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WoW Economy Weekly Wrap-Up: Bot Shutdown, Farming Classes, Scaling, TradeSkillMaster 4
18.11.2017 um 10:04
WoW Economy Weekly Wrap-Up
Welcome to the fifteenth edition of the WoW Economy Weekly Wrap-up!
If you're new to this series or want to re-visit past posts, you can
check out the previous articles right here on wowhead.com
My name is
and I’m the lead moderator for the
and the accompanying
. I am also the Support Manager & User Evangelist for
, the Auction House addon suite for World of Warcraft. I hope to cover and showcase some of the interesting topics, discussions, content and guides that have been going on over the last week in the gold making community. Some that you might have missed as a veteran gold maker, or you might be interested in checking out for the first time as a new or aspiring ‘goblin’.
The format will not be that of a traditional guide, but links to further reading with commentary and opinions of my own. I will be looking at the bigger picture, the decision making and thought processes in being a gold maker – rather than a step by step instructional list. As the saying goes, “give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime”.
Last week a well-known cheat developer announced they were discontinuing their service and shutting down.
Wowhead covered the quote
but I'll share portions of it here too:
The following will be sad news, but this is the result of a six years long legal dispute that recently turned into a battlefield for hackers on Blizzard's side.
With that said, our only possible course of action is to discontinue
The aforementioned services will however remain intact until 31th December 2017 for those that already own a license.
This is an amazing victory for Blizzard and the WoW community, however it's certainly not the end of the road. Despite this particular tool being one of the more well-known
Terms of Service
breaking software, there are other infringing options that are still likely in use. You can help report these cheaters by sending an email with a detailed report to
use this form
In terms of the economic impact of this announcement, since there was quite a
large and wide spread ban wave recently
and the fact that service will be provided through to the end of 2017, it's not likely there will be any major shifts in prices for items usually collected by these accounts. Looking more long term, previous expansion materials could definitely become a bit more scarce without these accounts active but that may be somewhat balanced out by the
new level-scaling systems being implemented in patch 7.3.5.
Looking at one particular material
, availability of this is trending down slightly after the October account actions and I would expect other :
Image provided by
The Undermine Journal
This week a great discussion on the best farming classes took place on the
/u/Praetorox sought suggestions for some specific categories
I’d love everyone’s opinions on the best overall class for farming in this game!
Best old school dungeon farmer
Most utility farmer
Any input for any type of farming is appreciated! Thanks guys!
/u/Ajhahn swears by Brewmaster Monks
As someone who has regularly enjoyed previous content dungeon farming since BC, I can't use anything else but a Brewmaster.
Rolling through the dungeon dropping off
Statue des Schwarzen Ochsen beschwören
every time it's off cool down is way better than having to proxy pull. My feral Druid doesn't have
anymore so I have to run through everything or use
in bearform on cool down.
My monk drops the statue and everything in the vicinity gets taunted to it and then they will stay there until I drop the next statue so I don't have mobs beat me in the back.
The reason to use a spell like
is that it picks up aggro from an enemy without damaging it, allowing you to kite them in to a group and kill them in a controlled manner with much quicker loot times. Other examples of this are
from a Mage or
from a Shaman. The Druid ability Soothe is making a come-back in Battle for Azeroth too.
Speaking of Druid,
/u/ponweiponfarr enjoys his to farm materials with
out of all my classes my Druid is OP AF. Especially for mat farming because the damage is great and it's easy to farm herbs because you don't have to dismount while in
or risk getting stunned out of your
. Also definitely use
Handschuhe - Kräuterkunde der Verheerten Inseln
Handschuhe - Bergbau der Verheerten Inseln
as it greatly reduces the time spent collecting.
Another option is a Havoc Demon Hunter geared with lots of Mastery and items with Speed tertiary stat,
as explained by /u/kfir124
The trick here is that Havoc gets +% movement speed for his mastery stat:
Meisterschaft: Dämonische Präsenz
If you stack it enough you can reach around 100% extra speed (not sure about the exact numbers).
You will be faster than any other class in game, no way around it.
Also Havoc has 2 dashes (
) + the
jump (long cd)
So while some classes do excel at specific tasks, I do think most classes can be competitive in farming in WoW with a
, a pair of
Ewiges Refugium der Schildwache
to cover the basics of movement while farming. Combining these with the classes mentioned above will give you the best of the best.
Which class do you enjoy farming with? What do you farm with your class? Do you have a favourite farm?
A very interesting and somewhat controversial upload was shared on
BregVids' YouTube channel
this past week, it took the form of a video essay that discusses the 'Human Geography of Warcraft Labour'. In this video Breg compares the real world economies with the economies on a Warcraft realm, drawing similarities between 'minimum wage' workers i.e single character farmers and huge companies like Amazon i.e multi-boxers, or goblins in every possible market. Here's the video embed and I'll share my own thoughts about it below:
Breg's main premise here is that it's always going to be worth more gold 'per hour' to do more than just farming, especially as an individual character in the game. Or put another way, time invested in farming for most people can be less profitable than others who invest time in crafting or flipping. While this is generally true, and is demonstrable in-game and in the real world, I disagree that it means everyone should look to be the big 'Amazon'-style business operation in WoW. I think a lot of people simply aren't interested in doing more than collecting some materials and getting some gold for them from Trade chat or from the AH, if they're even interested in trying to understand the Auction House. Both the UI and economic aspects of the Auction House put a lot of people off and simply want to spend an hour chilling out in the evening and getting a sum of gold for their efforts.
