, which allows your weapon damage-based special attacks to do damage with the off-hand weapon as well. On the other hand, Frost tanking talents seem to suffer a mild nerf - which brings them on par with other tanks' talents of similar effects.
Blood remains more or less the same, but I have heard Unholy Death Knights complaining about their nerfed DPS. It might be because of the change in
, but to me it seems like Frost DW DKs are just kicking them hard finally. Or that those Frost DW DKs are now a little overpowered. Or it might be gear scaling issue.
: This Bear Form ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The armor penalty is unchanged.
: Can now be learned at level 60. Flight speed increased to 150%.
Flight Form and Swift Flight Form: Now benefit from a paladin's Crusader Aura.
: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
: The animation for gaining this buff will no longer make the bear stand upright
: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
Swift Flight Form: Druids who have acquired a mount able to go 310% flight speed will now also go that speed while in this form.
: Percent of weapon damage done reduced from 260% to 250%.
: Can now be learned at level 16.
: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
King of the Jungle: This talent now reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form by 20/40/60%.
Primal Tenacity: This talent no longer reduces the mana cost of Bear Form, Cat Form, and Dire Bear Form.
: Now also increases the amount of bonus healing effects for
: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.
Without being a Druid myself, it looks like Feral and Restoration are getting minor nerfs. Many of Feral's attacks have their damage reduced slightly, and Lifebloom's (which I think is a major part of being a tree druid) final bloom is reduced by 20%. Balance is about the same. No major talent or spell changes.
: Can now be learned at level 16.
Deterrence: This ability now allows the hunter to parry spells and attacks from behind as well as in front. Now has a new visual spell effect.
The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
Frost Trap: Will no longer "fizzle" on targets immune to snare effects, however Lock and Load will not succeed when using Frost Trap if the target is immune to snare effects.
Snake Trap: The Mind-numbing Poison effect has been reduced to a 30% increase in casting time, down from 50% to match similar effects.
Traps now have separate 30 second cooldown categories: Fire (
), Frost (
) and Nature (
). A hunter can have one trap of each category placed at one time.
Talents Beast Mastery
now also reduces the cooldown of your
ability by 10/20/30 seconds.
: This talent no longer works with
: Now has a 22 second cooldown. The
effect cannot be obtained on targets immune to snare effects when
Brüllen der Aufopferung
: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
Nothing major for the Hunters either... other than separate trap cooldowns. Fire traps (and Black Arrow) share a cooldown, Frost traps share another, and Snake trap is on its own.
working on all attacks and spells now should make PvP Hunters slightly happier as well.
: Mana cost reduced by 12%.
Frost Bolt, Cone of Cold, Frost Ward, Ice Armor, Frost Armor, Frost Nova, Ice Lance, and Ice Barrier: The mana cost on these spells has been reduced by approximately 15%.
: Can no longer be interrupted by a hostile action or damage done during the 3 second fade time, however an invisible mage can still be stunned or silenced.
Mirror Image: Images will no longer trigger the death sound when their time expires.
: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 2% of base mana each time the Ignite talent deals damage.
Empowered Frostbolt: Instead of increasing critical strike chance by 2/4%, this talent now reduces the cast time of Frostbolt by 0.1/0.2 seconds.
Permafrost: In addition to its existing effects, this talent now also causes the mage's Chill effects to reduce healing received by the victim by 7/13/20%.
Most (all?) Frost spells have their mana cost reduced by 15%.
has a (minor) healing debuff component added Fire Mages also gain a mana regeneration talent now -
: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
Thalassisches Streitross beschwören
: Can now be learned at level 40.
Crusader Aura: This ability now also grants its flying speed increase to a druid's Flight Form and Swift Flight Form.
: Now has a 1.5 second cast time, but can once again be used on players.
Hand der Abrechnung
: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
Judgements: Some of these attacks were considered ranged and some melee. They are all now considered melee attacks that can't be dodged, parried or blocked.
: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
Zorn der Gerechtigkeit
: No longer has a duration, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
: When a paladin casts
on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
: This ability has been removed.
: This ability has been removed.
Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage. In addition, the damage-over-time effect is now considered a melee attack instead of a spell attack.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%. In addition, the benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
Thalassisches Schlachtross beschwören
: Can now be learned at level 20.
Flamme des Glaubens
: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
: This talent now returns 30% of the mana cost of the spell instead of 60%.
Ardent Defender: Redesigned. Any damage that takes the paladin below 35% health is reduced. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit; the first 15% hits as normal while the next 25% is reduced). In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount).
Guarded by the Light: This talent will no longer cause Divine Plea's duration to be refreshed by using Judgement of Wisdom, Judgement of Justice, or Judgement of Light.
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant. In addition, this talent now provides notification in the floating combat text when it activates.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4-second cooldown. Mana cost reduced to 5% of base mana.
: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.
Say what you want, but we deserved this buff :)
proves a HoT when used in conjuncture with
Flamme des Glaubens
works with overhealing, and lasts twice as long.
Hand der Abrechnung
is the best taunt ingame - it taunts
gives threat spike. Not to mention that it's godly for questing, hitting for 2-3k. The new
finally solves the problem with paladins needing
Kings and Sanctuary for proper tanking (to be on par with other tanks, who need only Kings, since they don't need Sanctuary for its mana regeneration component). The new
is definitely a nice addition to Protection, and also seems to buff my Retribution DPS a little in boss fights (and it doesn't hurt me anymore!).
is a tank's automatic Shield Wall... And
provides attack power reduction we've been missing for a long time.
The damage from
is now 100% Shield Block Value (down from 130%), since most items had their BV doubled. Still I felt like the damage went down. Oh, and the damage from this ability now suffers diminishing returns for values higher than *30, capping it *34.5 (2,100 and 2,415 respectively at level 80).
's cast time irritates me a little as a tank, but the Seal changes make up for it.
: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
Psychic Horror: This spell no longer has an invisible missile, so there is no travel time before the spell takes effect.
: Cooldown increased to 12 seconds, up from 10 seconds.
: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
Dispersion: Cooldown reduced to 2 minutes, down from 3 minutes.
Improved Mind Blast: Redesigned. Now, in addition to reducing the cooldown of your Mind Blast spell by .5/1/1.5/2/2.5 seconds, while in Shadowform your Mind Blast also has a 20/40/60/80/100% chance to reduce all healing done to the target by 20% for 10 seconds.
Vampiric Touch: The amount of damage done when this spell is dispelled has been doubled.
has its cooldown increased to 12 seconds, up from 10.
provides Physical damage reduction instead of Armor (like other similar effects).
has its cooldown reduced to 2 minutes, down from 3. Shadow Priests also gain a (minor) healing reduction debuff, like Mages, through
's dispel damage was doubled.
After much quiet contemplation, rogues now possess the ability to learn how to use
Talents Combat Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.
Rogues can now use Axes! The old Sword Specialization is now
and applies to both Axes and Swords.
has had its duration and cooldown reduced to 6 seconds and 1 minute respectively.
A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems. Call of Fire (Totem Bar 1, the first one gained at level 30) is now named Call of the Elements.
Call of Water (Totem Bar 2) is now named Call of the Ancestors.
Call of Fire (Totem Bar 3) is now named Call of the Spirits.
Call of Earth (the spell to recall all summoned totems) is now named Totemic Recall.
All Shocks now have a default range of 25 yards, up from 20 yards. Base health increased by approximately 7% to correct for shamans having lower health than other classes.
: Jump distance increased by 25% to 12.5 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%. Earth Shock: Redesigned. This spell no longer interrupts spell casting, but rather reduces melee attack speed by 10% for 8 seconds (exclusive with similar effects such as Thunder Clap).
: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed. Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock. Talents
Enhancement Maelstrom Weapon: Now also has a chance to reduce the cast time of Hex.
: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
: Combined into a single spell, Cure Toxins.
: Dispel effects will now remove charges of
rather than the entire aura.
: Redesigned. Rather than providing a chance of increasing
spells on a friendly target, this talent now innately increases the effectiveness of the shaman's
: Totem health now equal to 10% of the shaman's health.
: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
: Cooldown is now 2 minutes, down from 3 minutes.
