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Shadowlands Patch 9.0.5 PTR: Klassen- und Zauberänderungen - Pakt-, Medien- und Klassenanpassungen


und für Rachsucht-DH generft.
Druide
  • Nekrolords und -Medium Venthyr verstärkt.
  • Wiederherstellung-Druide: verstärkt.

Jäger
  • Nekrolords und Venthyr verstärkt.

Magier
  • Nekrolords, Venthyr ind Kyrianer verstärkt.

Mönch
  • und kosten weniger Mana.

Paladin
  • kostet mehr Mana
  • Nekrolords verstärkt.

Priester
  • generft.
  • und verstärkt.
  • NachtfaeFae verstärkt.

Schamane
  • Nachtfae, Kyrianer und Nekrolords verstärkt.
  • verstärkt.

Hexenmeister
  • generft.
  • Venthyr verstärkt.

Krieger
  • Nekrolords überarbeitet.

    Brandish the Conqueror's Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.


Achtung: da dies der erste 9.0.5 Build ist gibt es viele weitere Änderungen und darunter fallen viele Dinge wie Azeritessenzen, die nicht relevant sind. Die nicht zugeordneten Zauber wurden von diesem Beitrag vorerst entfernt, da es über 5.000 Änderungen gab und viele davon hatten Datamining-Fehler.

  •   Damage taken below 40% health is reduced by 10%. Upon death you leave a stone husk behind which shatters after 3 sec, inflicting 100% of your maximum health in Physical damage split among nearby enemies, and healing for 100% of your maximum health split among nearby allies.allies within 20 yds.


  •   Defeating an enemy reduces Fleshcraft's cooldown by 1 sec.Fleshcraft's passive effect reduces the cooldown by an additional 1 sec when it consumes a corpse.


  •   Using Fleshcraft with nearby corpses consumes theirFleshcraft's passive effect consumes a corpse's essence completely, granting a benefit based on the creature's type.


Class Tools
BloodTalents
FrostTalents
UnholyTalents


Specialization (1)
  •   Effect #2 Effect #3 Apply Aura: Modifies Damage/Healing Done
    Value: 138.6%
    Affected Spells:
    REMOVED
    REMOVED


Talents (1)
  •   While Crimson Scourge is active, your next Death and Decay heals you for (24% of Attack power) health per Bone Shield charge and you immediately gain 10 Runic Power.


Specialization (1)
  •   Scourge Strike hits all
    Necrotic Strike
    and Necrotic Strike hit
    hits up to 4 enemies near the target while you remain in Death and Decay.


Talents (1)
  •   Defile the targeted ground, dealing Shadow damage to all enemies over 10 sec.
    While you remain within your Defile, your
    Clawing Shadows
    Clawing Shadows
    Scourge Strike will hit 4 enemies near the target.
    If any enemies are standing in the Defile, it grows in size and deals increasing damage every sec.
    Cooldown changed from 20 sec cooldown to 20 sec recharge
    Charges changed from None to 1 Charges


Soulbind Conduits (4)
  •   (Potency Conduit) Dark Transformation's duration is increased by 3 sec and your Minion damage is increased by 3.0%.
    Rank changes:
    3.0%3.3%3.9%3.9%4.2%4.5%4.8%5.1%5.4%5.7%6.0%6.3%6.6%6.9%7.2%
    3.0%3.3%3.6%3.9%4.2%4.5%4.8%5.1%5.4%5.7%6.0%6.3%6.6%6.9%7.2%


Spells (1)
  •  
    Blood:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

    While you remain within the area, your Heartyour]Heart Strike will hit up to 0 additional targets.
    Initial:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    targets.
    Initial:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your]
    Unholy:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

    Unholy:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your your]Scourge Strike will hit up to 4 enemies near the target.
    Frost:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.area.

    Cooldown changed from 30 sec cooldown to 30 sec recharge
    Charges changed from None to 1 Charges


Anima Powers (21)
  •   Sacrificial Pact's damage is increased by 300%400%, has no cooldown, and Raise Dead's cooldown is reduced to 2520 seconds.
  • NEW   Death Grip reduces the target's damage dealt to you by 20% for 10 sec, and animates a Risen Skulker or Magus of the Dead for 1 min.
  • NEW   Death Grip reduces the target's damage dealt to you by 20% for 10 sec, and animates a Risen Skulker or Magus of the Dead for 1 min.
  • NEW   Death Grip reduces the target's damage dealt to you by 20% for 10 sec, and animates a Risen Skulker or Magus of the Dead for 1 min.
  • NEW   Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead for 1 min.
  •   Death and Decay radiusgains an additional charge and its radius is increased by 3 yds.and it reduces the damage enemies deal to you within its area by 10%.
  •   Anti-Magic Zone reflectsAnti-Magic Shell and Anti-Magic Zone reflect harmful magical effects back at the caster.
  •   Anti-Magic Zone lasts 3 seconds longer and reduces spell damage taken by an additional 10%.Anti-Magic Shell and Anti-Magic Zone duration increased by 3 sec.
  • NEW   Death Grip instead pulls you to your target and causes them to slam to the ground, knocking down nearby enemies for 3 sec.
  •   Within your Death and Decay, you and your minions gain 10% Haste, while you are inside your Death and Decay.and enemies deal 10% reduced damage to you.
  •   Within your Death and Decay, you and your minions gain 10% Haste, while you are inside your Death and Decay.and enemies deal 10% reduced damage to you.
  •   Dealing damage with Death and Decay gains an additional charge.increases damage you deal to the target by 2%, stacking.
  • NEW   Dealing damage with Death and Decay increases damage you deal to the target by 2%, stacking.
  •   Death Gripping a Maw Rat causes it to explode and resets the cooldown of Death Grip.Death Grip has 2 additional charge, and killing a Mawrat refunds all charges.
  •   Death Grip causes the targetinstead pulls you to your target and causes them to slam to the ground, knocking down nearby enemies for 3 seconds.sec.
    Name changed from Force Pull to Death Hook
  •   Lichborne's cooldown is reduced by 10 seconds when you Death Strike.Reduces the cooldown of Lichborne by 4 per 10 Runic Power spent.
  •   Duration changed from 60 sec to 8 sec
  •   Death Coil's healing infuses you orCoil infuses you and your minions with monstrous power, increasing attack speed and damage by 15% for 1 min. Stacks twice.damage and attack speed by 10% for 8 sec.
  •   Anti-Magic Shell removes all harmful magical effects.Runic Power generation increased by 100% while affected by your Anti-Magic Shell and Anti-Magic Zone.
  •   Enemies damaged by Death's Due take 10% increased damage from Death's Due, stacking up to 84 times.
  •   Chains of Ice strikes 1 additional target and lasts an additional 3 seconds.increases your Physical and Frost damage dealt to affected enemies by 15%.


Covenant Abilities (8)
  •   Learn Death's Due, replacing Death and Decay.
  •  
    Blood:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec.

    Death's Due reduces damage enemies deal to you by 1%2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    Unholy, Initial:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your

    Death's Due reduces damage enemies deal to you by 1%2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    Frost:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

    Death's Due reduces damage enemies deal to you by 1%2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
    Cooldown changed from 30 sec cooldown to 30 sec recharge
    Charges changed from None to 1 Charges
  •   Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (178.5%8% and dealing (205.275% of Attack power) Arcane damage over 14 sec.
    While Shackle the Unworthy is active on an enemy, your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy.


Class Tools
HavocTalents
VengeanceTalents


Spells (1)
  •   Call forth and defeat a demon from the Theater of Pain to release an Empowered Demon Soul, increasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.