Maybe this sounds inefficient to you, as a gold-maker you are generally interested in maximizing our profits per time invested, and Breg describes correctly that it's possible for anyone to do that in World of Warcraft but that doesn't mean it's possible for
one that wants to make gold to do that. People will have different objectives, different amount of time to invest, different knowledge levels etc. The mindset of a goblin is often more long term than people are comfortable dealing with. In addition, if everyone stopped farming there'd be no materials for the 'Amazon' goblins to utilize in their shuffles and crafting.
comments on his video:
Sounds good, doesn't work. There are plenty of Whales such as yourself already on every profession and on every server that are already controlling the markets. Starting up, trying to compete with those guys will make you lose gold overall. Sure, you might be lucky and find a market that's untapped on your server, and that's fine, go and grab it, but most, if not almost all, decent servers have their markets controlled. The thing with farming is that you might sometimes be at the right time on the right spot, where some mats are in short supply/high demand and you could get a quick buck. Don't get me wrong, I love the way you're doing it, and completely hate farming myself, but if you're not already using a profession (or several), chances are you should just farm some stuff to get your quick gold. I'm fairly certain that getting to a point in which you could actually control a market, requires a lot of investment (time or lots of gold).
I do hope this WoW Economy Weekly Wrap-Up is helping some of you to overcome that, if you are interested in doing so. Even if you are only looking in to one or two of the markets and ideas that are shared here you should be making gold out of it, doing everything isn't always necessary or required to be successful but the option is there if you want to strive for it.
As you're reading this weekly series, do you consider yourself a gold-maker? What do you do to make gold? What are your thoughts on drawing comparisons with the real world economies by Breg?
The TSM Team posted their latest 'deep-dive' blog, going in to detail on a particular new feature coming to TradeSkillMaster 4. This week
takes us through the
new Logic Functions and Value sources that are being introduced
. The rest of the new design philosophy for TSM4 makes it easier for brand new goblins to jump in to gold-making, so while these advanced tools are aimed more towards the power user of TSM they definitely open up incredible opportunities for everyone to be very granular in their pricing operations.
Many users have become somewhat aware of the check() function in TSM3 thanks to the popularity of
BilisOnyxia’s TSM sniper string
. In my own personal experience, check() is definitely something that at times can be hard to wrap your brain around. I’m pretty sure I used TSM for over a year before I fully understood it!
To quickly explain check(), you can feed it 2 to 3 values in the format of check(a, b, c) where “c” can be optional. These 3 values can be any value TSM recognizes, from custom prices to flat gold values, to simple price source references like DBMarket. The check() function then takes a look at “a”, and looks to see if it is valid and greater than 0. If “a” is not valid, the custom price returns invalid. If “a” is greater than 0, the custom price will give you the value of “b” back, otherwise it gives the value for “c”. If you did not supply a value for “c” and “a” is not is not greater than 0, then the whole thing is treated as invalid.
In TSM4, one of our main goals was to expand on the logic-based functionality of the check() function and make it easier and more intuitive for our users to incorporate logic in their custom prices. With that in mind, TSM4 adds the following new functions:
ifgt() – “If Greater Than”
ifgte() – “If Greater Than or Equal To”
iflt() – “If Less Than”
iflte() – “If Less Than or Equal To”
ifeq()- “If Equal”
round() – “Standard Rounding”
roundup() – “Always Round Up – aka Ceiling”
rounddown() – “Always Round Down – aka Floor”
The “IF” functions are all used in the same way. You can send in 3 to 4 values in the format of ifgt(a, b, c, d) where d can be optional. TSM4 checks if “a” and “b” are valid in the same method used for check() above. TSM4 then looks at which “IF” function you are using, in our example I am using “if greater than”, so it checks if “a is greater than b”. If it is, the value of “c” is given back to us. If it is not, the value of “d” is given back if one was supplied, otherwise the whole thing is treated as invalid.
The “Round” functions also follow a similar usage to each other. You can send in 1 to 2 values in the format round(a, b). The first value “a” is the number you want to round and the second value “b” is the factor you would like to round to. For example, “round(crafting, 10s)” would return the crafting cost rounded to the nearest 10 silver. If no value of “b” is sent in, then the functions round to the nearest copper, as appropriate.
We currently offer many different prices from various sources including AuctionDB, Accounting, and more, but we recognize that these are not the only values that are important to TSM users when configuring their operations. We currently provide other pieces of data such as sale rate and number of expires in item tooltips, but there is currently no way to use this data in custom prices directly.
In TSM4, our goal is to expose as many values as possible for use directly in custom prices. Not all of these values are prices, hence the new name of “value sources.” These are the value sources that will be available with the launch of TSM4 for use in custom prices:
Below are a few examples which demonstrate the power of the new custom prices changes coming with TSM4.
iflt(DBRegionSoldPerDay, 100, DBMarket, DBRegionMarketAvg)
The above function will return the DBMarket if DBRegionSoldPerDay is less than 100, otherwise it’ll return DBRegionMarketAvg.
round(DBRegionMarketAvg, ifeq(ItemRarity, 4, 1000g, 1g))
This second example will round DBRegionMarketAvg to the nearest 1000g for epic equality items (ItemRarity 4) or to the nearest 1g otherwise.
Sign up for the Beta
I cannot wait to get all of these new tools into the hands of our amazing community! If you want to ensure you get into the beta as soon as possible,
you can go ahead and sign up for an invite here
Most of this information was discussed and originally posted on the
or in the accompanying
. You can also catch me
streaming live on Twitch
every Tuesday and Saturday from 5PM UK (12 Noon US Eastern) and Thursdays from 10AM UK (5AM US Eastern) answering gold making and TradeSkillMaster questions, or you can tweet your feedback/thoughts via Twitter at
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