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WoW Economy Weekly Wrap-Up: Hotfixes & Updates, Deflation & Player Gold, AH or Farm? plus World of Goldcraft Podcast!
15.09.2018 um 12:02
WoW Economy Weekly Wrap-Up
Welcome to the 56th edition of the WoW Economy Weekly Wrap-up! In this edition we're looking at recent hotfixes and updates to the game, economic deflation and the amount of gold the average player has, farming vs playing the Auction House and the launch of a new gold-making podcast by The Lazy Goldmaker!
If you're new to this series or want to re-visit past posts, you can
check out the previous articles right here on wowhead.com
My name is
and I’m the lead moderator for the
and the accompanying
. I am also the Support/Community Manager & User Evangelist for
, the Auction House addon suite for World of Warcraft. I hope to cover and showcase some of the interesting topics, discussions, content and guides that have been going on over the last week in the gold making community. Some that you might have missed as a veteran gold maker, or you might be interested in checking out for the first time as a new or aspiring ‘goblin’.
The format will not be that of a traditional guide, but links to further reading with commentary and opinions of my own. I will be looking at the bigger picture, the decision making and thought processes in being a gold maker – rather than a step by step instructional list. As the saying goes, “give a man a fish and you feed him for a day; teach a man to fish and you feed him for a lifetime”.
Substantially increased the drop rates for the various bonus rewards, such as transmog items, pets, quest starters, and mounts.
Announced yesterday just before the reddit AMA with Ion Hazzikostas started, this change was shared in more detail on the official forums:
Thank you all for your feedback on Island Expeditions. We’ve been monitoring the rate of rewards from Islands so far, and while we believe we hit the mark with the Azerite rewards, we’re not happy with the drop rates for the various bonus rewards (such as transmog items, pets, quest starters, etc.)
We’re currently working on a hotfix that will substantially increase the rate of these rewards. Once it’s live, you should start to see more of these items dropping for you (and your group members) on future Island Expeditions. While we don’t have a firm timeframe for this hotfix, we’re hoping to push it out later today.
Again, thank you for your constructive feedback, and we look forward to seeing you on more Island Expeditions!
This is pretty much the only major change over the last week that will affect certain gold-making markets. The pets and plundered weapon/armour transmog will be a bit more common as the reward chances are increased, driving prices down.
See the Wowhead.com list of Island Expedition rewards
Speaking of the AMA, lots of great info was shared by Ion the Game Director - with only one mention of professions when he spoke about the issue of having too many BoP crafting reagents:
Some professions have no use at all or limited use of Expulsom, Hydrocore, and Sanguicell. Do you have future plans to make the aforementioned reagents usable by more professions?
This is something we've been discussing a bunch. On the one hand, we'd like to add a way to get at least Hydrocores through doing non-Mythic dungeons, so that the professions that DO have a use for them don't feel like they hit a brick wall in their crafting if they only do matchmade content.
On the other hand, it's awkward to be swimming in Sanguicells with no use for them as an Alchemist or Enchanter. I don't have a specific fix to announce right now, but we're discussing plans to address that problem.
At the moment, this feels somewhat similar to how
played out towards the end of Legion. There wasn't much use for them for the vast majority of players so most often they were dumped at the vendor to convert them in to materials which also didn't really have much use. At least now with the Warfronts certain crafts and mats are being acquired for turn-ins, but how long will this last?
In my time since leaving the raiding scene focusing solely on the gold-making side of the game, I've perhaps recategorised myself as a 'casual' player. Both in terms of time available to play the game and interest in participating in the various kinds of content. On the one hand, Personally, I don't want to have to run Mythic dungeons in order to craft things with my profession. However, on the other hand I think it's been a misstep in having such a low barrier to entry for professions in general. There's no quest line like Legion, and there's no achievement or satisfaction in clicking the trainer a couple of times if that's your primary focus or reason for playing the game.
How are you utilising Expulsom and Hydrocores? How have you been acquiring them? Are you hoping to see a vendor introduced like Legion to trade your items for other trade goods?
This week the topic of
flation popped up on the subreddit which is counter to the usual discussion of inflation of gold values and the in-game economy.
/u/ttmasterfims posed the question
I'm wondering if you guys agree that we're going to see a shift in the market during BFA?
The amount of gold earned by just playing the game has been reduced dramatically. World quests barely give anything and the mission table is a joke. My main character has earned about 15k outside of the auction house / trades. Meanwhile, repair, reroll tokens and AH cuts are taking huge amounts of gold out of the economy.
Are we having a deflation? The WoW token seems to keep falling. Are prices going to adjust during the expansion? I'm pretty new to this.
On the surface, 'passive' gold income has been drastically reduced in the sense that World Quests, Mission Tables and general activities are not bringing in as much gold anymore. The player-base is quite used to swimming in gold if a moments attention was paid to it right back to Draenor Garrison Missions.
