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Todesritter, Druide, Priester, Krieger: Klassen- und Zauberänderungen - Dragonflight Alpha-Build 44795
Dragonflight
Geposted
26.07.2022 um 18:28
von
Squishei
Hier sind die übrigens Klassenanpassungen in diesem Dragonflight Alpha-Build, zu denen Klassen- und Zauberänderungen für Todesritter, Druiden, Priester und Krieger gehören. Sorry Hexenmeister und Dämonenjäger, derzeit gibt es für keine Klassenänderungen.
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Heart Strike generates 1 additional Runic Power per target hit.
Talents (2)
When Crimson Scourge is consumed, you gain 2% Haste for 6 sec.
Blood:
Death Strike's cost is reduced by 5 and its healing is increased by 3%20%
Effect #1 Effect #4 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 320
Class Tools
Balance
Talents
Feral
Talents
Guardian
Talents
Restoration
Talents
Talents (1)
Moonfire is usable in Cat Form, costs 30 energy, and generates 1 combo points.
Talents (7)
Go Berserk for 20 sec, causing your combo point-generating abilities to bleed the target for an additonal 150% of their damage over 8 sec.
Combines with other Berserk abilities.granting all known Berserk effects while active.
Passive: Combo-point generating abilities reduce the cooldown of Berserk by 0.3 sec.
Passive: Combo-point generating abilities reduce the cooldown of Berserk by 0.3 sec.
Go Berserk for 20 sec, causing Rake and Shred to deal damage as though you were stealthed, and allowing the use of Prowl once while in combat.
Combines with other Berserk abilities.granting all known Berserk effects while active.
Go berserk for 15 sec, reducing the cooldown of Frenzied Regeneration by 100% and cost of Ironfur by 50%.
Combines with other Berserk abilities.granting all known Berserk effects while active.
Go berserk for 15 sec, reducing the cooldowns of Mangle, Thrash, and Growl by 100%.
Combines with other Berserk abilities.granting all known Berserk effects while active.
Go berserk for 20 sec, giving finishing moves a 20% chance per combo point spent to refund 2 combo point.
Combines with other Berserk abilities.granting all known Berserk effects while active.
Go berserk for 15 sec, increasing haste by 15%, and reducing the rage cost of Maul by 50%.
Combines with other Berserk abilities.granting all known Berserk effects while active.
Adaptive Swarm has a 60% chance to split into two Swarms each time it jumps.
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Talents (1)
Places a ward on an ally that heals them for (61% of Spell power) the next time they take damage, and then jumps to another ally within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump.
Cast Time changed from 1.5 sec cast to Instant
Class Tools
Arms
Talents
Fury
Talents
Protection
Talents
Specialization (2)
Execute no longer has a cooldown and if your foe survives, 20% of the Rage spent is refunded.
Effect #1 NEW Effect #2 Apply Aura: Dummy Modifies Damage/Healing Done
Value: 0
Overpower increases damage of your next Mortal Strike or Cleave by 20%. Stacking up to 2 times.
Name changed from Overpower to Martial Prowess
Specialization (7)
Assault the target in a bloodthirsty craze, dealing (65% of Attack power) Physical damage and restoring 3% of your health.
Generates 8 Rage.health.?s385735
Effect #1 NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Critical Strike Chance
Value: 10
Affected Spells:
Duration changed from 0 ms to 15 sec
Attempt to finish off a wounded foe, causing Physical damage. Only usable on enemies that have less than 20% health.
Fury (Level 18)
Generates 0 Rage.
Generates 0 Rage.
Execute no longer costs Rage and now generates 20 Rage.
NEW Effect #3 Apply Aura: Add Modifier - Flat Modifies Effect #3's Value
Value: 200
Affected Spells:
Name changed from Execute to Improved Execute
Execute generates 20 Rage.
Now available to all specs
Whirlwind causes your next 2 single-target attacks to strike up to 4 additional targets for 45% damage.
Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum Rage.
NEW Effect #2 Apply Aura: Add Modifier - % Modifies Power Cost
Value: -100%
Affected Spells:
Name changed from Whirlwind to Improved Whirlwind
Unleashes a whirlwind of steel, striking all nearby enemies for Physical damage. Deals reduced damage beyond 5 targets.
Fury (Level 37)
Causes your next 2 single-target melee attacks to strike up to 4 additional targets for 45% damage
Fury (Level 22)
Generates 3 Rage, plus an additional 1 per target hit.
Causes your next 2 single-target melee attacks to strike up to 4 additional targets for 45% damage
Generates 3 Rage, plus an additional 1 per target hit.
Whirlwind no longer costs Rage. Instead it generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage.
Category changed from Specialization to Uncategorized
Spells (2)
Attempts to finish off a foe, causing up to Physical damage based on Rage spent. Only usable on enemies that have less than 20% health.
Arms, Protection (Level 18)
If your foe survives, 20% of the Rage spent is refunded
If your foe survives, 20% of the Rage spent is refunded
Protection:
Raise your shield reflecting spells cast on you and reducingReduce magical damage you take by 20% Lasts 5 sec or until a spell is reflected.
Arms, Fury, Initial:
Raise your weapon reflecting spells cast on you and reducingfor 5 sec.
Also raise your shield reflecting the first spell cast on you.
Arms, Fury, Initial:
Reduce magical damage you take by 20% Lasts 5 sec or until a spell is reflected.for 5 sec.
Also raise your weapon reflecting the first spell cast on you.
Effect #1 REMOVED Effect #2 Apply Aura: Mod % Damage Taken
Value: -20
Covenant Abilities (4)
Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
FuryExecute
Generates 0 Rage.
Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
FuryExecute
Generates 0 Rage.
Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 35% health.
The primary target is weakened, preventing damage they would deal to you.
FuryExecute
Generates 0 Rage.
Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
The primary target is weakened, preventing damage they would deal to you.
FuryExecute
Generates 0 Rage.
Dragonflight Alpha
Priester-Bluepost
Schutzpaladin-Bluepost
Entwickler-Patchnotes
Magier-Talentrechner
Paladin-Talentrechner
Funktionen & Updates
Dungeon: Rubinlebensbecken
Ladebildschirm mit Aspekten
Modelle & Anpassungen
Archäologie-Transmog
Dragonflight-Wappenröcke
Anpassungen fürs Drachenreiten
Adlerreittiere
Klassenänderungen
Vorschau auf gedataminte Magier-Talente
Vorschau auf gedataminte Paladin-Talente
Vorschau auf gedataminte Krieger-Talente
Rufer: Klassen- & Zauberänderungen
Jäger: Klassen- & Zauberänderungen
Magier: Klassen- & Zauberänderungen
Schurke: Klassen- & Zauberänderungen
Schamane: Klassen- & Zauberänderungen
Weitere Klassen- & Zauberänderungen
UNHIDE AS NECESSARY
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