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So funktioniert der Nachtlaurer-Proc in WoW Classic
24.04.2020 um 19:00
Blizzard hat auf Sorgen reagiert, dass der
-Proc in WoW Classic, der einen Debuff verursachen kann, durch den das Ziel 15% mehr Zauberschaden erleidet, nicht wie vorgesehen funktioniert. Der Proc funtioniert wie vorgesehen und die erweiterte Mechanik des Procs wurde genauer dargestellt.
Greetings!We've spent a significant amount of time digging into the claims in this thread and at this time we can conclude that
is in fact behaving as expected.To respond to specific claims or theories in this thread, here's a very quick outline of what we found:
can and does proc from glancing blows.
can and does proc from white hits or yellow hits.
is refreshed if the same player procs it twice within the 5-sec duration, but it is removed & re-applied if it is procced by a second player during the first player's
can be applied from front & behind.
If there are two players with
, it has approximately double the uptime as when only one is present. (A little less than, simply due to it being more frequent for player B to overwrite player A when both are attacking, than player A overwriting themselves when they are attacking alone.)
The Nightfall proc effect is considered physical and cannot be resisted. No resists are even being attempted in the combat rolls.
Over dozens of 5-minute “target dummy” tests against level 63 Boss mobs, we found that the effect had a roughly 8-13% total proc rate, which is well within expectations for a 3.5 speed weapon with a PPM of 2 (~11.6% raw proc-per-hit).
Even in our higher percentage data sets (where we observed proc rates of 13% or more over 5 minutes) we at times went as much as a full minute between procs.
It's important to understand there is no “bad luck protection” or other normalization for procs in Original WoW or WoW Classic. Its quite possible (and common) to go extended periods of time with no procs, or to have multiple back-to-back procs. You are especially susceptible to not seeing consistent procs when bosses die very quickly, or if there is a lot of movement or other mechanics that prevent constant uptime on bosses (The Chromaggus run-in, run-out “dance” is a good example of this).I'm going to go ahead and close this thread now as well, since we've determined that this item is working as expected. We very much appreciate the observations and analysis that everyone has provided for this.Thank you!
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