Well isn't azerite armor going to take up chest, shoulders and head anyway? So likely instead of Tier there'll be raid level azerite armor, and I wouldn't doubt if we see more Arcway style mini sets, pairing up jewelry etc. Will see how it goes. It does sound a little disappointing at the outset, I like tier particularly for LFR as it gives you something to aim for since most of the gear is outclassed by several sources as it is like maxed out prof gear and world class drops (for those that just don't do normal+ raids).
That might still keep us going till our chars reach old age.
I was thinking about this back in WoD but never mentioned it out loud. Blizzard could do an item that "empowers" one item you're wearing. Once you empower 2 items, you get a 2-pc bonus and the same with 4. Every raid tier would have their own empowering items which would result in different bonuses. With this idea, though, people could potentially have 2x 4-pc set bonuses ... or rather 3x. It'd either have to have a mutual exclusivity system where the empowering item from the highest tier overrides any lower tiers so you can only ever have bonuses from the same tier active or the empower item would have to be restricted to helm, shoulders, chest, gloves, and pants.Or maybe change things up entirely and have a 2-pc empower item which only requires you use the item on 2 pieces while the 4-pc item requires you use it on 4 pieces which would mean 6 items would be empowered. Since the 2-pc and 4-pc wouldn't be reliant on each other that way, you can have the 2-pc from tier 2 and the 4-pc from tier 1 if you wanted. The empower items could also scale with iLvL so you can continue to use the same bonuses throughout the expansion if you choose. If the items could be applied to effectively all items except shirt and tabard, you could probably have something like 7 2-pc bonuses or 3 4-pc and 1 2-pc if you wanted. That would assume 14 equipped items (including rings and trinkets) and excluding weapons. With this idea, bonuses would be treated more like the legendaries are in Legion where we can carry the legendary with us through all raid tiers. To avoid getting too powerful, Blizzard could limited the number of active 2-pcs to 2 and the number of 4-pcs to 1. That solves the dilemma of people trying to stick with a particular bonus. If players like a certain bonus, they'll stick with it. This then forces Blizzard to think of more fun or interesting bonuses.If needed with the above, Blizzard could just make the 2-pcs a static stat increase like the crappy LFR "tiers" were in WoD and make the 4-pc the more interesting one. That then lets us pick 2 stats for bonuses via the 2 pc and then have a more interesting 4-pc ability. This would also give customization options for players where they can choose to go with one set bonus in solo content, a second in dungeons, and a third in raids without feeling underpowered due to swapping to weaker gear. The empowering items can just be something specific to an armor item (like a helm token, shoulder token, etc) that maybe unlocks after doing something specific in a particular tier or after getting a certain number of kills of a particular boss. The item could then be reusable so you can freely swap between bonuses although maybe require you have to be in town to do so. Probably be better to require maybe 10-12 kills of a certain boss which would be 10-12 weeks so roughly half a raid tier lifespan to unlock the 2-pc and 4-pc items.Guess we'll see how this goes. Interesting Blizzard's doing away with tiers, but I honestly haven't paid attention to them since T10 in ICC. The numbering scheme is becoming convoluted and hard to remember. But here's hoping they don't pull a WoD LFR stunt and going with generic sets.Then again, Blizzard tried to do away with rep in WoD. They added it back at the last minute and made it a boring grind. So chances are if this doesn't go over well in beta, they'll add tiers back and the first one will be crappy, the second one will be so-so, and the third one might be back to the more familiar level we're used to.
Let's talk about why Ion and the devs have ONCE AGAIN allowed their micromanagerial OCD about FORCING players to play the way they "should" play has resulted in a laughably short-sighted decision.You have a shoulder piece. It complete's your tier bonus, but it has crappy stats. You have a new shoulder drop with GREAT stats. Do you break the tier bonus, or go with the new shoulder? Maybe you trade your gloves with good stats for mediocre tier gloves and swap the shoulders. Look! Look at all that choice!No tier? Oh, that's easy. Aim for whatever slot pieces have the "good" stats and shard the rest. Hey, wait... where's the option there? <GOLF CLAP> Good job Blizzard! Good job! Once again, a player who actually PLAYS the game saw the problem with your plan in 9 seconds when you, the developers and presumed collective experts have MISSED THE POINT AGAIN.
Just change tier piece to 5 piece then we wont be able to use 4 set 2 set. Simple math
I would get tired of raiding before all my tier pieces dropped. I think it’s best to keep xmog in and take tier sets out.
So wait. If the rationale behind delaying LFR wings for so long was to keep raiders from having to do LFR to try to get tier gear-even when it didn't have it in Warlords-what will their excuse be now?
I hope it's just about the "tier-set bonus", and not the fact that they designs stuff visually for each classes. First because it will be problematic for the pvp side of the player base, second because... @#$%, they already can't make good looking Death Knights sets ( well, apart from the first and last tier of Legion, but we paid MOPs and WODs sets for this... ), so if now the sets are themed by the zones, and we don't have an undead themed extension "soon", what will it be ? Sigh.
"We at blizzard are sick of balancing tier sets, so we removed them" - Ion Hazzikoustik
I like. Awesome to get theme based sets! Most of the class based tier armors looks horrible, with a some exceptions. They should going create class themed sets, but in a less quantity instead quality ways, like the class hall armor. The bonuses and options will come in another way.
The 4p+2p "problem" was made by them. He has it sound like it was the players that did this, but adding a 6th tier piece together with titanforging to oblivion and undesired set bonuses all lead to that. It would've been their job to see this coming and stay with 5 tier pieces. Players would have adjusted, depending on the best combination of 2p/4p and legendaries.So we'll only raid for achievements and get our gear from m+ in b4a? Sounds like a plan.
This actually isn't a bad thing. Blizzard has made a terrible habit of determining a class and specs viability with their tier bonuses. Get someone designing bonuses poorly and that class plummets to the bottom of the rankings and is constantly passed over for various gameplay. Conversely if the dev squad is too generous or just plain misguided then everyone rerolls Arms and facerolls the content.