    The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
    Category changed from Abilities to Covenant Abilities


Anima Powers (9)
  •  
    Initial:
    The cooldown of is reduced by 15%.
    Havoc:
    The cooldown of Blade Dance is reduced by 15%.
    Vengeance:
    The cooldown of your Sigils isare reduced by 15%.
  •   The cooldown of The Hunt is reset if the marked enemy is killed withwithin 20 sec of its application.
  •  
    Initial:
    damage is increased by 400%.but it damages you for 15% of your total health if it doesn't hit an enemy.
    Havoc:

    Havoc:
    Fel Rush damage is increased by 400%.but it damages you for 15% of your total health if it doesn't hit an enemy.
    Vengeance:

    Vengeance:
    Infernal Strike damage is increased by 400%.but it damages you for 15% of your total health if it doesn't hit an enemy.
  •  
    Initial:
    damage is increased by 400%.but it damages you for 15% of your total health if it doesn't hit an enemy.
    Havoc:

    Havoc:
    Fel Rush damage is increased by 400%.but it damages you for 15% of your total health if it doesn't hit an enemy.
    Vengeance:

    Vengeance:
    Infernal Strike damage is increased by 400%.but it damages you for 15% of your total health if it doesn't hit an enemy.
  •   Looting Phantasma increases the damage of your next by 1%5%.
  •   Interrupting with Disrupt deals 2%5% of the target's maximum health as damage, up to maximum of (1 * Total health).
  •   Destroying an Ashen Phylactery increases the damage of your next Shear by 20%Shear by 2%. This effect stacks up to 100 times.
  •   Metamorphosis cooldown reduced by 15%30%.
  •   You restore 3%6% health per second while Gliding.


Covenant Abilities (20)
  •  
  •  
  •  
  •  
  •  
  •  
  •   Duration changed from 20 sec to 0 ms


Soulbind Conduits (12)
  •   (Endurance Conduit)
    Vengeance, Initial:
    The cooldown of Fiery BrandFel Devastation is reduced by 5 sec.
  •   (Potency Conduit) Elysian Decree echoes a second sigil 1 second later for 25.0%15.0% damage.
    Rank changes:
    25.0%27.5%30.0%32.5%35.0%37.5%40.0%42.5%45.0%47.5%50.0%52.5%55.0%57.5%60.0%
    15.0%16.5%18.0%19.5%21.0%22.5%24.0%25.5%27.0%28.5%30.0%31.5%33.0%34.5%36.0%

Class Tools
BalanceTalents
FeralTalents
GuardianTalents
RestorationTalents


Specialization (1)
  •   Heals the target for (104%116% of Spell power) over 12 sec.
    Incarnation: Tree of Life
    Tree of Life: Healing increased by 50% and Mana cost reduced by 30%.



Covenant Abilities (28)
  •   Command a swarm that heals (126%157.5% of Spell power) or deals (120%150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%.25%.
    Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.


Soulbind Conduits (11)
  •   (Potency Conduit) Ravenous Frenzy increases your critical chance by 0.50%0.80% per stack.
    Rank changes:
    0.50%0.55%0.60%0.65%0.70%0.75%0.80%0.85%0.90%0.95%1.00%1.05%1.10%1.15%1.20%
    0.80%0.88%0.96%1.04%1.12%1.20%1.28%1.36%1.44%1.52%1.60%1.68%1.76%1.84%1.92%

Class Tools
Beast MasteryTalents
MarksmanshipTalents
SurvivalTalents


Spells (2)
  •   Throw a deadly chakram at your current target that will rapidly deal (27.5%31.6% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
    Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
    Effect #1 Effect #1 School Damage
    Value: 0 (AP mod: 0.2750.316)

  Throw a deadly chakram at your current target that will rapidly deal (27.5%31.6% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
  • Effect #1 School Damage
    Value: 0 (AP mod: 0.2750.316)


Anima Powers (8)
  •   Disengage cooldown reduced by 4.08.0 sec.
  •   Kill Shot has a 25% chance to instantly kill a target below 20% health.
    Duration changed from -1 ms to 30 sec
  • NEW   Every 30 sec, your next Kill Shot will instantly kill a target below 20% health.
  •   Aspect of the Cheetah cooldown reduced by 30.045.0 sec.
  •  
    Beast Mastery, Marksmanship, Initial:
    Your first Concussive Shot against a target now roots them in place for 5.0 sec.10.0 sec.
    Survival:
    Your first Wing Clip against a target now roots them in place for 5.0 sec.10.0 sec.
  •  
    Beast Mastery, Marksmanship, Initial:
    Your first Concussive Shot against a target now roots them in place for 5.0 sec.10.0 sec.
    Survival:
    Your first Wing Clip against a target now roots them in place for 5.0 sec.10.0 sec.
    Duration changed from 5 sec to 10 sec
  •   Ashen Phylacteries have a 10% chance to contain some Petrified Pet Food when destroyed. Consuming Petrified Pet Food will increase your pet's size by 100% and damage by 20% for 1530 sec.
    Duration changed from 15 sec to 30 sec
  •   Ashen Phylacteries have a 10% chance to contain some Petrified Pet Food when destroyed. Consuming Petrified Pet Food will increase your pet's size by 100% and damage by 20% for 1530 sec.


Covenant Abilities (9)
  •   Fire a shot at your enemy, causing them to bleed for (87.5%112.5% of Attack power) Shadow damage over 1418 sec. Each time Flayed Shot deals damage, you have a 10% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage.
    Cost changed from 10 Focus to None
    Duration changed from 14 sec to 18 sec


Class Tools
ArcaneTalents
FireTalents
FrostTalents


Anima Powers (11)
  •   Moving during Ice Block spreads a freezing pulse, causing nearby enemies to take Frost damage and become trapped in ice for 8 sec.
  •   Blinking through a Mawrat will instantly kill it and grant 3 extra charges to your Blink spell.an enemy refreshes your Blink cooldown. Blinking through Mawrats will kill them instantly.
  •   Blinking through a Mawrat will instantly kill it and grant 3 extra charges to your Blink spell.an enemy refreshes your Blink cooldown. Blinking through Mawrats will kill them instantly.
  •  
    Fire:
    Polymorphing an enemy grants you Blazing Barrier
    This has a 45 sec cooldown, reduced per stack of this power.
    Frost:
    Polymorphing an enemy grants you Ice Barrier
    This has a 45 sec cooldown, reduced per stack of this power.
    Arcane:
    Polymorphing an enemy grants you Prismatic Barrier
    This has a 45 sec cooldown, reduced per stack of this power.
    Initial:
    Polymorphing an enemy grants you Prismatic Barrier
    This has a 45 sec cooldown, reduced per stack of this power.Increases the damage of Pyroblast by 25%.
    Frost:
    Increases the damage of Flurry by 40%.
    Arcane:
    Increases the damage of Arcane Barrage by 25%.
    Initial:
    Increases the damage of Flurry by 40%.
    Name changed from Maldo's Enchanted Cane to Eldritch Teachings
  •   Teaches you Polymorph: Mawrat, which works on Undead creatures.Ice Block has no cooldown.
    Name changed from Polymorbid Rat Liver to Sorceror's Frozen Soul
  •   The damage of Arcane Blast, Fireball, and Frostbolt is increased by 2000%500% when you cast it while Invisible.
  •   Mirror Image summons 12 additional
  •   Spells cast during Alter Time reducesreduce your remaining cooldowns of all spells by 1 second.
  •   Spells cast during Alter Time reducesreduce your remaining cooldowns of all spells by 1 second.
  •   Polymorphed creatures regenerate health 75% more slowly, and the first 3 damaging attacks or spells that they receive do not break the effect.During Alter Time, you and your Mirror Images gain Time Warp.
    Name changed from Tome of Zoomancy to Chronomancer's Hourglass
  •  
    Arcane:
    Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
    Whenever a mirror is consumed you gain 4% manaClearcasting
    Fire:
    Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
    Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec6 sec


Covenant Abilities (5)
  •   Transform into a powerful skeletal mage for 20 sec. 25 sec.
    While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.15%.
    Duration changed from 20 sec to 25 sec
  •  
    Arcane:
    Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
    Whenever a mirror is consumed you gain 4% manaClearcasting
    Fire:
    Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
    Whenever a mirror is consumed your Fire Blast cooldown is reduced by 4 sec6 sec
  •   Conjure a radiant spark that causes (76%91.2% of Spell power) Arcane damage instantly, and an additional (41.2%49.5% of Spell power) damage over 10 sec.
    The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
    Effect #1 Effect #1 School Damage
    Value: 0 (SP mod: 0.760.912)


Class Tools
BrewmasterTalents
MistweaverTalents
WindwalkerTalents


Specialization (1)
  •   Surrounds the target with healing mists, restoring (225% of Spell power) health over 20 sec.
    If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds.
    Cost changed from 2.2% of base mana to 2.1% of base mana


Spells (1)
  •   Causes a surge of invigorating mists, healing the target for (141% of Spell power)
    Mistweaver (Level 37)
    and all allies with your Renewing Mist active for (104% of Spell power)

    Cost changed from 4.1% of base mana / 30 Energy to 3.8% of base mana / 30 Energy


Anima Powers (1)
  •   Tiger Palm damage applies an additional stack1 additional $Lstack:stacks of Mystic Touch for 3 sec.