: No longer reduces the cast time of
by 30%. It instead now provides +25% critical strike chance to
, along with the previous 30% cast time benefit to
: This talent now has a 10/20/30% chance to be triggered by
, and the charges of
are no longer consumed by this talent.
If you haven't played your shaman, it's about time you wipe the dust off it. A new Totem Bar will greet you, and ask you if you would like to drop a set of 4 totems in a single GCD. And it will kindly let you know that you can have up to 4 such sets, depending on your level. Tastylicious, isn't it?
has had its interrupt component removed - now it reduces attack speed by 10% (not stacking with Thunder Clap, Infected Wounds, Judgements of the Just, and Icy Touch). Wind Shock is now called
- a normal interrupt spell, not on GCD, and not sharing cooldown with Shocks.
now increases Physical damage reduction instead of Armor (like other similar effects). Cure Poison and Cure Disease are now a single spell, called
is now passive.
has been redesigned, and is more like a "Oh, @#$%!" spell now.
had its cooldown reduced to 2 minutes, to accommodate the shorter raid fights nowadays.
was nicely buffed, and
- redesigned and buffed as well.
It's a good time to be a shaman healer, I think :)
: Effect will now be canceled if Banish is recast on a banished target.
: Can now be learned at level 40.
: Can now be learned at level 20.
Shadowflame: The angle of the cone effect on this ability was inadvertently very small, making it difficult to use. Its cone is now the same size as similar spells, such as Cone of Cold.
cooldown reduced to 3 minutes, down from 5 minutes
: Now also increases the critical damage bonus of Haunt by 100%.
cooldown reduced to 3 minutes, down from 15 minutes.
Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.
Improved Shadow Bolt: Redesigned slightly. Instead of a 100% chance to apply a 1/2/3/4/5% critical strike increase on the target, it now has a 20/40/60/80/100% chance to apply a 5% critical strike increase.
on a Banished target will now cancel the effect - a change I very much welcome!
looks like it's received a nice and fat buff, making it a really useful talent to my non-Warlockish eyes. Few other minor changes, of course.
Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.
Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.
Shield Slam: The benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.
Talents Fury Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
Bloodsurge: Notification that Slam has become instant now appears in floating combat text.
Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%.
Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.
The damage from
now suffers from diminishing returns for values higher than *30, capping it *34.5 (2,100 and 2,415 respectively at level 80).
has its bonus increased however, by ~40.
had its damage doubled. Plain and simple.
Quest creatures and objects will now show on the player's world map. A skull graphic will be placed on the map in the general area where players can find creatures they must kill for a quest.
A skull graphic with red eyes will be placed on the map in the general area where creatures can be found that must be killed in order to collect quest objects.
A gear/cogwheel graphic will be placed on the map in the general area where players must loot quest objects found in the world.
A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC for a quest.
A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.
The quest log is now double-paned for more easily viewing quest information. The list of all quests a player has will show in one pane, while the quest details of any highlighted quest will display in the next. Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings. Character names can now be colorized according to class in the chat frame through an interface option in the Development settings. Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted. Druids will now be able to see their mana bars when shape-shifted. Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot. Item Level: A new option has been added under Display in the Interface Options to show the item level on item tooltips. Macros and scripts will no longer be able to target totems by name. Vendor prices will now be listed on items whether or not players are at a vendor. For additional notes on Lua and XML changes please visit the
UI & Macros forum
Built-in quest helper has been added to the game. I either don't know where to enable it, or it's not quite working for me... The double-paned quest log works perfectly for me, and I am loving it! And unit frames that support cast bars will now display a shield around a spell's icon if it cannot be interrupted (the spell will be displayed normally if it can).
Druids are finally able to see their mana when shapeshifted into Bear or Cat. And completely irrelevant to that, you can now enable iLevel to be displayed in the item tooltips.
The frame rate for those with Shadow Effects enabled under the Ultra Video settings has been improved.
Buff for Ultra settings... I need a new PC :(
Northrend Children's Week has arrived in Dalaran! Players can find out more by visiting the Eventide District.
Portal areas in all major cities now offer a portal to the Blasted Lands near the Dark Portal.
