Tips and Tricks for Bolstering, Explosive, Tyrannical Mythic+ Weeks
11.12.2021 um 23:04
Welcome to this week's dungeons.
are this week's affixes!
This week is another challenging and annoying week, making for back to back difficult weeks. While this dungeon is not as difficult as last week, it is still challenging.
is the biggest offender of difficulty here where pulls require absolute precision to execute perfectly to not have mobs that have many bolstering stacks. In addition to this,
makes many traditional pulls range in difficulty from very difficult to not doable.
is typically pretty easy to deal with, with a few notable exceptions which will be discussed on a per dungeon basis. If you can keep your mobs grouped up, you normally will have an easy time with
is Tyrannical, so take that as you will.
Signet des Anstachelns
is also incredibly powerful on this week's affix set due to
. Whenever you kill an explosive you gain a stack of the
Signet des Anstachelns
which will have significantly higher uptime and yield more damage than potentially other options on this row.
The affixes this week of
kind of stunt innovative pulling as
really limits a lot of the pulls in the first area and stunts the potential to merge packs together throughout the dungeon. There are normally a lot of pulls that utilize
in which you pull a massive amount of trash that is also mismatched HP. This is not normally advised during
as Bolstering can cause problems on many different types of mobs. The timer should be lenient enough to where Necrotic Wake is still doable at a fairly high level, but the bosses will be very difficult and the innovative trash pulls you can do will be lacking.
Tips for Necrotic Wake this week
The general week to week the pain points of Necrotic Wake seem to be the bosses and even more so on
. Make sure you have armaments of some kind for
Nalthor der Eisbinder
just having the native Kyrian
ability should do wonders on this boss. You can also pull this boss with
and cleave them down easily with the Anima Exhaust and offensive cooldowns. The Blight Bags do not bolster, BUT THE SOLDIERS DO BOLSTER.
as well if you CC the adds during the
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
on every set to avoid having to kill the adds, and you can see that discussed in this
tip of the week
. This does require coordination though.
is very common practice and using the Javelin on the first add + boss to make sure you do not have multiple adds and have potential to 1 phase the boss. If you miss the javelin on the first
then you may potentially have to focus the stitchwork or use hammers on the boss.
Nalthor der Eisbinder
it is really typical to have
and to not use it on Stitchflesh. You also want to
shields in which you have multiple DPS downstairs from
. This will cut down on the amount of group damage your party is taking.
Aside from all of these, there are a few pulls that are substantially more difficult this week due to
. Pulls with
have a high chance to just give the remainder of the pack a stack of bolstering due to their shield mechanic. Additionally, merging packs of trash after the first boss is typically not advisable on
due to the health mismatches that frequent that area. Lastly, make sure you take the Necropolis VERY slow and focus the
. For a bonus tip, you can use the
's Throw Cleaver to hit and deal damage to
this week. This can save you a decent amount of time.
Really watch out for those mobs and use a standard weapon route and you can be okay.
Necrotic Wake Guide
limits this key pretty substantially as the bosses in this instance are very challenging to execute properly. With that being said, if you have a strong level of coordination and strong DPS then this key is largely free. Mob density is pretty low in this key as a whole, so
is normally not too bad.
is really easy to deal with in this dungeon and even grants you stacks of
Gabe von Sündensturz
, so it can even be seen as a positive.
Tips for Sanguine Depths this week
A massive tip involves the
Gabe von Sündensturz
lanterns and how to extend stacks
! For the low low cost of 1
, or a
you too can gain another stack of the
Gabe von Sündensturz
buff. With it also being
there is no reason that you should not be able to get a 10 stack of the buff off of every lantern. Explosive does give you stacks :).
Additionally, making sure you have
for most of the bosses will yield the best results. In Sanguine Depths you are probably afforded a full wipe to trash in bonus time that you have. You are not afforded the same luxury to wiping to bosses though. Making sure you have solid strategies for all 4 bosses in Sanguine Depths is the most important thing.
Kryxis der Gefräßige
- Just making sure you drop the
orbs in a solid spot and soak the
and you will be fine.
- Make sure you have all offensive cooldowns and focus down adds quickly. Having the
Gabe von Sündensturz
lantern buff is also very strong.
- Try to soak 3 - 4 stacks every time of the orbs and use strong personals. If you are doing a high enough key rotating immunities and allowing other players to soak 4 stacks of the orbs is a common strategy.
Sanguine Depths Guide
Spires of Ascension
Dealing with a few painful mobs and having an adequate amount of damage are the most important points of Spires of Ascension. Just generally the bosses +
time sink are the only things that are uber problematic. This is due to the fact that Spires bosses are stupid long and you lose a decent bit of time to
Tips for Spires of Ascension this week
Some of the most problematic mobs and how to deal with them:
Goliath der Verschmähten
- This mob should be focused in almost every pack he is in. This is due to the massive shield he has relative to the other HP mobs around him have. Watch out for the
Prätor der Dunkelkyrianer
- Have a displacement as they can and will dash in ways that you were not expecting. By leaping out of the pack these mobs have a high chance of getting bolstered.
Schwadronsführer der Verschmähten
- Avoid as many of these as possible and whenever you are pulling them make sure you get them 30 yards away.
Beyond this, the biggest tip is to just make sure you bring a lot of boss damage. Spires bosses can eat away at the timer, so just be careful and bring high single target DPS specs.