Class Tools
HolyTalents
ProtectionTalents
RetributionTalents


Specialization (1)
  •   Triggers a burst of Light on the target, dealing (77% of Spell power) Holy damage to an enemy, or (155% of Spell power) healing to an ally.
    Holy (Level 18)
    Has an additional 30% critical effect chance
    Generates 1 Holy Power.
    Cost changed from 14.0% of base mana to 16.0% of base mana


Spells (1)
  •   Increases mounted speed by 20% for all party and raid members withwithin 40 yards.


Covenant Abilities (12)
  •  
    Retribution:
    Throws a hammer at your target dealing (136% of Spell power) Shadow damage, and empowering your next Templar's Verdict to automatically trigger Divine Storm
    Holy:
    Throws a hammer at your target dealing (136% of Spell power) Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn
    Protection, Initial:
    Throws a hammer at your target dealing (136% of Spell power) Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous
    Generates 1 Holy Power.
    Holy:
    Throws a hammer at your target dealing (136% of Spell power) Shadow damage, and empowering your next Word of Glory to automatically trigger Light of Dawn
    Generates 1 Holy Power.
    Protection, Initial:
    Throws a hammer at your target dealing (136% of Spell power) Shadow damage, and empowering your next Word of Glory to automatically trigger Shield of the Righteous
    Generates 1 Holy Power.

Class Tools
DisciplineTalents
HolyTalents
ShadowTalents


Talents (1)
  •   For 10 sec, Penance, Power Word: Radiance, and Atonement create absorb shields for 100%80% of their value, instead of healing.


Runecarving Powers (1)
  •   Reduces Shadow Word: Death's cooldown by 812 sec and causes its damage to trigger Atonement when used on targets below 20% health.
    Inventory Type: Legs, Feet


Anima Powers (10)
  •  
    Holy:
    Your Flash Heals are now instant and cost no mana, but consume 5 Phantasma.
    Shadow:
    Your Shadow Mends are now instant and cost no mana, but consume 5 Phantasma.
    Discipline, Initial:
    Your Shadow Mends are now instant and cost no mana, but consume 5 Phantasma.Casting Holy Fire increases damage or healing of your next Holy Word: Chastise by 60% This effect stacks, but duration is not refreshed.
    Shadow:
    Casting Mind Blast increases damage or healing of your next Devouring Plague by 30% This effect stacks, but duration is not refreshed.
    Discipline, Initial:
    Casting Mind Blast increases damage or healing of your next Penance by 30% This effect stacks, but duration is not refreshed.
    Name changed from Art of Phantasmal Healing to Fallen Priest's Blessing
  • NEW  
    Discipline:
    Gain the Dominant Mind talent. In addition, its cooldown is reduced by 90 sec.
    Holy, Shadow, Initial:
    You may control your own character while Mind Control is active, but it has a 30 sec cooldown.
  • NEW   Enemies affected by
    Mind Bomb
    Mind Bomb
    Psychic Scream suffer 5% of your health in damage every 1 sec. This damage cannot break
    Mind Bomb
    Mind Bomb
    Psychic Scream.
  •   Your Vampiric Embrace, Pain Suppression, and Guardian Spirit last 50%80% longer.
  • NEW  
    Holy:
    Casting Holy Fire increases damage or healing of your next Holy Word: Chastise by 60% This effect stacks, but duration is not refreshed.
    Shadow:
    Casting Mind Blast increases damage or healing of your next Devouring Plague by 30% This effect stacks, but duration is not refreshed.
    Discipline, Initial:
    Casting Mind Blast increases damage or healing of your next Penance by 30% This effect stacks, but duration is not refreshed.
  •   Mindgames reverses 20% deals 25% increased damage and reverses 25% more damage and healing.and casts 20% faster.
  •  
    Shadow:
    While an enemy is shackled by your Shackle Undead, your Power Infusion's cooldown recovers 200% faster.
    Discipline, Holy, Initial:
    While an enemy is shackled by your Shackle Undead, your Power Infusion's cooldown recovers 200% faster.Mind Flay damage has a 5% chance to grant Power Infusion.
    Discipline, Holy, Initial:
    Smite damage has a 5% chance to grant Power Infusion.
    Name changed from Soul Sapper to Light-Infused Egg
  • REMOVED   While an enemy is shackled by Shackle Undead, your Power Infusion's cooldown recovers 0% faster.
  • NEW   Power Infusion increases periodic damage and healing by 100%.
  • NEW   Killing an enemy with Shadow Word: Death summons a Voidwraith guardian for 1 min that casts Void Flay, dealing 100% additional damage against enemies that are above 50% health.


Covenant Abilities (29)
  •  
    Holy:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Flash Heal
    Discipline, Shadow, Initial:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Shadow Mend
  •   Your Fae Guardians leave behind a 60%80% effective copy of their benefit, lasting 3.8 sec when they jump to a new target.
  •  
    Holy:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Flash Heal
    Discipline, Shadow, Initial:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Shadow Mend
  •  
    Holy:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Flash Heal
    Discipline, Shadow, Initial:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Shadow Mend
  •   Your Fae Guardians leave behind a 60%80% effective copy of their benefit, lasting 3.8 sec when they jump to a new target.
  •  
    Holy:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Flash Heal
    Discipline, Shadow, Initial:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Shadow Mend
  •  
    Holy:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Flash Heal
    Discipline, Shadow, Initial:
    Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%150%. Follows your Shadow Mend
  •   Your Fae Guardians leave behind a 60%80% effective copy of their benefit, lasting 3.8 sec when they jump to a new target.
  •   Your Fae Guardians leave behind a 60%80% effective copy of their benefit, lasting 3.8 sec when they jump to a new target.


Runecarving Powers (1)
  •   When
    Purge the Wicked
    Purge the Wicked
    Shadow Word: Pain expires on a target, 3 allies within 30 yds of the target are healed for (55%75% of Spell power).
    Inventory Type: Waist, Feet


Soulbind Conduits (11)
  •   (Potency Conduit) Your Fae Guardians leave behind a 60%80% effective copy of their benefit, lasting 3.8 sec when they jump to a new target.

Class Tools
AssassinationTalents
OutlawTalents
SubtletyTalents


Specialization (1)
  •   Blade Flurry now instantly strikes up to nearby 55 nearby targets for (40% of Attack power) Physical damage.


Covenant Abilities (22)
  • NEW   Lash the target for (100% of Attack power) Shadow damage, increasing the range of your melee attacks by 6 yards for 10 sec.

Class Tools
ElementalTalents
EnhancementTalents
RestorationTalents


Specialization (1)
  •   Causes the earth within 8 yards of the target location to tremble and break, dealing 100 / 1001 *] Physical damage over 6 sec and sometimes knocking down enemies.


