Tips and Tricks for Mythic+ Dungeons on Sanguine, Storming, Tyrannical Weeks
30.10.2021 um 15:28
Welcome to this weeks dungeons.
are this week's affixes! This week is a fairly relaxed Tyrannical week. Sanguine can be moderately difficult in some situations, but a lot of the meta specs have displacements of some kind that can assist in sanguine management. Additionally, using taunts at some points can assist in sanguine management too.
Healers, Tanks, and Melee DPS can soak
early in order to mitigate the amount of knock-ups that are present at one given moment. While soaking the tornadoes can sometimes be at your detriment, proactively soaking them can give you a lot of room for movement especially on large pulls.
Check out our weekly Mythic+ Tip of the Week article which involved...
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Necrotic Wake's timer is one of the most forgiving out of all the dungeons you can select from. This means that as long as you play a safer strategy and can kill the bosses then you should be good to go. For general advice, using many
's on bosses is your best bet. The bosses are above and beyond the most difficult part of this dungeon, so using the Javelins on bosses is preferred.
are both really powerful AOE effects in these dungeons and should be used to blow up trash packs in between times that you have cooldowns.
Tips for Necrotic Wake this week
ake sure you have armaments of some kind for
Nalthor der Eisbinder
. With the affix set being
the bosses in Necrotic Wake can be tough.
just having the native Kyrian
ability should do wonders on this boss. A lot of people will also elect to use a
on Blightbone + a surrounding trash pack or a
mob in order to execute them.
as well if you CC the adds during the
that are still up then the adds do not get consumed and wipe you. You will see top groups CC the mages with
on every set to avoid having to kill the adds, and you can see that discussed in this
tip of the week
. This does require coordination though.
is typically used on Amarth in conjunction with a
mob. You can see this performed below.
is very common practice and using the Javelin on the first add + boss to make sure you do not have multiple adds and have potential to 1 phase the boss. If you miss the javelin on the first
then you may potentially have to focus the Stitchwerk or use hammers on the boss. The boss also notably does
NOT CAST HIS ESCAPE SUB 5% HP
. Alternatively, you can use very powerful CDs such as
, but it ultimately depends on the group and the key level. If you leave this boss alive too long and have multiple adds up you can wipe.
Nalthor der Eisbinder
it is really typical to have
and to not use it on Stitchflesh. You also want to
shields in which you have multiple DPS downstairs from
. Here is also a nice point to use Battle Rezzes and sacrifice people to the Dark Exile. This can save you time on the boss as a whole.
Necrotic Wake Guide
Sanguine Depths on this week's affixes can be really tough. This is due to how
Gabe von Sündensturz
buff and gaining stacks during the key. You will have to play the dungeon a bit less aggressive meaning that a lot of the advantages in the time department that are allotted in this key are not present on this week.
is also very frustrating in tight corridors.
Tips for Sanguine Depths this week
A massive tip involves the
Gabe von Sündensturz
lanterns and how to extend stacks
! For the low low cost of 1
you too can gain another stack of the
Gabe von Sündensturz
buff. This is super useful since getting refreshes via trash is substantially hampered from
The biggest pain points in Sanguine Depths are the bosses. Making sure you have
for most of the bosses will yield the best results. In Sanguine Depths you are probably afforded a full wipe to trash in bonus time that you have. You are not afforded the same luxury to wiping to bosses though. Making sure you have solid strategies for all 4 bosses in Sanguine Depths is the most important thing.
Kryxis der Gefräßige
- Just making sure you drop the
orbs in a solid spot and soak the
and you will be fine.
- Make sure you have all offensive cooldowns and focus down adds quickly. Having the
Gabe von Sündensturz
lantern buff is also very strong.
- Try to soak 3 - 4 stacks every time of the orbs and use strong personals. If you are doing a high enough key rotating immunities and allowing other players to soak 4 stacks of the orbs is a common strategy.
- most of the mobs in the gauntlet do not drop
, so you should be fairly solid to play trash with the boss. There is not a lot of added difficulty on this week's affixes outside of just base difficulty.
Sanguine Depths Guide
Spires of Ascension
Spires of Ascension's timer is incredibly forgiving most weeks if you take the dungeon pretty slow as the timer is fairly lenient.
can be pretty tough in this dungeon as there are mobs that stop and can cast inside of sanguine making front to back killing very important. The timer is still incredibly lenient even with moderate amounts of sanguine healing if played well.
Tips for Spires of Ascension this week
Goliath der Verschmähten
Schwadronsführer der Verschmähten
can be very dangerous. Make sure that all of the mobs are not underneath the goliath whenever they go into their
phase. Aside from that any displacement will do and will help you manage the sanguine healing really well. The bosses, especially
this season compared to last, are not that bad in this dungeon, but at the same time they can cause issues on
. Making sure you have ample cooldowns and potentially
for them will do wonders. One thing to note about
and the angel mini bosses. Storming can be incredibly annoying on these mobs as there are missiles and "safe spots" that you have to remain in. Be cautious and aware of this and you should be fine.
Just go slow, make sure you have good cooldowns for the bosses, and play solid. If you are able to do all of these things then you should be good to go.
Spires of Ascension Guide
Halls of Atonement
Halls of Atonement is a dungeon that is deceptively difficult on this week's affixes.
can always be an affix that slows you down in Halls substantially due to the amount of mobs that are challenging to move. Additionally,
is really frustrating for melee in this key as there are a decent amount of frontals and other abilities that have to be avoided while also not getting sent into a washing machine of tornadoes.