Once crossing through the Dark Portal, players can access a flight path directly from the Stair of Destiny to Shattrath.
A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.
The local Postal Service has grown tired of walking so far each day to collect mail and has decided to install a large number of new mailboxes in Stormwind, Undercity, Darnassus and Orgrimmar.
Mathiel in Darnassus has finally earned himself enough money from your repair bills that he was able to buy himself an anvil.
Portals in major cities can now send players directly to Outland - no need to run to the blasted Blasted Lands anymore! And you can fly directly to Shattrath from the portal. And for
transportation joy, a zeppelin connects Orgrimmar and Thunder Bluff now.
Children's Week finally found some Northrend orphans - an Oracle and a Wolvar this time.
The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.
Frostsaber equivalent for Horde players - Ravasaurs! Visit
to get yours.
A Brew-FAST Mount: A new Feat of Strength achievement for acquiring any epic Brewfest mount.
Have Keg, Will Travel: Now requires either a Brewfest mount or using Brewfest Hops to transform yours into one.
Two of the Brewfest achievements have been changed, to make that
acquirable not based on sheer luck.
All stackable potions now stack to 20.
Added a new pattern for Flask of the North, usable by players with a high alchemy skill. The recipe is purchased from Northrend trainers. Flask of the North increases your spell power, attack power or Strength for 1 hour and is usable in arenas. It is not consumed when used.
no longer usable in arenas. Amount of health and mana has been increased, and the cooldown reduced.
Five new epic gem transmute recipes are available from the Northrend trainer. The recipe for transmuting a Cardinal Ruby can be learned from a quest, given by
benefits from Northrend elixirs and flasks have been increased.
Rage potions can now be used by druids.
Recipe: Now only requires 1
is now superior quality and allows the chef to cook faster.
Increased the drop rate for recipes from the Outland Daily Cooking quests.
Increased the chance to get a bonus
Kochpreis von Dalaran
from the Spice Bag.
The recipe for
Kapitän Rumseys Lagerbier
can now be randomly found in the quest reward crate, barrel, or spice bag from the cooking dailies.
Values on Northrend ring enchants increased.
Added a new Mind Amplification Dish attachment for helmets, allowing engineers to control other humanoid targets. Some restrictions apply: does not work in Arenas, dish sometimes reverses targets, unable to stack with other stat-improving head enchantments and makes your helmet look... stylish? This attachment provides a passive bonus of 45 stamina.
Added a schematic for a Goblin Welding Beam that can heal friendly mechanical units.
Alarm-o-Bot functionality changed. Materials required reduced.
Kiste voller Bomben
no longer requires an anvil.
The Cobalt Frag Bomb now incapacitates enemies within a 3-yard radius. A short cast time was added, but they are usable while moving. This change applies to any Cobalt Frag Bombs already created. The existing recipe now makes 3 at a time.
Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.
Flying Machine: The level requirement needed to learn how to build and use this machine has been reduced to level 60, down from level 70, and the engineering skill level reduced to 300, down from 350. Material costs reduced.
Gnomish Engineers and Goblin Engineers can now switch profession specializations for a fee.
Increased benefits from Hyperspeed Accelerators, Hand-Mounted Pyro Rocket and Reticulated Armor Webbing glove modifications.
Increased the passive bonuses provided by Springy Arachnoweave, Flexweave Underlay and Nitro Boosts.
Increased siege damage caused by Saronite Bombs and the Global Thermal Sapper Charge.
Mote Extractor now has innate tracking for gas clouds while it is in your inventory. Tracking of gas clouds has been removed from goggles.
A new repair bot has been added, and his name is Jeeves. He is the ultimate gentleman robot butler, able to perform all the mundane tasks of repairing, selling and buying junk for your entire raid. Additionally, he can open bank boxes for skilled engineers (350+). Jeeves is not destroyed when used, but due to pressing engagements, can only be summoned once an hour. The schematic for this handsome robot was said to be hidden within the parts of another robot - hoping to be found by an engineer one day.
Nitro Boosts: Now have a 5-second duration.
Potion Injectors now increase the amount gained by 25% when used by engineers. Quantity produced by recipes for Runic Healing and Mana Injectors has been increased.