Spells (4)
  •  
    Enhancement:
    Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
    Fully channeling Fae Transfusion generates 3 stack of Maelstrom Weapon.
    Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
    Elemental, Restoration, Initial:
    within 20 yds.
    Elemental, Restoration, Initial:
    Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
    Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.within 20 yds.
    Effect #1 Effect #1 School Damage
    Value: 0 (SP mod: 0.941.175)

 
Enhancement:
Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Fully channeling Fae Transfusion generates 3 stack of Maelstrom Weapon.
Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
Elemental, Restoration, Initial:
within 20 yds.
Elemental, Restoration, Initial:
Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.within 20 yds.

 
Elemental:
Surround yourself with a shield of lightning for 30 min.
Melee attackers have a 100% chance to suffer (3.6%15% of Spell power) Nature damage and have a 100% chance to generate 5 Maelstrom
Only one Elemental Shield can be active on the Shaman at a time.
Enhancement:
Surround yourself with a shield of lightning for 30 min.
Melee attackers have a 100% chance to suffer (3.6%15% of Spell power) Nature damage and have a 50% chance to generate a stack of Maelstrom Weapon
Only one Elemental Shield can be active on the Shaman at a time.
Restoration, Initial:
Surround yourself with a shield of lightning for 30 min.
Melee attackers have a 100% chance to suffer (3.6%15% of Spell power) Nature damage
Only one Elemental Shield can be active on the Shaman at a time.

 
Initial:
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
Your next Healing Wave will also hit all targets affected by your Riptide for 100%150% of normal damage
Enhancement:
Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
Your next Lightning Bolt will also hit all targets affected by your Riptide for 100%150% of normal damage

Anima Powers (15)
  •   Your first
    Heroism
    Heroism
    Bloodlust on a floor does not cause the
    Heroism
    Exhausted
    Sated effect, will not incur its cooldown, and will apply even if
    Heroism
    Exhausted
    Sated.
  •   Your first
    Heroism
    Heroism
    Bloodlust on a floor does not cause the
    Heroism
    Exhausted
    Sated effect, will not incur its cooldown, and will apply even if
    Heroism
    Exhausted
    Sated.
  • NEW  
    Restoration:
    Deal Nature damage every 1 sec to all enemies inside of your Healing Rain
    Elemental, Initial:
    Increase the damage of Earthquake by 150% and the damage of Earth Shock by 100%
    Enhancement:
    The effects of Maelstrom Weapon are increased by 25%
  • NEW  
    Restoration:
    Deal Nature damage every 1 sec to all enemies inside of your Healing Rain
    Elemental, Initial:
    Increase the damage of Earthquake by 150% and the damage of Earth Shock by 100%
    Enhancement:
    The effects of Maelstrom Weapon are increased by 25%
  • NEW  
    Elemental, Enhancement, Initial:
    Gain the effects of Stormkeeper every 15 sec.
    Restoration:
    Gain the effects of Stormkeeper every 15 sec.
    Stormkeeper
    Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to deal 150% more damage and be instant cast.
  •  
    Restoration:
    Ghost Wolf increases your speed by an additional 20%.
    Elemental, Initial:
    Ghost Wolf increases your speed by an additional 20%.
    Enhancement:
    Ghost Wolf increases your speed by an additional 20%.Deal Nature damage every 1 sec to all enemies inside of your Healing Rain
    Elemental, Initial:
    Increase the damage of Earthquake by 150% and the damage of Earth Shock by 100%
    Enhancement:
    The effects of Maelstrom Weapon are increased by 25%
    Name changed from Ghost Bone to Bottle of Swirling Maelstrom
  •  
    Elemental, Restoration, Initial:
    Standing within 10 yds of a totem heals you for every 2 sec.
    Enhancement:
    Standing within 10 yds of a totem heals you for every 2 sec.Chain Lightning now jumps to 3 additional targets, and deals 20% additional damage per jump
    Enhancement:
    Lava Lash damage is increased by 500%, and Lava Lash now spreads your Flame Shock to up to 3 nearby targets
  •  
    Elemental, Restoration, Initial:
    Standing within 10 yds of a totem heals you for every 2 sec.
    Enhancement:
    Standing within 10 yds of a totem heals you for every 2 sec.Chain Lightning now jumps to 3 additional targets, and deals 20% additional damage per jump
    Enhancement:
    Lava Lash damage is increased by 500%, and Lava Lash now spreads your Flame Shock to up to 3 nearby targets
  • NEW  
    Enhancement:
    Feral Spirit duration increased by 50%
    Elemental:
    Storm Elemental duration increased by 50%Fire Elemental duration increased by 50%
    Restoration, Initial:
    When you drop Spirit Link Totem, immediately heal all allies in the area for 15% of their maximum health, and damage all enemies in the area for 15% of their maximum health
  • NEW  
    Enhancement:
    Feral Spirit duration increased by 50%
    Elemental:
    Storm Elemental duration increased by 50%Fire Elemental duration increased by 50%
    Restoration, Initial:
    When you drop Spirit Link Totem, immediately heal all allies in the area for 15% of their maximum health, and damage all enemies in the area for 15% of their maximum health
  • NEW  
    Enhancement:
    Feral Spirit duration increased by 50%
    Elemental:
    Storm Elemental duration increased by 50%Fire Elemental duration increased by 50%
    Restoration, Initial:
    When you drop Spirit Link Totem, immediately heal all allies in the area for 15% of their maximum health, and damage all enemies in the area for 15% of their maximum health
  •   Lightning Bolt and Chain Lightning damageAll Nature and Frost damage dealt is increased by 50%.
  •   While below 50% health, your healing spells cast 50% faster.are 50% more effective.
  •   While below 50% health, your healing spells cast 50% faster.are 50% more effective.
  •   While below 50% health, your healing spells cast 50% faster.are 50% more effective.


Covenant Abilities (16)
  •  
    Enhancement:
    Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
    Fully channeling Fae Transfusion generates 3 stack of Maelstrom Weapon.
    Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
    Elemental, Restoration, Initial:
    within 20 yds.
    Elemental, Restoration, Initial:
    Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
    Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.within 20 yds.
  •  
    Enhancement:
    Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
    Fully channeling Fae Transfusion generates 3 stack of Maelstrom Weapon.
    Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.
    Elemental, Restoration, Initial:
    within 20 yds.
    Elemental, Restoration, Initial:
    Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
    Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.within 20 yds.
  •  
    Initial:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Healing Wave will also hit all targets affected by your Riptide for 100%150% of normal damage
    Enhancement:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Lightning Bolt will also hit all targets affected by your Riptide for 100%150% of normal damage
  •  
    Initial:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Healing Wave will also hit all targets affected by your Riptide for 100%150% of normal damage
    Enhancement:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Lightning Bolt will also hit all targets affected by your Riptide for 100%150% of normal damage
  •  
    Initial:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Healing Wave will also hit all targets affected by your Riptide for 100%150% of normal damage
    Enhancement:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Lightning Bolt will also hit all targets affected by your Riptide for 100%150% of normal damage
  •  
    Initial:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Healing Wave will also hit all targets affected by your Riptide for 100%150% of normal damage
    Enhancement:
    Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or heal an ally for (65% of Spell power)
    Your next Lightning Bolt will also hit all targets affected by your Riptide for 100%150% of normal damage
  •   Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (64%80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73%91% of Spell power) health.
    Casting this ability again while the totem is active will relocate the totem.
  •   Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (64%80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73%91% of Spell power) health.
    Casting this ability again while the totem is active will relocate the totem.
  •   Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (64%80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73%91% of Spell power) health.
    Casting this ability again while the totem is active will relocate the totem.
    Effect #1 Effect #1 Heal
    Value: 0 (SP mod: 0.730.91)

  Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (64%80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73%91% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.

  Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (64%80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73%91% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
  • Effect #1 School Damage
    Value: 0 (SP mod: 0.640.8)


Class Tools
AfflictionTalents
DemonologyTalents
DestructionTalents


Specialization (1)
  •   Your damaging periodic effects erupt on all targets, causing * (Spell power) * (1 + Versatility)] Shadow damage per effect.