Tips for Halls of Atonement this week
The biggest issues on Halls of Atonement you will face will typically be execution versus the timer as a whole. There are a lot of invisible time losses that can be incurred via
and when combined with
your timer can be kinda tough. The biggest things that you can do to be successful on this key is to run a lot of displacement abilities if possible. This will allow you to easily move mobs such as
, and mobs away from
Splitter von Halkias
. Also whenever the mobs surrounding the
Splitter von Halkias
start to get low really make sure that the shard is not about to start casting his thrash.
A helpful tip for
is that you can play 3 of the
with him fairly easily. This will make the boss die very quickly. This is performed with either x2 Venthyr players mashing their control at the same time or 1 player that has either
Seele der Macht
. No matter the case, having 3 Stoneborns for this boss is very nice. If you cannot grab all 3 at once, just grabbing 2 and then 1 is something that is also totally viable. This is great on
weeks where the bosses take a significant amount of time.
Halls of Atonement Guide
Mists of Tirna Scithe
Mists of Tirna Scithe is substantially easier this week than last week due to the ease at which you are able to merge maze packs together. A lot of the leniency of the Mists timer revolves around the ability to combine these maze packs. With it being
you realistically should have no problem being able to merge the trash packs outside of generic trash difficulties.
Tips for Mists of Tirna Scithe this week
The biggest tips for Mists this week involve just being able to field enough damage for bosses while maintaining the ability to navigate the maze in a solid way. Making sure that you save
, offensive cooldowns, and whatever else you can for the
boss burn is massive. Saving phases on Ingra can save you minutes of time on this tight timer. Additionally, since it is
you can have some incredibly long boss encounters. There is also a way to reliably skip
. It involves pushing the boss starting 2% above the breakpoint and pushing the boss 2% past the 70 / 40 / 10 breakpoints while the
is being cast. You have to push the boss a large amount of HP during the Dodge Ball, so be aware of that, but it can save you a lot of time if executed well.
A massive thing you can do that can help you with
is using a pet to pull the 3rd
mob through the wall prior to engaging the boss. You just use a
on the tormented mob through the wall, pull the pet back and this will happen. You can read about strategies involving pulling trash through the wall
! Also, there are ways to pull mobs through the walls of the maze using a Dwarf (or cat form druid) model as they are smaller. Many if not most of the walls have spots like this, and it just takes time to figure out where these spots are. Here is an example of this:
Mists of Tirna Scithe Guide
Plaguefall still has a lenient timer this season regardless of what affixes face you.
is rough in this dungeon though. There are a lot of positions where you can easily get mob healing that is unwarranted making your pulls take exponentially longer than they realistically should.
is also fairly frustrating in some situations if you get knocked up at the wrong time.
also can make the bosses deal significantly more damage as you get bonus casts, phases, and adds potentially on some bosses.
Tips for Plaguefall this week
Pain points in Plaguefall are all execution related. Plaguefall is really easy on the timer, but the precision that is required in Plaguefall can be tedious if you are not coordinated. There is pretty general advice such as be cautious about
, but some points to be specifically wary of are in the mobs inside of the
room. There are a lot of mobs that are difficult to move if you are not running a lot of displacements. On top of this,
coordination can save or cost you multiple minutes. Breaking up these pulls into 3+ pull can be preferred if you are not coordinated.
The miniboss in the final boss room jumps to nearby devouted adds on 66% and 33% intervals, this is crucial knowledge for not
healing that mob.
Another pull to be wary of is the island with the
. This island pull can be very scary on
. There is a massive health disparity across this whole island, so be warned.
Theater of Pain
Theater of Pain is definitely one of the more difficult dungeons to deal as a whole especially on
is not a major issue, but if it begins to cause problems it can become catastrophic in a hurry. There are a lot of low density, high HP mobs in Theater of Pain and healing them up would be awful. However, this is not a terrible week for TOP if you can look past
Tips for Theater of Pain this week
should be skipped 100% of the time if you reasonably can. This will allow you to save a significant amount of time over the alternative of playing the incredibly slow Oros (see what I did there).
The other massive tip for this dungeon is making sure you line of sight the
patrol pack in the Xav wing to get the trash grouped up with the commander CCed. From this point you focus down the
, then break the CC on the commander, and deal with the pack. This will reduce group damage and lower the chance of
healing by a lot.
Theater of Pain Guide
De Other Side
De Other Side is a dungeon that is not great but not awful this week.
is a lot of invisible time losses in here especially in the Ardenweald wing. This is to the point where you can also make major errors with the Urn stun healing up mobs that you would otherwise not want to.
is also brutal in this dungeon due to the high amounts of mobs for some of the pulls and how difficult it can be for melee dps.
Tips for De Other Side this week
Overall you should be able to complete DOS if you have high amounts of boss DPS. Late cooldowning / late
Hakkar der Seelenschinder
can be super useful if you are doing a Hakaar where your boss damage is sketchy and the boss can last a long time.
The other big thing in this dungeon is be really mindful of healing the
as he is really easy to heal in the Mechagon wing. Make sure to move him right as the spinners are dying
The last thing is there is some cool tech on
if you are feeling ambitious enough :).
De Other Side Guide
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