Reduced the materials needed to create all engineering Dragonlings, and reduced their cooldowns, although they still cannot be used in Arenas.
Significantly reduced the cooldown on
The Spynocular belt attachment has been changed to a Frag Belt. The Frag Belt periodically produces a Cobalt Frag Bomb that can be used from the belt every 6 minutes (never runs out!).
A Steam-Powered Auctioneer has been added to the Dalaran Like Clockwork engineering shop, allowing access to one's faction Auction House. The Steam-Powered Auctioneer was programmed with a superiority chip, and will only interact with Grand Master engineers.
Transporter devices are no longer classified as trinkets and can be used directly from your inventory.
The Ultrasafe Bullet Machine and Saronite Arrow Maker schematics have been simplified to create a full stack of the appropriate ammunition. No longer requires an anvil. Reduced the materials required to make this ammunition.
World Enlarger: Cooldown reduced to 15 minutes, down from 1 hour.
Players with 300 or higher cooking have a chance to find a Waterlogged Recipe in the
Sack voll geangelter Schätze
awarded by the Northrend fishing dailies. This item can be traded to other players and rewards several
Kochpreis von Dalaran
when turned in.
Increased healing from Lifeblood (Rank 6).
Lifeblood now scales slightly with maximum health. No longer affected by global cooldown.
Added a new Glyph of Claw for young feral druids who haven't yet obtained Mangle. Inscribers can learn this glyph from the trainer.
Master's Inscriptions increased.
gems stat bonuses increased.
New recipes have been added for cutting epic gems and can be purchased using Dalaran Jewelcrafter's tokens.
now has a chance of yielding an epic gem.
Raw epic gems can be obtained via the following means: Prospecting Titanium Ore
Purchased with Honor
Purchased with Emblem of Heroism
Added recipe for
to Leatherworking trainers (rather than a vendor recipe). Changed several recipes to use
instead of regular Leather.
Fur Lining values increased.
(Rank 6) provides more stamina.
(Rank 6) provides more critical strike rating.
of profession buffs. The highlights are JC-only gems not prismatic, many buffs for Engineering, epic gem transmutes for Alchemy, and general buff for all of the benefits only the owner of a professions can get (Fur Lining for LWs, Stamina for Miners, etc).
Feral Druid PvP Gloves (seasons 3 and 4): Maim bonus changed from the interrupt bonus used in The Burning Crusade arena seasons to the cost reduction used in Wrath of the Lich King arena seasons.
Glyphs Death Knights
: Changed to increase damage done by the updated
talent by 40%.
: Duration reduced to 10 seconds.
Glyph of Righteous Defense: Now also increases the chance for Hand of Reckoning to hit.
: Redesigned to cause the Paladin to gain 8% of base mana each time the paladin judges Command.
: Changed to Glyph of Holy Wrath, which reduces its cooldown by 15 seconds.
: Now increases the duration of
by 2 seconds, down from 4 seconds.
: Now increases the duration of the damage bonus effect instead of increasing the damage bonus.
Glyph of Healing Wave: The amount of healing the shaman receives is now based on the entire healing amount, including over-healing.
Glyph of Lifetap: Duration of the buff from this glyph increased to 40 seconds.
Götze des Verderbers
: The agility buff from this idol is now exclusive with the agility buff from Idol of Terror. Mage Tier-7 2-Piece Bonus: Now grants 25% additional mana from mana gems, down from 40%. Non-Combat Pets: 8 new pets have been added (not including Argent Tournament rewards). Raptor Hatchlings can be found on rare and elite raptors throughout the game world. In addition, an Obsidian Raptor Hatchling can be purchased from Breanni in Dalaran. Tome of Cold Weather Flight: New heirloom item. Players who have reached level 80 can now purchase this book for 1,000 gold from Hira Snowdawn, the Cold Weather Flying Trainer in Dalaran. Similar to other heirloom items, this item can be mailed to other characters of the same realm, account and faction. The book is consumed when read training the character in Cold Weather Flying. Requires level 68. Val'anyr, Hammer of Ancient Kings: This item's stats and level have been increased to match the power level of healer weapons coming from the Coliseum 25-person normal difficulty instance. In addition, each time Val'anyr is equipped, Blessing of Ancient Kings will be placed on a 45-second cooldown before it can occur.