Specialization (1)
  •   Summoning your Demonic Tyrant instantly generates 505 Soul Shards.


Anima Powers (2)
  •  
    Initial:
    The duration of your Summon Infernal is increased by 100%, but it has a 50% chance to consume one of your Soul Remnants when summoned.
    If a Soul Remnant is consumed, the damage is also increased by 100%.
  •  
    Initial:
    The duration of your Summon Infernal is increased by 100%, but it has a 50% chance to consume one of your Soul Remnants when summoned.
    If a Soul Remnant is consumed, the damage is also increased by 100%.


Covenant Abilities (13)
  •   Call forth a cloud of chaotic anima that travels to the target enemy, dealing (23%25.3% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (120%138% of Spell power) Shadow damage over 12 sec to all nearby enemies.


Class Tools
ArmsTalents
FuryTalents
ProtectionTalents


Talents (1)
  •   Instantly attack the target, causing (50% of Attack power) damage and healing you for 30% of your maximum health.
    Killing an enemy that yields experience or honor resets the cooldown of Impending Victory and makes it cost no Rage.
    Tooltip updated to reflect in-game behavior.


Anima Powers (19)
  • NEW   Heroic Leap shatters the ground where you land, dealing Physical damage over 10 sec to enemies within 16 yds.
  • NEW   Heroic Leap shatters the ground where you land, dealing Physical damage over 10 sec to enemies within 16 yds.
  • NEW   Heroic Leap shatters the ground where you land, dealing Physical damage over 10 sec to enemies within 16 yds.
  • NEW  
    Protection:
    You yell a Demoralizing Shout when you Heroic Leap.
    Arms, Fury, Initial:
    You yell a Piercing Howl when you Heroic Leap.
  •   Rage generation increased by 20%25%.
  •  
    Arms:
    The damage of Mortal Strike is increased by 20%.25%.
    Fury:
    The damage of Rampage is increased by 20%.25%.
    Protection, Initial:
    The damage of Shield Slam is increased by 20%.25%.
  •  
    Arms:
    Mortal Strike has a 33% chance to cast Whirlwind.
    Fury:
    Rampage has a 33% chance to cast Whirlwind.also casts Whirlwind.
    Fury:
    Rampage also casts Whirlwind.
    Protection, Initial:
    Shield Slam has a 33% chance to cast Whirlwind.also casts Whirlwind.
  • NEW   Impending Victory
    Impending Victory
    Victory Rush reduces the remaining cooldown of Heroic Leap by 10 sec.
  • NEW   Heroic Leap gains 2 additional charge.
  •   Planting your Conqueror's Banner makes you immune to crowd control effects and grants you 50% Leech.
  • NEW   While Conqueror's Banner is active, deal (70% of Attack power) Shadow damage to all enemies within 15 yds of you every 3 sec.
  •   Gaining Glory While Conqueror's Banner is active, deals (30%deal (70% of Attack power) Shadow damage to all enemies within 15 yds of you every 3 sec.
  •   Gaining Glory While Conqueror's Banner is active, deals (30%deal (70% of Attack power) Shadow damage to all enemies within 15 yds of you every 3 sec.
    Effect #1 Effect #1 School Damage
    Value: 0 (AP mod: 0.30.7)

  Planting your Conqueror's Banner grants 10% additional critical strike chance to you and your allies.

 
Protection:
Ignore Pain absorbs additional damage equal to 10% of your maximum health.
Arms, Fury, Initial:

Arms, Fury, Initial:
Ignore Pain absorbs additional damage equal to 10% of your maximum health, and its cooldown is reduced by 3 sec

NEW  
Arms, Protection, Initial:
Whirlwind generates 10 Rage.
Fury:
Whirlwind generates 10 additional Rage.

NEW  
Arms, Protection, Initial:
Whirlwind generates 10 Rage.
Fury:
Whirlwind generates 10 additional Rage.

NEW  
Fury:
Berserker Rage increases the damage of Raging Blow by 40%.
Arms, Protection, Initial:
Berserker Rage increases the damage of Revenge by 40%.

NEW  
Fury:
Berserker Rage increases the damage of Raging Blow by 40%.
Arms, Protection, Initial:
Berserker Rage increases the damage of Revenge by 40%.

Covenant Abilities (23)
  • REMOVED   Plant the banner in the ground, granting 20% maximum health and 10% attack speed to you and 4 allies within 15 yds of the banner. Lasts 1 sec per Glory, up to 30 sec.
  •   PlantBrandish the Conqueror's Banner, in the ground, granting 20% maximum health and 10% critical strike chancegranting 500 Mastery and 30% increased movement speed to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.
    Generates 4 Rage per sec.
    Cooldown changed from 3 min cooldown to 2 min cooldown
    Duration changed from 20 sec to 15 sec
  •   PlantBrandish the Conqueror's Banner, in the ground, granting 20% maximum health and 10% critical strike chancegranting 500 Mastery and 30% increased movement speed to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.
    Generates 4 Rage per sec.
    Duration changed from 20 sec to 15 sec
  •   PlantBrandish the Conqueror's Banner, in the ground, granting 20% maximum health and 10% critical strike chancegranting 500 Mastery and 30% increased movement speed to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.
    Generates 4 Rage per sec.
    Name changed from Conqueror's Frenzy to Conqueror's Banner
    Range changed from 100 yd range to 30 yd range
    Duration changed from 20 sec to 15 sec
  •   PlantBrandish the Conqueror's Banner, in the ground, granting 20% maximum health and 10% critical strike chancegranting 500 Mastery and 30% increased movement speed to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.
    Generates 4 Rage per sec.
  • REMOVED   Plant the Conqueror's Banner in the ground, granting 20% maximum health and 10% critical strike chance to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.
  •   PlantBrandish the Conqueror's Banner, in the ground, granting 20% maximum health and 10% critical strike chancegranting 500 Mastery and 30% increased movement speed to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.
    Generates 4 Rage per sec.
  •   PlantBrandish the Conqueror's Banner, in the ground, granting 20% maximum health and 10% critical strike chancegranting 500 Mastery and 30% increased movement speed to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.
    Generates 4 Rage per sec.


Soulbind Conduits (12)
  •   (Potency Conduit) Conqueror's Banner immediately grants you 5 Glory, and while the banner is planted your Strength is increased by 10%.increases your Strength by 10%.

  • NEW   Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 sec. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing (175% of Attack power) damage to nearby enemies and healing you for 25% of your maximum health. The explosion deals reduced damage beyond 5 targets.
    Replaces at tier 1 column 3

