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Patch 4.2: Beth'tilac PTR Strategies and Preview
11.05.2011 um 23:18
The PTR was open today for testing on Firelands 10-man and we were able to get some time with
. Unfortunately the US servers got a lot less time with this boss than EU and we only got eight or so attempts in before the server was shut down.
is the spider boss
first previewed by Blizzard
at the end of April. She ended up being a fairly simple fight. Of course, as usual for the PTR, she was untuned and will most likely change in the future. The encounter has two easily defined phases: the first is a kiting phase, the second is a burn phase. For phase one, you split into groups for below her web and on top of it; for phase two, everyone groups up underneath her web and you must kill her before her increasing damage is too high while dealing with a debuff similar to
Overall, it's a fun introductory fight and seems to serve well as a gear check for the zone.
As for the more detailed explanations, phase one starts when she's first engaged--she retreats up to the safety of her web. You have to have players follow her up there or else the raid takes damage from
so you want to immediately split up your raid into top and bottom groups.
If you're assigned to go up top, you must use web string that drop from the sky to climb up onto her web. Only one person can climb up per string. You can DPS her while up there as well and there are
that create her web; they hit for a low amount of damage on players (~1400) and are negligible, their purpose is just to create more web strings to return back up. She casts
three times during phase one. When she begins to cast it, those up top must jump back down to avoid taking damage and then must return up top when it's over.
On the bottom part,
would spawn one at a time; these are larger, hard hitting spiders. Our second tank picked them up. Since the raid itself took very little damage comparatively, this made it a very tank healing intensive fight (especially in phase two). The Drones themselves needed to be kited around the room because tons of little
were spawned every once in a while by
and they would give chase, damaging those in their path. If they got close enough to the Drones, the Drones would eat them and gain a buff called well-fed as well as get healed. It was essential to make sure that didn't happen--the Drones already hit hard enough and this buff makes them hit for more.
To help combat this, we had players switch from the Drones to AoE down the Spiderlings when they spawned and then switch back. We also noticed that the Drones would try to head to the center to climb back up if they were not killed in the right amount of time. We didn't have any climb up successfully, so we didn't see the benefit they gave her, but they would more than likely kill the tank up there.
herself operates with an energy meter as said earlier and casts
. After casting this spell three times from above, she drops back down from the web and start phase two. When she came down, she started to gain a stacking damage buff called
. She also casted
on the tank. This implies that there's supposed to be a tank rotation, but we couldn't make it through them because
was stacking too quickly and our tanks were getting wrecked. It's very probable that the rate this stacks was altered to be quicker in just to ensure no one defeated her besides those who found an exploit or a way to bug out the encounter; a couple guilds killed her by getting her to bug out and get stuck on the web, so she'd cause no damage but could be attacked still without resetting.
That's all there was to the fight--it's a simple, enjoyable one. Even more notably, Firelands itself is looking gorgeous. It has perfect ambience and some of the best textures World of Warcraft has had. Despite the lag and lack of a completely functioning interface that comes with the PTR, we have a few screenshots to show you of her lair and the zone itself. Tomorrow begins another testing session for a different boss and we'll be there to check it out!
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