Glyph changes, Val'anyr buff, and... Cold Weather Flying heirloom! Get your alts flying in Northrend at level 68!
Corrected a tooltip issue with
Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly.
The leatherworking item Guardian Gloves is now correctly marked as "Good" quality.
Death Knights Anti-Magic Shell: The tooltip for this ability will now reflect modifications from the Magic Suppression talent.
Blood-Caked Blade: The damage from this talent is no longer normalized to weapon speed.
Chilblains: Icy Clutch can no longer miss when Frost Fever hits, however, when Frost Fever is dispelled Icy Clutch will also be dispelled.
Dancing Rune Weapon: The rune weapon will no longer cast Corpse Explosion.
Desecration: No longer causes unnecessary combat logging.
Horn of Winter: Learning rank 2 of this ability caused players to unlearn rank 1, such that it no longer appears in their spellbook. It is now possible to relearn that rank, and death knights will no longer "forget" rank 1 when they learn rank 2.
Lichborne: The buff from this ability can now be cancelled.
Raise Ally: Using the Gnaw ability while under the effects of this spell will now initiate auto-attack. In addition, the damage done has been changed from a flat value to a percentage of weapon damage.
Raise Dead: This spell will no longer give two errors when the casting player lacks the reagent to cast it.
Rune of Razorice: Each death knight can now have his or her own copy of this debuff on the target.
Rune of Spellbreaking: Tooltip now indicates the effect from this enchantment does not stack with other effects which reduce the duration of Silence effects (including not stacking with a second copy of this enchantment). In addition, now reduces damage from Holy spells.
Rune of Spellshattering: Now reduces damage from Holy spells.
Summon Gargoyle: Corrected the inaccurate tooltip which claimed a Gargoyle could last up to 40 seconds, when in fact 30 seconds has always been the maximum.
Rune of Razorice: Corrected a bug where this applied to frost damage done by others.
Bash: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Bear Form, Cat Form, and Dire Bear Form: Mana energizes that occur while in these forms will now appear in the combat log and floating combat text.
Cyclone: Victims of Cyclone can no longer receive healing from health drain effects such as Devouring Plague while they are affected by Cyclone.
Dash: Druids who have not learned Track Humanoids will now retain the benefit of Dash while shifting out of and back into Cat Form.
Druids should no longer be removed from a form after using any engineered bombs.
Maim: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Natural Perfection: Now properly triggered by periodic critical strikes.
Nature's Grasp: This talent will no longer be triggered spuriously by some ranged abilities such as Heroic Throw.
All ranks of
now properly have an 80 Focus cost.
Ranks 5 and 6 training costs have been lowered significantly.
Furious Howl: Ranks 1-5 will no longer give slightly more attack power than is listed in their tooltips.
: The tooltip for this talent has been updated to indicate that it also works with Explosive Trap.
Roar of Sacrifice: Damage transferred to pet is now considered Nature damage.
The tooltip for
has been slightly re-written to indicate that it only works on the hunter, and works on melee damage as well.
(Rank 3): Now indicates that the talent works with
Arcane Instability: Tooltip reworded to clarify design intent.
Burning Determination: Some Silence and Interrupt effects that did not trigger this talent will now trigger it properly, including Bash, Hammer of Justice, Shield of the Templar, Garrote and Gag Order.
Combustion: Fire spell misses will no longer trigger this talent.
Conjure Refreshment: Rank 1 food will no longer overwrite the drink buff from rank 2 food.
Fireball: Periodic damage from this spell can no longer trigger Combustion.
Living Bomb: Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
Mirror Image: The mirror images will no longer complete casts of Frostbolt on targets which are Polymorphed at the time their Frostbolt channel finishes.
Molten Armor: Critical strikes from the effect on this armor will no longer trigger Ignite.
Auras: Any paladin aura active at the time of the paladin's death now automatically reactivates when the paladin returns to life.