  •   Your Conjure Refreshment also conjures Alluring Cheese, luring up to 3 neutral Mawrats.Knocking, rooting, or incapacitating enemies increases Fire, Frost, and Arcane damage done by 50% for 8 sec.
    Name changed from Alluring Cheese to Gravity Dynamo
  •   Your Conjure Refreshment also conjures Alluring Cheese, luring up to 3 neutral Mawrats.Knocking, rooting, or incapacitating enemies increases Fire, Frost, and Arcane damage done by 50% for 8 sec.
  • NEW   Fleshcraft absorbs 50% more damage.
  •   Striking an enemy with Heroic Leap restores N% of your health.
    Name changed from Dessicated Grasshopper to Desiccated Grasshopper
  •   Blinking through a Mawrat will instantly kill it and grant 3 extra charges to your Blink spell.an enemy refreshes your Blink cooldown. Blinking through Mawrats will kill them instantly.
  •   Your mastery is increased by 30%, but your Arcane damage and Arcane healing done is reduced by 25%.
  •   Your critical strike chance is increased by 25%, but your Fire damage and Fire healing done is reduced by 25%.
  •   Your healing received is increased by 100%, but your Holy damage and Holy healing done is reduced by 25%.
  •   Your leech is increased by 15%, but your Shadow damage and Shadow healing done is reduced by 25%.
  •   Your haste is increased by 25%, but your Nature damage and Nature healing done is reduced by 25%.
  •   Your abilities cool down 25% faster, but your Physical damage and Physical healing done is reduced by 25%.
  •   Your critical strike damage and healing is increased by 30%, but your Frost damage and Frost healing done is reduced by 25%.
  •   Increases the range of your Auto Attack and Auto Shot by 10 yds. Auto Attack and Auto Shot damage increased by 50%.
  • NEW   During Soulshape, Flicker heals you for 20% of your maximum health.
  • NEW   During Soulshape, Flicker heals you for 20% of your maximum health.
  • NEW   During Soulshape, Flicker reduces the movement speed of enemies near your departure location by 70% for 6 sec.
  • NEW   Activating Soulshape stuns enemies within 12 yds for 6 sec.
  •   Casting Door of Shadows reduces the cast time of Door of Shadows by 10%20%, and its cooldown by 36 sec. Stacks up to 105 times.
  •   Casting Door of Shadows reduces the cast time of Door of Shadows by 10%20%, and its cooldown by 36 sec. Stacks up to 105 times.
  • NEW   Knocking, rooting, or incapacitating enemies increases Fire, Frost, and Arcane damage done by 50% for 8 sec.
  • NEW   When your barrier is consumed, gain up to 20% Intellect, based on the amount absorbed.
  •   Fleshcraft increases your <Primary Stat> by 8%20% while the shield holds.
  •   Fleshcraft increases your <Primary Stat> by 8%20% while the shield holds.
  •   Your Steward cheers you on, increasing movement speed by 30%50% and dodge chance by 25% for you and your allies.
  •   Your Steward cheers you on, increasing movement speed by 30%50% and dodge chance by 25% for you and your allies.
  •   Looting Phantasma increases the damage of your next by 1%5%.
  •   Killing a Mawrat during Metamorphosis adds 6 sec to the duration.reduces the cooldown of Metamorphosis by 6 sec.
  •   Interrupting with Disrupt deals 2%5% of the target's maximum health as damage, up to maximum of (1 * Total health).
  •   Destroying an Ashen Phylactery increases the damage of your next by 20%by 2%. This effect stacks up to 100 times.
  •   Chorus of Dead Souls
    While part of a Deadsoul Chorus, your Auto Attack and Auto Shot damage is increased by 100% and your Auto Attack and Auto Shot range is increased by 20 yds.
  •   Chorus of Dead Souls
    While part of a Deadsoul Chorus, your Auto Attack and Auto Shot damage is increased by 100% and your Auto Attack and Auto Shot range is increased by 20 yds.

  •   Command a swarm that heals (126%157.5% of Spell power) or deals (120%150% of Spell power) Shadow damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 20%.25%.
    Upon expiration, jumps to a target within 25 yards, alternating between friend and foe up to 3 times.
  •   Door of Shadows disorients all nearby enemies at the target location for 6 sec when you appear.
  •   PlantBrandish the Conqueror's Banner, in the ground, granting 20% maximum health and 10% critical strike chancegranting 500 Mastery and 30% increased movement speed to you and 2 allies within 15 yds of the banner for 20 sec.
    While active, spending
    Arms
    20
    Fury
    30
    Protection

    20 Rage and killing enemies grants you Glory. Glory increases your critical strike damage by 1% per stack, up to 30%, for 30 sec.your 2 nearest allies, and preventing movement speed from being reduced below 100%. Lasts 15 sec.
    Generates 4 Rage per sec.
  •   Throw a deadly chakram at your current target that will rapidly deal (27.5%31.6% of Attack power) Shadow damage 7 times, bouncing to other targets if they are nearby.
    Each time the chakram deals damage, its damage is increased by 15% and you generate 3 Focus.
  •   Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    Blood, Unholy
    While you remain within the area, your

    Blood
    Heart Strike will hit up to 0 additional targets and inflict Death's Due for 12 sec

    Death's Due reduces damage enemies deal to you by 1%2%, up to a maximum of 8% and their power is transferred to you as an equal amount of Strength.
  •   Transform into a powerful skeletal mage for 20 sec. 25 sec.
    While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit up to 2 enemies near your target and your spell damage is increased by 10%.15%.
  •   Call forth three faerie guardians to attend your targets for 20 sec.
    Wrathful Faerie: Any direct attacks against the target restore 0.5% Mana or 3 Insanity. Follows your Shadow Word: Pain.
    Guardian Faerie: Reduces damage taken by 10%15%. Follows your Power Word: Shield.
    Benevolent Faerie: Increases the cooldown recovery rate of ayour target's major ability by 100%. Follows your 150%. Follows your
    Holy
    Flash Heal
    Discipline, Shadow
    Shadow Mend

  •   Transfer the life force of up to 4 enemies in the targeted area, dealing 94%117.5% of Spell power) * 3 / 0.5] Nature damage evenly split to each enemy target over 3 sec.
    Enhancement
    Fully channeling Fae Transfusion generates 3 stack of Maelstrom Weapon
    Pressing Fae Transfusion again within 20 sec will release 40%60% of all damage from Fae Transfusion, healing up to 4 allies near yourself.within 20 yds.
  •   Door of Shadows increases your movement speed by 40%, decaying over 6 sec.
  •   Fire a shot at your enemy, causing them to bleed for (87.5%112.5% of Attack power) Shadow damage over 1418 sec. Each time Flayed Shot deals damage, you have a 10% chance to gain Flayer's Mark, causing your next Kill Shot to be free and usable on any target, regardless of their current health, and deal 25% increased damage.
  • NEW   Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min.
    While channeling, your damage taken is reduced by 30%.
    Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec.
  •   Form a shield of flesh and bone over 43 sec that absorbs damage equal to 20%40% of your maximum health for 2 min.
    Channeling near a corpse claimsWhile channeling, your damage taken is reduced by 30%.
    Passive: Moving near an enemy's corpse consumes their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.reduce Fleshcraft's cooldown by 1 sec.
  • NEW   Form a shield of flesh and bone over 3 sec that absorbs damage equal to 40% of your maximum health for 2 min.
    While channeling, your damage taken is reduced by 30%.
    Passive: Moving near an enemy's corpse consumes their essence to reduce Fleshcraft's cooldown by 1 sec.
  •   Form a shield of flesh and bone over 43 sec that absorbs damage equal to 20%40% of your maximum health for 2 min.
    Channeling near a corpse claimsWhile channeling, your damage taken is reduced by 30%.
    Passive: Moving near an enemy's corpse consumes their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.reduce Fleshcraft's cooldown by 1 sec.
    Duration changed from 4 sec to 3 sec
  •   Form a shield of flesh and bone over 43 sec that absorbs damage equal to 20%40% of your maximum health for 2 min.
    Channeling near a corpse claimsWhile channeling, your damage taken is reduced by 30%.
    Passive: Moving near an enemy's corpse consumes their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.reduce Fleshcraft's cooldown by 1 sec.
  •   Form a shield of flesh and bone over 43 sec that absorbs damage equal to 20%40% of your maximum health for 2 min.
    Channeling near a corpse claimsWhile channeling, your damage taken is reduced by 30%.
    Passive: Moving near an enemy's corpse consumes their essence to grow the shield, up to 50% of your maximum health. This is most effective against powerful enemies.reduce Fleshcraft's cooldown by 1 sec.
  • NEW   Heals the caster for 25% of their maximum health.
    Inflicts (175% of Attack power) Shadow damage to enemies within 10 yards of the impact.

  •   Call forth and defeat a demon from the Theater of Pain to release an Empowered Demon Soul, increasing your damage done by 30% and reducing all damage taken by 15% for 20 sec.