Spires of Ascension Guide
Halls of Atonement
Halls of Atonement can be difficult if in a not coordinated group, and on top of it the timer is particularly difficult this week.
slows down this key tremendously.
is the big offender here in this dungeon though as it limits the style of pulls you can do heavily.
is normally not too bad, but can be moderately difficult in some spots.
Tips for Halls of Atonement this week
The general issues in this dungeon this week are having an enough damage to effectively combat the timer and minimize mistakes incurred by
. There are many mobs in dungeons that are stationary casters such as
that can cause packs to get spread easily. Whenever packs get spread this makes bolster killing packs a lot more difficult and costly in the time department. For general advice as to how to deal with this, just make sure that you pull
Splitter von Halkias
, avoid pulling
with other trash, and try to bolster kill as often as possible.
The biggest thing is just pull slow, make sure you are even killing mobs, and focus down
Splitter von Halkias
is annoying in the
The dungeon is still absolutely doable in a less aggressive, hold W manner. At the same time, the timer becomes very tight to a point where you need to make very limited amounts of errors. Omitting pulling
and instead playing his aura with the final boss is really easy and a good way to save a minute or two on your timer. In addition to this, you can also save a lot of time by pulling 2 or even 3
which owns him.
Halls of Atonement Guide
Mists of Tirna Scithe
is an absolutely brutal affix in this dungeon because of
and just the relative impact on the timer in this dungeon. It makes the timer relevant with any real mistakes that occur in this key. The threshold for mistakes is relatively low due to the other affixes, but any mistake can make the timer a real issue. A lot of the time saved lately in Mists has been in the maze, but with it being
the ability to merge additional packs in the maze is a lot lower this week.
Tips for Mists of Tirna Scithe this week
The maze and the bosses are the most difficult parts of Mists of Tirna Scithe this week.
both are brutal on
, balancing cooldowns, saving
, and having massive contributions from your tank and healer is very very important to saving yourself a substantial amount of time on this boss. Almost all adds spawned from bosses this expansion do not scale with
, but on Ingra
does scale with tyrannical which is another reason this boss is very difficult.
does a boat load of damage on tyrannical, and can cause you wipes if you do not have ample healing.
also is very difficult as whenever the Guessing Game goes out you have to have a ranged assigned to kill the explosives.
For the Maze, be cautious of
. A lot of typical routes will have you pulling multiple maze packs together and pulling additional packs through the walls. This is a lot more challenging on
and should be used sparingly.
Mists of Tirna Scithe Guide
Plaguefall still has a really lenient timer if you assume that the dungeon is being played clean.
is rough in this dungeon. Many of the bosses with extended phases do additional mechanics / additional sets of mechanics which either require more coordination, more healing, or can even wipe you if dealt with incorrectly.
can be brutal in some parts of the dungeon and force you to break up pulls that are normally done in 1 pull.
can also be a bit annoying on a few pulls in particular, but normally is not too bad.
Tips for Plaguefall this week
The bosses are the most difficult part of the dungeon. Having cooldowns available for
are all super important bosses in their own right.
For Globgrog, you can drag a
into the Globgrog room and use this to help burn the boss prior to his second summoning of adds. You should be ccing or killing the small adds while using permanent CC on the
make sure you have cooldowns for every phase in some variable fashion.
will probably cast 2 times per active phase on Margrave which is one of the scariest abilities in the game. Make sure you layer defensives / externals / dispels properly for this Disease rain. You can do the
tech into the first phase of Margrave Stradama as well if your healer is an elite gamer.
For the trash in the dungeon, the only pulls that are rough are the
in the Globgrog room & the
in the Margrave room. Both of these mob types should be broken up into a few pulls as opposed to doing it in 1 like normal. This is largely due to
since if these mobs do not die at the same time there can be major time penalties or deaths that occur.
Theater of Pain
Theater of Pain is not overly difficult on this week's affixes relative to other dungeons. This is due to the low mob density and low impact that
both will have on the dungeon.
is always not great in Theater of Pain, but overall this is not that bad of a dungeon.
Tips for Theater of Pain this week
The biggest pain points in Theater this week are dealing with the bosses in a manageable way and having decent execution on
. As stated above, the dungeon is fairly simple, but with the dungeon being so simple any mistakes are amplified since the timer is tight. Since the mob density is low, there should not be too many issues, but there are a couple of pulls you will need to execute differently than normal.
For example you need to make sure that you bolster kill
and potentially re-route your normal
is one of the biggest re-routes or careful considerations that you need to take account for.
If you over-gear Theater of Pain you should be in for an easy time, but the key still is not free on
. Make sure you have good strategies for dealing with the bosses.
Theater of Pain Guide
De Other Side
De Other Side is closed.
Tips for De Other Side this week
This week is one of the worst weeks on the calendar. With the affixes being
you just have a few affixes together that slow down De Other Side so heavily that it is a dungeon that should be heavily avoided this week. A lot of this comes down to the Ardenweald wing. If you enter this dungeon you need to make sure that you are VERY diligent and focused on dealing with the trash mobs, bolster kill the packs, and focus on killing explosives.
Aside from this, make sure the Hakaar wing is dealt with appropriately as well and take the packs slow. Just be super mindful of
and kill everything evenly
De Other Side Guide
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