I can’t help but sympathize with what some of you are saying; I too loved running old 5-man heroic dungeons that required a lot of coordination and communication, they were my favourite thing to do late at night with a few friends after some intense arena matches or a guild raid.
Although current level 90 dungeons aren’t as hard as let’s say, BC heroics, they still provide a good deal of challenge to a large percentage of the player base, LFR is also fairly new and as all new features it tends to take a good deal of resources to implement and to balance. It’s probably fairly safe to say that if resources were unlimited we would have all kinds of content in WoW that would appeal to just about everyone right from the very start.
But if you’re interested in harder and challenging content for smaller groups, you have challenge modes, which provide you with all the entertainment you need and the chance of getting some extra Tapferkeitspunkte
Now for those of you asking for content that is sitting somewhere in between challenge modes and current LFD/LFR content in terms of difficulty, we’ll be adding some cool upgrades to Scenarios in 5.3. Did I hear someone say Heroic modes?
Yeah that’s right! Heroic Scenarios with new and even better rewards are coming on the next patch.
So between normal “heroic” dungeons, challenge modes, scenarios and heroic scenarios, what do you think we’re still missing?
If the difficulty level of heroic scenarios happens to be somewhere in between challenge modes and heroic dungeons, do you still think that 5-man heroic dungeons with a higher degree of difficulty are necessary? If so, why? Is it because it’s only 3 players? Do you prefer the standard healer+tank+dps setup?