    The demon will escape to the Nether after 25 sec. Throw Glaive deals considerably more damage to the demon and Fleshcraft treats it as a powerful enemy.
  • NEW  
  •   Call forth a cloud of chaotic anima that travels to the target enemy, dealing (23%25.3% of Spell power) Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing (120%138% of Spell power) Shadow damage over 12 sec to all nearby enemies.
  •   Conjure 3 mirrors to torment the enemy for 25 sec. Whenever the target attacks, casts a spell, or uses an ability, a mirror is consumed to inflict (60% of Spell power) Shadow damage and their movement and cast speed are slowed by 15%. This effect cannot be triggered more often than once per 6 sec.
    The final mirror will instead inflict (151% of Spell power) Shadow damage to the enemy, Rooting and Silencing them for 4 sec.
    Whenever a mirror is consumed
    Arcane
    you gain 4% mana
    Fire
    Clearcasting
    Fire
    your Fire Blast cooldown is reduced by 4 sec6 sec
    Frost
    you gain Brain Freeze

  •   Blast your target with a Primordial Wave, dealing (65% of Spell power) Shadow damage and apply Flame Shock to an enemy, or
    Restoration
    heal an ally for (65% of Spell power) and apply Riptide to them
    Elemental, Enhancement
    heal an ally for (65% of Spell power)
    Your next
    Elemental
    Lava Burst
    Enhancement
    Lightning Bolt
    Restoration

    Healing Wave will also hit all targets affected by your
    Elemental
    Flame Shock
    Enhancement, Restoration
    Riptide
    for
    Restoration
    60%
    Elemental
    80%
    Enhancement

    100% of normal 150% of normal
    Restoration
    healing
    Elemental, Enhancement
    damage

  •   Conjure a radiant spark that causes (76%91.2% of Spell power) Arcane damage instantly, and an additional (41.2%49.5% of Spell power) damage over 10 sec.
    The target takes 10% increased damage from your direct damage spells, stacking each time they are struck. This effect ends after 4 spells.
  •   Admonish your target for their past transgressions, reducing the damage they deal to you by 5% and dealing (178.5%8% and dealing (205.275% of Attack power) Arcane damage over 14 sec.
    While Shackle the Unworthy is active on an enemy, your direct-damage attacks that spend runes have a 50% chance to spread Shackle the Unworthy to a nearby enemy.
  •   Throws a hammer at your target dealing (136% of Spell power) Shadow damage, and empowering your next
    Retribution
    Templar's Verdict to automatically trigger Divine Storm
    Holy
    Word of Glory to automatically trigger Light of Dawn
    Protection

    Word of Glory to automatically trigger Shield of the Righteous
    Generates 1 Holy Power.
  •   Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (64%80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (73%91% of Spell power) health.
    Casting this ability again while the totem is active will relocate the totem.

  •   Killing an enemy has a high chance to summon an Explosive Mawrat at the corpsescorpse's location. After 6 sec the mawrat will explode, dealing 300 Nature damage to all nearby enemies, poisoning them and decreasing their damage done by 5% for 10 sec.
    Inventory Type: Legs, Feet, Hands

  •   Your special attacks have a 10% chance to cause a Fel Explosion, dealing 37088 Fire damage to all nearby enemies within 10 yards.

  • NEW   Summons and dismisses this mount.
  • NEW   Summons and dismisses this mount.


  •   Permanently enchant a cloak to increase critical strike by 1.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a neck to increase critical strike by 11.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a ring to increase critical strike by 11.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a cloak to increase haste by 1.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a neck to increase haste by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a ring to increase haste by 11.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a ring to increase mastery by 11.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a neck to increase mastery by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a cloak to increase mastery by 1.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a ring to increase versatility by 11.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a neck to increase versatility by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a cloak to increase versatility by 1.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a ring to increase critical strike by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a cloak to increase critical strike by 2 and movement speed by 2%.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a neck to increase critical strike by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a cloak to increase haste by 2 and movement speed by 2%.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a ring to increase haste by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a neck to increase haste by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a neck to increase mastery by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a cloak to increase mastery by 2 and movement speed by 2%.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a ring to increase mastery by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a cloak to increase versatility by 2 and movement speed by 2%.
    Cannot be applied to items higher than level 4760.
  •   Permanently enchant a neck to increase versatility by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchant a ring to increase versatility by 22.
    Cannot be applied to items higher than level 60.
  •   Permanently enchants a melee weapon to sometimes increase Versatility by 55 for 12 sec. Effect can only occur when you are below 60% health. Cannot
    Cannot be applied to items above level 4860.
  •   Permanently enchants a melee weapon to sometimes increase mastery by 55 for 12 sec. Cannot
    Cannot be applied to items above level 4860.
  •   Permanently enchants a melee weapon to sometimes increase Versatility by 55 for 15 sec. Cannot
    Cannot be applied to items above level 4860.
  •   Permanently enchants a melee weapon to sometimes increase haste by (11 * 10), diminishing by 10% every 2 sec. Cannot
    Cannot be applied to items above level 4860.
  •   Permanently enchants a melee weapon to sometimes increase critical strike by 55 for 6 sec. Effect can stack 2 times. Cannot
    Cannot be applied to items above level 4860.
  •   Permanently enchants a melee weapon to sometimes bleed your enemy for 40 damage, plus an additional 120 damage over 6 sec. Cannotsec.
    Cannot be applied to items above level 4860.
  •   Permanently enchants a melee weapon to sometimes increase your critical strike by 55 for 6 sec. While active, critical heals and attacks may extend the duration. Cannot
    Cannot be applied to items above level 4860.

  •   When the Sins and Suffering container is at power level two or above, an Anima Web forms between the vertices of Sins of the Past.
    Passing through the Anima Web inflicts 4124332995 Shadow damage to the target over 10 sec.
  •   $spelldesc335806Kyrestia, the Firstborne creates a barrier that protects all players within its confines, reducing the damage taken from the next Abyssal Detonation by 90%.
  •   Your ranged attacks and spells have a chance to release a Mechanical Bomb Squirrel that charges your target and explodes for 415-2147483648 Fire damage.
  •   Inflicts 5859 Shadow damage to the Aleez's current target.
  •   Reduces the healing recievedreceived of all enemies in a cone in front of the caster by 75% for 6 sec.
    Inflicts 40 Shadow damage to all enemies in front of the caster.

  •   Hurls a fiery ball that causes 137-2147483648 fire damage to the enemy.
  •   Twists the target's mind, making them hostile to all allies and reducing their healing recievedreceived by 100% for 30 sec.
  •   Throws corrosive gas at at an enmiesan enemy's location that inflicts Nature damage every second.
  •   Inflicts 1758 Shadow damage every 3 sec for 12 sec.
    This effect attempts to spread to nearby targets within 7 yards.
  •   Inflicts 1758 Shadow damage every 3 sec for 12 sec.
    This effect attempts to spread to nearby targets within 7 yards.
  •   Sludgefist impacts a pillar and causes it to collapse.
    The destruction inflicts 454437 Physical damage every second to all players. This effect stacks.
  •  
    Blood:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

    While you remain within the area, your Heartyour]Heart Strike will hit up to 0 additional targets.
    Initial:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    targets.
    Initial:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your]
    Unholy:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.

    Unholy:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.
    While you remain within the area, your your]Scourge Strike will hit up to 4 enemies near the target.
    Frost:
    Corrupts the targeted ground, causing Shadow damage over 10 sec to targets within the area.area.

