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Shaman Changes in 3.2
17.06.2009 um 20:35
Class mount spells changes...check!
Class changes...class changes...loading...check now!
That's right, Call of the Crusade is getting juicier and juicier! Must be because of the word "crusade" in it...crusade -- paladins -- awesomeness! Hmm...
Anyway, it looks like the Shamans are getting some love now. I myself have a shaman, and one of the most annoying things in the world (you can all confirm that) is dropping totems, pulling them back, dropping again, making sure none of them is dead, and if there is one, drop it again... It's a pain, brothers and sisters! Well, Blizzard has heard our cries of pain, and is about to make our lives a whole lot easier -- the
awaits us in 3.2, along with spells like
Call of Fire
drops all of our totems at once
, Totemic Call being renamed to
Call of Earth
; and two more,
Call of Air
Call of Water
, which work like the Fire one, just using different presets of totems.
For details and healing juiciness -- read on!
There comes a time in all shaman’s lives when they must learn to harness the power of nature and wield powerful totems. As they grow in power, so do the opportunities to use these instruments of healing, protection, and destruction. In the upcoming content patch, Call of the Crusade, the shaman will be able to quickly place totems of each element, aiding them in managing these powerful focuses of nature.
We wanted to provide some insight regarding the upcoming shaman-specific interface addition, the Totem Bar. Shaman will be able to utilize this new bar to manage their fire, earth, water, and air totems in a more accessible and convenient way. This bar will appear on the left-hand side above the standard toolbar, similar to warrior stances or druid forms. The bar contains space for four totems of the player’s choice, one of each element. Clicking the respective button will drop that totem. To the right of the four totems is a button for Totemic Call, which we have renamed Call of Earth. To the left of the four totems is a new ability named Call of Fire which will drop all four totems on the bar at once. The mana cost is the same as if the shaman dropped all four of the totems one at a time. However, it takes but a single global cooldown.
Questing shaman will be able to quickly move their totems of choice forward, while a shaman in an instance, Arena, or Battleground will be able to replace their totems if they have to move or if the totems are destroyed.
Shamans will also be able to customize their bar to set Call of Fire to drop less than four totems if they choose. Access to this functionality is made available at the same level as Call of Earth (currently level 30.) At higher levels, Shaman will gain two additional spells, Call of Air and Call of Water. These function exactly the same as Call of Fire, essentially giving the shaman three different sets of totems that can be placed at once. New key bindings will also be made available for all of these slots.
As with all new content under testing, we want to caution players that, as a new part of the interface, there may be additional changes during the period of the PTR until the release of the Call of the Crusade content patch. We look forward to constructive feedback once it is available for testing.
Totem Bar Source
We have changed Healing Way to work better with HW and we have changed Improved Water Shield to also work with CH. We also dropped the cooldown of NS to 2 min so that you can HW more often. We'll try to make a post of all of the Resto changes soon.
Improved Water Shield procs will not consume Water Shield charges. The tooltip says something like "as if you had consumed an orb.
We have changed these spells for 3.2. And yes, there are some other changes. The main buff to Chain Heal is likely to come in increasing the jump distance to 10 yards and buffing the amount of healing decrease with subsequent targets to 40% down from 50%. CH, HW and LHW should all be doing bigger numbers when you consider all the talent changes.
We'll try to get the full notes out soon, but even then remember that this is a major "new tier" patch and is likely to have more iteration due to PTR feedback than the last few patches.
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