Beacon of Light: Multiple paladins can now have this buff active on the same target. In addition, the beacon target will no longer lose the buff while under the effects of Cyclone or Banish.
Blessing of Sanctuary: This talent and Vigilance will now both be able to be cast on the same target without sometimes overwriting each other.
Exorcism: Now properly has a 100% chance to be a critical strike when cast on death knights using Lichborne.
Eye for an Eye: Now properly triggered by periodic critical strikes. In addition, the tooltip incorrectly stated that 20% damage is reflected, when it is actually 10%. Tooltip fixed.
Hammer of Justice: Tooltip now specifies that the Interrupt effect only occurs on non-player targets.
Hand of Sacrifice: Casting this spell on a target with Divine Sacrifice active will now generate an error message instead of wasting the cooldown.
Heart of the Crusader: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Holy Shield: It is no longer possible to have two ranks of this ability active at the same time.
Judgements: All paladin judgements are now properly considered as melee attacks that cannot be dodged, blocked or parried. Previously Seal of Light, Seal of Wisdom, Seal of Justice and Seal of Righteousness would cause the judgement to be considered a ranged attack.
Judgement of the Just: The effect from this talent will no longer be removed if a paladin without this talent overwrites the judgement placed by a paladin who does have the talent.
Judgement of Vengeance: Inaccurate combat log tooltip corrected.
Judgement of Corruption: Inaccurate combat log tooltip corrected.
Pursuit of Justice: This talent will no longer sometimes be deactivated when leaving a battleground.
Sacred Shield: This buff will no longer have any effect if the target is another player engaged in a duel. In addition, the heal from this buff will no longer cause the paladin to stand, and it is no longer possible for two paladins to both have the spell active on one target.
Blessed Resilience: Now properly triggered by periodic critical strikes.
Divine Aegis: This talent will now work properly if the priest moves out of range of his or her target as the effect is resolving.
Divine Hymn: This spell now works correctly with the trinket Illustration of the Dragon Soul. Mana Burn: Fixed a bug where Mana Burn did not cause fear effects to break when the fear victim had an absorb shield on.
Mass Dispel: This spell now triggers some types of trinkets it did not trigger before (such as Flow of Knowledge).
Mind Flay: This spell will now work correctly with macros.
Pain Suppression: No longer can be cast while under the effects of Incapacitate or Cyclone.
Honor Among Thieves: Periodic critical strikes now grant combo points for rogues with this talent.
Killing Spree: Error message when no targets are in range has been changed to "Out of Range."
Master of Subtlety: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Overkill: Being under the effects of Cyclone when the buff from this talent is about to expire will no longer make it last indefinitely.
Shiv: Deadly Poison will now apply properly when Shiv is the attack used to break a Gouge.
Tricks of the Trade: Using this ability on a target affected by Cyclone or Banish will no longer place the ability on permanent cooldown and will instead give an error message.
Turn the Tables: Rank 2 of this talent will now work properly with raid members, and not just party members.
Elemental Devastation: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Focus: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Elemental Oath: Tooltip revised to indicate it does not work with critical strikes from periodic damage.
Flametongue Weapon: Fixed tooltip error.
Frostbrand Weapon: Fixed a bug where rank 9 was not scaling properly with a shaman's spell power.
Demonic Circle: The visual for this spell should now despawn when the warlock dies or when the warlock otherwise loses the aura that allows transport to the circle.
Immolate and Unstable Affliction: All ranks of these two spells will now overwrite each other.
Improved Imp: Each time an Imp is summoned it will recast Blood Pact (if autocast is on), forcing it to benefit from this talent, even if the Imp was not summoned at the time the talent was learned.
Berserker Rage: Tooltip clarified to indicate this ability breaks existing Fear, Sap, and Incapacitate effects.
Bladestorm: Now properly removes the Snare effect of Desecration in all cases.
Blood Craze: Now properly triggered by periodic critical strikes.
Execute: Focused Rage and the Dreadnaught Battlegear set bonus will now properly reduce the cost of Execute.
Slam: The combat log tooltip will no longer list which rank of Slam was used. Previously it incorrectly listed rank 8 for all ranks of Slam.
