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Zusammenfassung aller Tiersetboni in Patch 9.2 PTR - 2er- und 4er-Setboni
vor 17 tagen
Gestern wurden alle 36 Tiersetboni im ersten Patch 9.2 PTR-Build enthüllt! In diesem Beitrag fassen wir alle 2er- und 4er- Setboni für alle Specs zusammen.
Patch 9.2 Tiersetboni
Parrying an attack causes your weapon to lash out, Heart Striking your attacker. Dancing Rune Weapon now summons 2 Rune Weapons.
Heart Strike increases your Strength by 1% and the duration of Dancing Rune Weapon by 0.5 seconds, persisting for 10 seconds after Dancing Rune Weapon ends.
Remorseless Winter grants 8% Critical Strike while active.
Consuming Killing Machine fires a Glacial Advance through your target.
Every 5th Clawing Shadows / Scourge Strike casts Soul Reaper on your target. Soul Reaper's grants your Ghoul 20% attack speed for 10 seconds.
Whenever Soul Reaper's secondary effect triggers, summon an Army of the Dead ghoul.
Increases Blade Dance and Death Sweep damage by 20%.
Every fifth Blade Dance or Death Sweep instantly refunds its own cooldown and cost. Casting this empowered Blade Dance or Death Sweep has a 15% chance to instantly refund its own cooldown and cost.
Damage dealt by Immolation Aura has a 10% chance to generate a Lesser Soul Fragment.
Consuming a Lesser Soul Fragment has a 100% chance to grant you 2 sec of Immolation Aura, or extend an existing Immolation Aura by 2 sec.
Entering Lunar Eclipse creates a Fury of Elune at 25% effectiveness that follows your current target for 8 sec.
While in an Eclipse, the cost of Starsurge and Starfall is reduced by 20%.
Each combo point spent reduces the cooldown of Incarnation: King of the Jungle / Berserk by 0.5 sec.
When Berserk ends you lacerate all nearby enemies, dealing (700% of Attack power) Bleed damage over 10 sec.
Casting Barkskin causes you to Berserk for 4 sec.
While Berserked, you radiate (45% of Attack power) Cosmic damage to nearby enemies and heal yourself for (61% of Attack power) every 1 sec.
Swiftmend heals an additional (Spell power * 21 / 100) for each periodic healing effect on the target.
Swiftmend heals 4 nearby allies for 25% of its healing done.
Your Kill Command critical strike chance is increased by 15% for each stack of Frenzy your pet has.
Kill Command critical hits increase the damage and cooldown reduction of your next Cobra Shot by 40%.
Trick Shots now also increases the damage of the affected shot by 30%.
Spending 80 Focus grants you 2 charge of Trick Shots.
When Kill Command resets, it has a 40% chance to make your next Wildfire Bomb incur no cooldown.
Your Wildfire Bombs deal 30% additional damage. This bonus is increased to 80% for bombs empowered by Mad Bombardier.
Increases your Arcane damage dealt to enemies affected by Touch of the Magi by 18%.
After consuming 8 Clearcasting your next Touch of the Magi is instant, incurs no cooldown and lasts for 6 sec.
Increases the duration of Combustion by 2 sec.
While Combustion is active you burn for 2% of your maximum health every 1 sec causing your Fire Blast and Phoenix Flames to recharge 100% faster.
While Icy Veins is active your spells have a 25% chance to call down a Comet Storm on your target enemy. This effect cannot occur more than once every 30 sec.
Enemies hit by Comet Storm take 2% increased damage from your Frost Spells, up to 10% for 8 sec.
Targets ignited by Breath of Fire deal an additional 4% less damage to you.
Breath of Fire empowers your next Tiger Palm or Blackout Kick, increasing Shuffle duration and Brew cooldown reduction by 100%.
Essence Font's residual healing effect lasts an additional 2 sec.
Drinking Thunder Focus Tea summons a Progenitor Rune of Healing, increasing all healing dealt while inside its bounds by 123.
Increases Fists of Fury damage by 40%.
After 10 offensive abilities, your next 3 offensive abilities deal an additional 22% damage.
Casting Word of Glory causes your next Light of Dawn to heal for 50% more and cast twice. Cannot occur more often than once per 30 sec.
