in Eurem Browser.
Strategist: Onyxia 3.2.2
22.09.2009 um 11:43
Why, hello there! You take your eyes away from the game for a little while and there it is - 5 years pass by. As
would say: "
5 years, you say? Well, you're certainly the bearer of wonderful news, aren't you? Next you're going to tell me that Onyxia is still alive and attacking the city.
" Well, what do you know - old Elling has a big surprise brewing up for him.
is in fact alive (kind of, but we don't mind) and back, ready to wreck raids once more!
And as you very well know, every time a new raid boss pops up, a new Strategist is spawned as well. Buckle up, break the piggy-bank with money for extra repair bills, stock up with flasks, and get ready for even MOAR DOTZ!
Overall the fight is not much different than the original encounter, so if you have experience with it feel free not to take me too seriously. I myself did not get a chance to run Onyxia's Lair properly (as soloing her at level 80 is hardly "properly"...), so it's actually a pretty exciting experience for me.
Phase 1: The Old Stuff
Phase 1 is absolutely identical to the original fight. It lasts from 100% health to 65%, and consists of Onyxia utilizing basic dragon abilities - Flame Breath (heavy hit in frontal cone), Cleave (hitting up to 10 targets), Tail Sweep (with a
knockback), and Wing Buffet (frontal cone knockback). Basic skills will get you through this phase easily - tank Onyxia with your back towards a wall, to avoid knockback from Wing Buffet. DPS and Healers should be position at Onyxia's sides to avoid both Tail Sweep and the frontal baddies. The tank might need some heavy heals, as the spells hit rather hard, and some cannot be resisted/mitigated. Other than that, you should be fine here.
Phase 2: The New Stuff
This is probably the hardest part of the fight. There are two (categories of) things to watch out for - adds and Onyxia's new spells. Note to melee DPS - you can
attack Onyxia while she is airborne.
There are two kinds of adds spawning during this phase - Onyxian Whelps and Onyxian Lair Guards. The whelps will spawn in packs of 40 (20 on each side ). The first pack will spawn seconds after Onyxia lifts off in the air, and a pack will hatch every ~90 seconds after that while in this phase. While it is good to have a tank on them, try to AoE them down as soon as possible, as you want to mitigate overall damage and keep your mobility - you'll need both. The Lair Guards are new NPCs added in the 3.2.2 version of Onyxia - they resemble the old
, but are significantly more dangerous. The guards will spawn more frequently than the whelps (approximately every 30 seconds), and will spawn in pairs - a Guard on each side. They don't have too much health, but have really high melee damage output through abilities like Cleave, Blast Nova, and Ignite Weapon (17.5k/25k extra fire damage to targets in melee range). Tank them and have melee DPS kill them. Melee should be positioned behind the Guards, to avoid the damage from Cleave and Ignite Weapon (you can disarm the adds, which removes the Ignite Weapon component). Everybody - preferably the tank as well - should be running out (~10 yards) when the Guards start a Blast Nova cast. Ranged DPS should stay on the boss when they are not helping with the Whelps.
The other thing to watch out for are Onyxia's spells. Her Fireballs are something you should just heal through - although it is advised that you spread out, as the missiles do damage in a 10 yards wide area.
on DBM is your friend again. And, of course, there is the Deep Breath...
Deep Breath is now on 100% random cast intervals - which means that DBM, or BigWigs, or whatever boss mods addon you use won't be able to warn you in advance. You will however see a raid warning/emote "
Onyxia takes a deep breath
". As soon as you see that, you need to forget about anything else you are doing, locate Onyxia, figure out which way she is facing, and
get to her sides
. Deep Breath is very unforgiving.
Phase 3: No need to STOP DOTZ
Phase 3 starts when Onyxia's health reaches 40%. At this point she will land permanently and cast a raid-wide fear, accompanied by lava eruptions. Raid wide damage, with extras for the tank - nothing you
haven't seen before
. Unlike the original version of the fight, Onyxia will no longer wipe aggro between phases, which means that your tank from Phase 1 should be the first person she goes to in Phase 3.
Throughout this phase Onyxia will continue to use all of her abilities from phase 1 (Flame Breath, Cleave, Tail Sweep, Wing Buffet), alongside with Bellowing Roar (3-second fear) and Eruption (AoE during the fear). Whelps will continue to spawn if you get feared/swept into the caves, but they won't be nearly as many as in Phase 2, so a few of your ranged DPS should be able to handle them quickly.
Note: If a player gets close to the eggs,
at any point of the fight
, the nearest whelps will hatch
. This is why it's very important to move carefully and not get knocked back during any of the phases.
Viele Welpen! Kümmert euch drum! (10 Spieler)
- This achievement requires you to cause 50
to hatch within 10 seconds after she takes off for phase 2, and then manage to kill the boss! This will probably be messy in terms of timing and execution, think of it as a significantly tougher version of
- good luck!
Mehr Dots! (10 Spieler)
- This achievement is essentially an Onyxia speed kill, requiring you to defeat the boss in a mere 5 minutes! You heard the guy, more DoTs!
Onyxias Hort (10 Spieler)
- This achievement is awarded for simply defeating Onyxia in either 10 or 25-player difficulty.
Das macht sie seit dem letzten Patch öfter (10 Spieler)
- This achievement is another tribute to old school Onyxia's Lair and the mysticism surrounding her Deep Breath ability. What exactly causes it?! Will we ever know? Defeat her without anyone in your raid managing to get hit by this Deep Breath and you will be rewarded with this achievement. Keep track of which way she's facing!
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