Vigilance: This talent and Blessing of Sanctuary will now both be able to be cast on the same target without sometimes overwriting each other.
Adamantite Scope: Attaching this scope to an item will now cause it to become soulbound as intended.
Badge of the Swarmguard: Will no longer cause a weapon swing animation when it triggers.
Cenarion Set: No longer reduces the (nonexistent) cooldown on Hurricane. Instead, the set bonus increases the damage done by Hurricane by 15%.
Commendation of Bravery: No longer useable when player is already at the maximum honor allowed.
Deadly Gladiator's Dreadplate: The set bonus will now trigger properly from Crippling Poison.
Death Knight PvP Glove Bonus: The runic power gain no longer appears in the combat log.
Death Knight Tier-7 Set: Fingers of the Damned now has a detailed combat log tooltip.
Frostweave Net: Using this item no longer causes the user to break shapeshifts.
Glyph of Beacon of Light: This glyph will no longer grant its duration increase twice when Beacon of Light is cast on self.
Glyph of Corpse Explosion: This glyph will no longer cause the model on target dummies to change.
Glyph of Death Strike: Tooltip typo corrected.
Glyph of Disease: Blood Plague will now last its correct full duration when refreshed by this glyph.
Glyph of Freezing Trap: The effect from this glyph will now log properly.
Glyph of Healing Wave: The heal from this glyph will no longer benefit twice from the Purification talent.
Glyph of Overpower: Fixed a bug where sometimes parries would not trigger the glyph. In addition, this glyph will now only make Overpower available for 6 seconds after a parry, instead of indefinitely.
Glyph of Power World: Shield: The heal from this glyph can now cause Divine Aegis.
Glyph of Shadow: This glyph can now be triggered by critical strikes from periodic damage.
Glyph of Shocking: Fixed tooltip error on Macintosh game client.
Glyph of Shadowflame: The effect from this glyph will now work properly when multiple Warlocks use Shadowflame on the target.
Gnomish Mind Control Cap: Paladins who break the harmful effect from this item by using Divine Shield will now properly gain the Forbearance debuff. Goblin Dragon Gun: This item will no longer spam the combat log with cast messages. Heavy Netherweave Net: Using this item no longer causes the user to break shapeshifts. Major Arcane Protection Potion: Vendor price lowered to match other similar potions. Nightsong Battlegear: The 2-piece set bonus will no longer sometimes be triggered by other periodic damage other than those listed in the tooltip. Pandora's Plea: Corrected a tooltip issue. Randomly generated uncommon (green) and rare (blue) quality items in Wrath of the Lich King had stat values that were lower than intended. All Wrath of the Lich King uncommon and rare items with random suffixes ("of the Bear") have had their stat values increased significantly. Reins of the Icemaw Matriarch: This vehicle will now leave bear footprints instead of barefoot footprints. Reticulated Armor Webbing: Tooltip corrected to no longer claim that this item only works on plate items. Saronite Bomb: This item will no longer cause threat against nearby targets just outside the targeting circle. Scrolls: Scrolls which grant agility, intellect, spirit, strength, or stamina will now report an error message and no longer consume and waste the scroll when the target has a more powerful buff to that stat. Sif's Remembrance: Sound and animation added to trinket effect. Sigil of Arthritic Binding: The bonus damage from this relic is now added after diseases have increased damage by a percentage, instead of after. Trinkets: Various trinkets which did not work properly with channeled area-of-effect spells will now work with those spells. This includes (but is not limited to) Illustration of the Dragon Soul, Darkmoon Card: Greatness, and Egg of Mortal Essence. Warrior PvP Glove Bonus: Tooltip reworded slightly. Wintergrasp Commendation: No longer useable when player is already at the maximum honor allowed. Professions
Enchant Weapon - Black Magic: This enchantment can now be triggered by some spells it did not previously work with, including Curse of Agony, Blizzard, and Typhoon.
Guardian Gloves: Now correctly marked as uncommon quality.
Hallow's End: Putting out fires for this event will no longer trigger effects from items, talents, and set bonuses.
Noblegarden: Loot windows will no longer periodically close while the looting player is transformed into a rabbit.
Many many bug fixes :)
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