/u/drflanigan points out the details
The point is everything was gutted to make gold making harder.
You could clear 15k a week in Legion with tables, that will not be the case in BfA, as they already said tables will not be nearly as important.
SOME professions make gold, but again, not to the extent of other expacs. The scrapper giving everyone mats saturates the market. And the expolsum vendor will make that worse.
And for WQs, I was referring to the fact that your champion could get you like 125 gold per WQ finished and you could make 5k passive gold just by doing your dailies.
I am simply stating facts. I still make gold too, it's just not as easy as it was.
While professions directly don't cause inflation or deflation, as the sale of crafted goods is simply an exchange in funds between players rather than the generation of raw gold. The materials required for those professions being so abundantly available in some cases does draw the price down overall, especially when there's simply not enough demand for a majority of the crafted items. Certainly some niche items that are required for the Warfront turn-ins or specialised items like specific Darkmoon Decks are holding their value on some servers. To me it just feels like everything is still in a bit of a 'slump' for the majority, however
/u/malaiah_kaelynne thinks this is the new norm
In its natural state it is inflationary, that is more gold is created than destroyed. Repair, reroll, AH cut, Mounts, Pets, Vendor gear is all deflation items but those items are fairly small in comparison to quest, WQ, and natural drops.
Yes, the inflation is smaller than Legion due to the mission table but that does not mean it is suddenly deflationary. What is happening now is people are trying to get used to the new norm. In BFA there is no major gold source, but stuff is still expensive and that is because people are having a hard time valuing their time in terms of gold especially coming off the high from Legion. We are having a natural cycle of expensive prices in the beginning of the expansion followed by a drop which then ends at some norm. When people start fleeing BFA you will see the token price increase as all the gold will get converted to cash. Right now we are at a stable point.
Speaking of Token Prices, we did see the first uptick in price as the Blizzcon Virtual Ticket was made available to purchase with Blizzard Balance. EU Token prices broke the 200k mark temporarily, however has continued to fall overall. US Token prices are about to drop below the 100k mark for the first time in over 18 months.
On a tangential train of thought. How much gold the average player has an interesting question to discuss. In a post this week, /u/cujodeludo categorised the different kinds of 'average' player:
I think the average is probably around 100k. But I think it breaks down into categories.
People with no interest in gold are probably hovering around 10-30k. They make a little gold WQing and vending their unnecessary drops, spend that on whatever necessaries they need like gliders, bags, potions if they raid etc. Maybe by the end of an expansion they'll have a little surplus which they'll spend on a mount.
Then you have people who are aware of how to make some money while playing but don't really think about the economy as a meta thing. So they might make a few bags or gems a week with the materials they naturally pick up doing other stuff and sick them on the auction house at a sensible undercut. They're probably sitting on max 100k. I played like this in WotLK - WoD, would spend an hour farming Arctic fur or making hexweave bags making a few thousand a week max.
Then casual goblins like me, you understand how it all works but don't have the time or inclination to put it into practice. I check the AH before I log out on a semi daily basis, I know my markets that are low effort, I'm sitting on around 500k.
Then you have full time goblins who probably spend at least half their game time making gold. They probably have a mil and up to the crazy numbers.
Average is probably 100k but I'd wager 80% of people are below that by a steep margin.
Somewhat recently, a player wealth survey was posted to the /r/woweconomy subreddit. The results of which obviously don't represent the average player since people that are participating in the community are much more likely to have a higher gold number than the average. I'm no statistician however the most represented individual group was players with between 1M and 3M gold, taking 25% of the results. Below that, a combination of 100k-250k, 250k-500k and 500k-1M represented a further 42% of respondents. That's well over half of /r/woweconomy members with up to 3M in liquid gold with 3,000+ respondents.
In light of this,
I wanted to post a fresh survey
to compare with the results of the subreddit survey and pose the question 'How much gold do you have?' to a wider audience that isn't necessarily skewed towards players that focus on gold-making. Admittedly, if you're reading this you're probably interested in gold-making however it'll still be interesting to see the results:
Cast your vote on 'How much gold do you have in WoW?':
Before looking at the results, how much gold do you think the 'average' player has? How much are you making in BfA at the moment and how does that compare to previous expansions?
When is it worth to Farm stuff instead of just playing the Auction House?
This question was presented by /u/Flopassi
While the question may sound stupid, what I mean is something like this: I am inexperienced, barely know how to use tsm, have no clue how to set it up with all fancy filters, no idea if I should focus on one market or many at once. In other words, I am not any good at playing ah, and it seems to me like competition is unbelievably fierce.
