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Philosophy of a Good Player
26.01.2009 um 20:54
Recently I began digging around in various forums (both here at
and at other sites) trying to find a few good replies to the question, "What does it take to be a good DPS?"
Many players are still learning, or perhaps just started the game—and with over 11 million players, surely there are questions. My goal is to provide answers of a different color. Today I'm throwing out another (hopefully) thought-provoking entry. I originally planned it around damage dealers exclusively, but this entry can be applied to many roles (and in real life). And no, it was not conceived that way because I'm suffering from an influx of
Naruto Ultimate Ninja 3
. Okay, maybe I lied. Maybe. =)
One common trend online is to claim A.D.D. or Attention-Deficit Disorder, a developmental condition which exhibits persistent impulsiveness and an extremely short attention span. It is sometimes accompanied by hyperactivity. A lot of people refer to this disorder online to describe those very traits. What does that have to do with becoming a good player? Bear with me, I'm about to introduce a new syndrome.
Being a good player isn't as hard as one may think if one can simply get the mindset down pat. To quote myself, "It's all about the mindset." Having the initiative to gain the experience and self-discipline to rise above the impossible, pursue greater interests, and to devote oneself to becoming not just a hungry hippo, but the
hungriest hippo in the herd!
Because if you don't want it, you won't get it.
Note: The 'team' used in this document reflects any scenario which involves more than one person grouped with another including (but not limited to) raids, Heroics, Battlegrounds, Arena, or general group questing which involve contribution from more than one person.
Essence of I.D.D.
One must be at the forefront of their class. They must learn, research, and capitalize on the mechanics behind their class using all available resources. One must learn to tell the difference between good or bad information and make decisions responsibly, from their own knowledge as well as that of others. Thus, having an open mind is key. One must also be accountable, calling themselves out before others when making a bad decision (there are rarely such occurrences as mistakes or accidents).
Learn to control yourself and stop trying to control others. You will be part of a team. That is when one player is doing one job—the responsibility they are entrusted with (for example, using
or cleansing poisons). If the team cannot trust a player, then everyone is distracted. Learn to discipline yourself, to trust the team to do their roles and focus on the task at hand.
If in a leadership role, which you may sometimes assume, learn to take the initiative to make judgment calls (and make them count). When you mess up (and you will mess up), take responsibility and learn from it. As they say, "S#@% happens." Players who can't follow simple instructions need to go back to the basics. Leaders who can't give simple instructions need to be fired.
If a player doesn't know much, do they take initiative to understand it, or do they wait to be spoon fed? If they house a database of information in their cranium, how good is their execution? Combat experience in group content is the only way one can gain the discipline necessary to become better.
This is the simplest of all, because if one doesn't involve themselves in group content or teamwork on a regular basis then one will never learn. One can learn all the intricate details of a boss encounter, but it does nothing if the person is unprepared. Spend time with your character, don't settle for less (ever), and always be on time.
. If you aren't committed to being there, then don't go. Your guild will thank you for not signing up.
So as many people may notice in my entries, I like to keep it simple. I'm not claiming to be the best (or simplest), but I could go on forever about these three core principles and correlate them with everyday life (in-game and out). That's really not my purpose here. My goal is to inform, advise, and report (something key to my everyday duties at work). Devoting oneself to self-discipline is the initial step to becoming more than good, but a great player. Are you ready to be a part of the team?
This is my philosophy. What's yours?
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