Each target hit by Light of Dawn has a 100% chance to reduce the remaining cooldown of Avenging Wrath by 2 sec.
Casting Shield of the Righteous increases your Block chance by 4% for 15 sec, stacking up to 3 times.
Blocking an attack has a 33% chance to cast Judgment at your attacker.
When you benefit from Art of War, you gain Seraphim for 2 sec.
Art of War has a 50% chance to reset the cooldown of Wake of Ashes instead of Blade of Justice.
Casting Power Word: Shield or Shadow Mend has a 15% chance to make your next cast of Shadow Mend have no cost or cast time.
Power of the Dark Side increases the effectiveness of Penance by an additional 45% and is triggered when Power Word: Radiance is cast.
Your Holy Words begin Divine Conversation, increasing the cooldown reduction of your next Holy-Word-affecting spell by 15 sec.
Divine Conversation increases the effectiveness of your next Holy-Word-affecting spell by 35%.
Dark Thoughts has an additional 15% chance to trigger for each Shadow damage over time effect on the target.
Consuming a Dark Thought causes your shadow to animate for 8 sec. Your shadow follows you, dealing (138.4% of Spell power) Shadow damage to your target over the duration.
Shiv's debuff causes your Bleeds to gain 25% Critical Strike for 9 seconds.
Vendetta causes Poisons and Bleeds on your target to expire 100% faster.
Your Main Gauche has a 25% chance to fire a Pistol Shot.
Pistol Shot has a 50% chance to load a Hidden Bullet from your sleeves, up to 6 times. After loading 6 bullets, Between the Eyes has its cooldown reset and costs no energy.
Shadowstrike has a 20% chance to grant Shadow Blades for 5 sec.
Your finishing moves have a 4% chance per combo point to cast Shadowstrike at up to 5 nearby enemies.
Casting Lava Burst extends the duration of your Storm Elemental / Fire Elemental by 1.5 sec. If your Storm Elemental / Fire Elemental is not active, spending Maelstrom has a 20% chance to reduce its remaining cooldown by 10 sec instead.
While your Storm Elemental / Fire Elemental is active, your Lava Burst deals 20% additional damage and you gain Lava Surge every 8 sec.
Your Feral Spirits' attacks have a 20% chance to trigger Stormbringer, resetting the cooldown of your Stormstrike.
Spending Maelstrom Weapon has a 3% chance per stack to summon a Feral Spirit for 9 sec.
Chain Heal critical hits reduce the remaining cooldown of Spirit Link Totem by 2 sec.
Chain Heal's critical hit chance is increased by 30% on all targets it hits when cast on a target affected by your Riptide.
While Agony, Corruption, and Unstable Affliction are active, your Drain Soul has a 4% chance / Shadow Bolt has a 20% chance to make your next Malefic Rapture cost no Soul Shards and cast instantly.
Malefic Rapture's damage is increased by 15% and each cast extends the duration of Corruption, Agony, and Unstable Affliction by 2 sec.
Your Hand of Gul'dan has a 5% chance per Soul Shard to summon a Malicious Imp. When slain, Malicious Imp grants a Soul Shard and will either deal (19% of Spell power) Fire damage to all nearby enemies of your Implosion or deal it to your current target.
Call Dreadstalkers has a 100% chance to summon an additional Dreadstalker.
Casting Rain of Fire or Chaos Bolt has a 20% chance to make the next cast of the other free.
When Rain of Fire or Chaos Bolt is freely cast, you summon an Infernal for 8 sec.
Every 75 Rage consumed increases the effectiveness of your next Colossus Smash or Warbreaker by 2%, up to 10%.
Increases the duration of your Colossus Smash and Warbreaker by 3 sec.
Raging Blow has a 20% chance to grant Recklessness for 4 sec.
Raging Blow deals 15% increased damage and gains an additional charge.
Consuming 30 rage grants a stack of Outburst, upon reaching 8 stacks of Outburst your next Shield Slam or Thunder Clap are 200% more effective, or your next Ignore Pain is 50% more effective.
Avatar increases your damage dealt by an additional 10% and decreases damage taken by 10%. Avatar instantly grants 8 stacks of Outburst.
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