  •   A brutal overhead power attack that deals PhsyicalPhysical damage and knocks back all enemies in front of the caster.
  •   Reduces damage done by 50% and movement speed by 50%. Lasts until the target is healed above 90% health.
    Name changed from Dessication to Desiccation
  •   Stomps the ground, inflicting Physical damage to all enemies in a cone in front of the caster.
    Name changed from Devestating Blow to Devastating Blow
  •   The caster expels fireyfiery breath in a cone. Anyone caught in the flames suffers Fire damage.
  •   The caster expels fireyfiery breath in a cone. Anyone caught in the flames suffers Fire damage.
  •   Prepares the target for mummification by draining their fluids, inflicting 2266 Nature damage every 2 sec. for 8 sec. If the effect lasts the full duration, it applies DessicationDesiccation to the target.
  •   The Baroness launches a blast of anima at every player, inflicting 16497 Shadow damage. 6599 Shadow damage.
    Each player hit by the blast suffers an additial 61862145 Shadow damage every 1.5 sec for 12 sec. This effect stacks.
    Effect #4 REMOVED Effect #1 School Damage
    Value: 16 Difficulty: Normal
  • REMOVED Effect #1 School Damage
    Value: 16 Difficulty: Heroic
  • REMOVED Effect #1 School Damage
    Value: 40 Difficulty: Mythic
  • REMOVED Effect #1 School Damage
    Value: 16 Difficulty: Looking For Raid

Cast Time changed from 3 sec cast to 3.5 sec cast
  Activates the Mecha Plunderer's drill, sending it underneath the current target's location. When the drill reaches the target location it will burst upwards, inflicting Physical damage to all enmiesenemies within 5 yards.

  Causes the earth within 8 yards of the target location to tremble and break, dealing 100 / 1001 *] Physical damage over 6 sec and sometimes knocking down enemies.

  Echoing shrieks inflict 14435 Sonic damage upon contact, horrifying for 4 sec and descends oncausing a Descent at that location after 6 sec.

  Inflicts 293 Shadow damage to all players every 5 sec.
Name changed from Echos of Carnage to Echoes of Carnage
  Upon reaching 50% health remaining, Mordretha conjures Echoes of Carnage for the remainder of the encounter.
Echoes of Carnage inflicts 5859 Shadow damage to all players instantly and 293 Shadow damage every 2 sec thereafter.
Ghostly Combatants are periodically drawn to the arena while Echoes of Carnage is in effect.
Name changed from Echos of Carnage to Echoes of Carnage
  The power of Sulfuras has been amplified! Melee attacks deal devestatingdevastating damage, inflicting 17036 Fire damage to all enemies.

  Grand Proctor Beryllia unleashes a torrent of anima into Z'rali, causing her to release waves of pain that inflict 586 Holy damage to all players and unleash Anguished Cries every 0.5 sec for 5 sec.

  Grand Proctor Beryllia unleashes a torrent of anima into Z'rali, causing her to release waves of pain that inflict 586 Holy damage to all players and unleash Anguished Cries every 0.5 sec for 5 sec.

  Curses the targets wounds with fel energy, causing all healing recievedreceived to be negated.

  Slivermaws mouth is disease riddled, attacks have a chance of causing Infected Wound.

Infected Wound
Melee Range
InstantA rotting disease infects your wounds, inflicting Nature damage to an enemy every 3 sec. and reducing healing recievedreceived by 25% for 15 sec.

  A fireyfiery blossom deals Fire damage to an area and knocks enemies up a short distance.

  A fireyfiery blossom deals Fire damage to an area and knocks enemies up a short distance.

  Summons a storm of fireyfiery balls, dealing Fire damage at the impact locations.

  Deals 56-2147483648 fire damage for 8 sec to all targets in a cone in front of the engineer using the weapon. That is unless it explodes.....

  Deals 56-2147483648 fire damage for 8 sec to all targets in a cone in front of the engineer using the weapon. That is unless it explodes.....

  Deals 56-2147483648 fire damage for 8 sec to all targets in a cone in front of the engineer using the weapon. That is unless it explodes.....

  Kul'tharok summons spectral hands at several nearby locations. Players within 2 yards of the impact suffer 8788 Shadow damage.
These hands will bind both players and their soulsthe souls of players, immobilizing them for 10 sec.Players immobilized this way take an additional 3222 Shadow damage every 1 sec. for 10 sec.

  Reduces the healing recievedreceived by 25 and deals damage every second for 15 sec.

  Winds up for a visciousvicious ground strike, dealing 113 damage to all enemies within 4 yards of the impact location.

  Channels the force of Icecrown, reducing Fire damage taken by 50%, increases healing recievedreceived by 1000% and deals Frost damage to Ragnaros every 1 sec.

  A rotting disease infects your wounds, inflicting Nature damage to an enemy every 3 sec. and reducing healing recievedreceived by 25% for 15 sec.

  Intimidating Shout reduces the movement speed of affected enemies by 50%, and prevents the next 1356-2147483648 damage they deal after Intimidating Shout ends.

  Create a fireyfiery explosion at the current enemy's location, inflicting 33 Fire damage and knockback.

  Forces the target to remain transformed for 30 sec.until cancelled.
Duration changed from 30 sec to 0 ms
  Serpent Sting damage applies Latent Poison, stacking up to 10 times. Your
Mongoose Bite
Mongoose Bite
Raptor Strike consumes all applications of Latent Poison to deal 84-2147483648 Nature damage per stack.

  Places a fireyfiery bomb on an enemy. After 6 sec., the bomb explodes, inflicting 23 Fire damage to the target and its nearby allies.

  Kryxis the Voracious pulls Living Essence from each player. If Kryxis the Voracious touches the them, he is healed for 12% of his maximum health and gains an application of Essence Surge. If reabsorbed by a player, it inflicts 10 Shadow damage to them.

  Spit a ball of magma that inflicts 189-2147483648 Fire damage.

  Taking damage has a chance to call your Personal Absorb-o-Tron, absorbing 50% of damage taken over 20 sec, up to 2145.-2147483648.
Increases your Kul Tiran or Zandalari Engineering by 30.

  Petrified, absorbing up to 12 of all damage recievedreceived. If petrified breaks, the caster's skin becomes brittle, increasing damage taken by 1%.

  Petrified, absorbing up to 28 of all damage recievedreceived. If petrified breaks, the caster's skin becomes brittle, increasing damage taken by 1%.

  Inflicts PhysicalNature damage every 2 sec. for 10 sec.

  Deal 2147483648 * (1 + Versatility)] Physical damage and apply Razor Coral to your target, giving your damaging abilities against the target a high chance to deal 2147483648 * (1 + Versatility)] Physical damage and add a stack of Razor Coral.
Reactivating this ability will remove Razor Coral from your target, granting you 113 Critical Strike per stack for 20 sec.

  Lord Chamberlain channels a beam of anima towards a Sinstone Statues, affecting playersStatue, affecting a player or the statue, whichever it strikes first.
Upon striking a player, inflicts 2344 Shadow damage every 1 sec.
Upon striking a statue, all players suffer 2344 Shadow damage.

  Increase Leech by 34481.

  At 30% health Stone Legion Goliath transforms info a Soultaint Effigy, afflicting all players with Soultaint, decreasing healing taken by 20% every 1 sec. This effect stacks up to 45 charges.

  Deals 31 damage and increases PhsyicalPhysical damage taken by 5. Stacks up to 100 times. Lasts 10 sec.

  See things nooneno one else can see!

  Stomp the ground, dealing (500% of Spell power + 500% of Attack power) PhsyicalPhysical damage to all enemies within 8 yards.

  A brutal overhead power attack that deals PhsyicalPhysical damage and stuns all enemies in front of the caster.

  Strikes an enemy with the rage of Sul'thraze. Lowers target's strength by 7 and deals 70587741952 and deals -2147483648 Shadow damage with an additional 60-2147483648 damage over 15 sec.

  Lord Chamberlain pulls all nearby Sinstone Statues to him, inflicting 10253 Physical damage and knocking back any player in the statue’s path.

  The Hungering Destroyer chooses up to 23 players and unleashes a line of energy in each of their directions, inflicting 12373 Shadow damage.

  The Hungering Destroyer chooses up to 23 players and unleashes a line of energy in each of their directions, inflicting 12373 Shadow damage.

  Upon reaching 20% health Stone Legion Commandos encase themselves in a stone shell, absorbing 196898 damage, granting immunity to Area of Effect abilities for 4 sec. Stone Shell Detonation is triggered if the shield is not broken before the channel ends.

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