I am able to find some deals, like bidding boes or finding mats. But then again, I can simply go to drustvar and pick up lots of winter's kiss and sell it afterwards without a care in the world. However, reading the sub for a few months I have come to a conclusion that real gold (millions) are to be made in expensive items, like boes.(although there are some exceptions to this)
So this leaves me conflicted: if my main goal is making money, should I sit on ah 24/7 and use it until I learn, or just screw it and go pick some herbs?
The first response to this would always be 'it depends' but that doesn't really help the person asking the question. The second response would be 'why not both?', which can be true if you're able to invest in a second account to increase your exposure to the Auction House while playing (or farming) on your primary account. You do need the gold capital or real money funds to start that off though,
as /u/ErgoNonSim explains
I am not any good at playing ah, and it seems to me like competition is unbelievably fierce.
Don't start with A LOT of gold on AH if you're learning.
I have come to a conclusion that real gold (millions) are to be made in expensive items, like boes
Not true. Millions can be made from everything, even some secret transmog like someone posted here before. Some "markets" require more or different effort than others but in every market you can make millions... over various days/months. There's investments that can turn a profit very slow and others very fast.
should I sit on ah 24/7 and use it until I learn, or just screw it and go pick some herbs?
Pick herbs and invest the money but keep one thing in mind... items/item categories are VERY seasonal. There's rarely anything that sells constantly with a high profit margin. And those are crafting mats/items.
My suggestion is to farm and use the money to dip into some markets you're comfortable with and you understand. DON'T go into flipping transmog for starters because you can get burned fast and east. Look at crafting, pick a proffesion and make some excel sheets. Google Sheets is your friend.
Take Jewelcrafting for example. Make one sheet where you input Type of Ore ( Monelite, Platinum, Storm ) ,Ore Quantity, Ore price/unit . Total cost/ore (if you decide to buy)
Then in other cells you input the results from prospecting. Start with theoretical results that you can find here:
. This guy milled and prospected 20k+ of each type of material. So you know what % gems you get from what ore you have to prospect. And then in other cells you put in the price/gem on your realm. Cut or uncut depending on how you want to sell... i suggest both. Then you do totals and compare how much the ore costs vs how much you would make if you sold the gems from prospecting.
The Undermine Journal
is your friend. It has a price history on every server for every item so you can see if the price you're about to buy is too much or maybe a good deal. Again ... be cautious as prices vary hour to hour on some items and day to day for other. After a few days of looking a prices and quantities you'll start to understand how that market functions on your server... then keep in mind the unexpected rich player trying to reset or maybe some even that will drive the price very high or very low.
Of course, this is a game so you should pick something that you're going to have fun doing. If you're not having fun it's going to turn in to a chore and you'll not like it to the point that you'll stop doing it. Enjoying your gold-making methods is an important aspect of it, even if it's not as efficient or 'maximum profits' as some guides or community members would try and tell you. I always say that you're not necessarily looking to make the most gold per sale or per hour, depending on what you're doing. As long as you finish the day with more gold than you started you're on the right track and there's no requirement to be the biggest or the best.
/u/Droptoss breaks down the path a lot of people are taking in their gold-making journeys
Ideally you should do a combination of both. For example gather some herbs and then use TSM to try and sell it for the more than the minimum.
You can expand this by having an alt with Inscription and Alchemy. Now the question is can I sell these herbs for more than what I could craft? Over time you will notice trends in the markets, which you can exploit. You will also build up your own TSM groups and settings to make your AHing more efficient.
After you have a few million gold the idea of going to farm herbs to get 10k gold stops being appealing(herbing gph will go down), when compared to the gold you can make by crafting, flipping or investing. Keep in mind that the aim here is fun and gold per hour. Spending 24/7 at the AH is not the aim!
What did you do to start making gold? How much time do you spend farming and is it a necessity to your gold-making strategies? Do you have a second WoW account that serves your gold-making?
The Lazy Goldmaker
has surpassed his Patreon goal and has
officially launched the World of Goldcraft podcast
, discussing all things gold-making in WoW.
Welcome to the first public episode of my brand new podcast The World of Goldcraft. This is the second episode I recorded, but the first one to go public. The first episode will remain a patreon exclusive for all my patrons.
Join me as I talk through what I’ve been doing and how it has worked for the last week as well as some ideas about how you can find markets that aren’t too crowded!
Your browser does not support the audio element.
Below are the links referred to in the podcast for further reading:
How do you innovate in to new markets? How much do you avoid risk, and what are you doing to be influenced less by the fear of taking risks?
Most of this information was discussed and originally posted on the
or in the accompanying
. You can also catch me
streaming live on Twitch
every Tuesday, Thursday answering gold making and TradeSkillMaster questions plus Saturdays from 5PM UK (12 Noon US Eastern) for the WoW Economy Weekly Wrap-up live on Wowhead.com, or you can tweet your feedback/thoughts via Twitter at
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