I swear it's like the interviewer just doesn't want to go into detail on what was broke or what else was broke. Another Puff piece that only touched on what didn't make Blizzard look like retards. Journalism is nothing but crap now.
You know, these comments always start out generally fine. Then someone says something inflammatory and then it is an ever-escalating race to the bottom in terms of how horrible the next response can be. Let's try to end that trend before moderation has to do so.
I think he's being fairly honest but still missing what's bothering people about the expansion. As someone said 'they're only focused on metrics' instead of 'is this game actually fun?'
Smooth launch my ass.. Couldn't play for almost two days because the server (Draenor EU) was either full, offline, laggy and/or just buggy with the cherry on top being getting kicked out of the queue for no reason when you've already been waiting an hour or so.
I've always stayed away from the "so and so should be fired" comments, but I have to say I absolutely hate that this guy is running things.
There are a couple of things at play here, both discouraging:1. Within the game, the myriad storylines and quest zones that focus on forced labor, hard time, dispassionate bystanders, cruel overlords, "I shoulda... asked... for hazard pay..." -- the dev teams are screaming through the code: SAVE US FROM ION. Am I the only one seeing it?2. The sucked-out-the-fun game design choices in BfA wreak of a team losing their soul in the data. I am sure the data is over the top; I am sure machine learning and sophisticated analysis is being deployed to dig deep into the habits of customers; PLEASE DONT LET THIS PRODUCT LOSE ITS SOUL TO DATA! Data is valuable, surely; please don't let that suck the passion and life out of things.Seriously, think about the primary plot and subplots in each of the zones of BfA: the themes, I think, speak to the overall mood and culture within the WoW team, which emanates from the director of the product. I am a product manager, advanced in my career in both age and increasingly senior roles; I've been 'round the block on what it takes to get a product into the hands of the consumer. The role is VERY SIMILAR to the role a producer would play at Blizzard. I fully recognize the likely unachievable challenge of delivering a product on time, without glitches or bugs, that also delights the customer; I've tried and failed with numerous products in 20 years of professional experience. Honestly, I don't know how the WoW team will ever be able to manage. To the world, it's one product: WoW. Under the hood, they are trying to please entirely different customer segments with ENTIRELY different needs, expectations, wants, tolerances, etc. Essentially, there are 20 products in one box.Here's what I'd recommend:First - Consider creating a product line extension or two based on WoW: give players who like to play various iterations of WoW places to go without trying to please everyone. I think that 90% of the player base is okay with what we've got today, Azerite Armor, Expeditions, and War Fronts aside. Create a new niche product or two as an extension and give the high-end simmers, theorycrafters, casual dads, stay at home moms, grandmas, kids, college dormers, etc. somewhere unique and personal to get what they need. Second - Replace your game director with someone who has more joy and energy about the WoW experience -- move on from the guy that somehow got the gig on the basis of his famous, COLD-BLOODED rebukes of the game design choices being made then. He's a cynical, joyless man; it's evident in his facial expressions, the chemistry with his cohorts on the Q&A videos you do, the reductive, condescending attitude... he is a wonderfully brilliant man, I am sure, just not the person you need as the face and "director" of the experience.The producers need to take a hard look at Ion. I wish you the best, Blizzard. I live around the corner from your office. While I've never worked in gaming, I know a thing a two about the journey you're on with this product we all love; I think it's time to make some radical designa nd business choices with this extremely loyal, hungry, maturing audience of millions of out-there gamers who proudly wave your flag.If you ever want to talk, I have an idea or two.-camp
WOW HEAD = CRYING PLACE FOR PPL THAT WILL CRY NO MATTER WHAT LOL
I can't believe Ion is getting all the heat for this...Ion is not the CEO or CFO or whatever he is now game director but he doesn't make all the decisions. The sad truth that no one wants to admit is that Blizzard has been going downhill ever since the guy who basically founded it and ran it, Allen Adham, returned. The guy was honestly a hack, and still is, he built the thing, but his ideas for the games and overall creative direction basically sucked, it's only because of Metzen and Didier that the comapany is what it is now. Ion is being trotted out as the fall guy because the old guard doesn't want to admit that they screwed it all up more than anyone. I also find it doubly ironic and sorta sad but also kind of poetic that the person singularly most responsible for Blizzard's current problems, which we won't name names but it starts with an A and ends with an A and the last names starts with an S, is basically Arab/middle eastern and Allen, the guy who founded Blizzard is basically Arab/Middle Eastern. Basically all the Arab middle eastern women sold out super hard because they enjoy being idolized as sex objects by the man, whereas Arab men such as Allen got screwed over playing the corporate world game.And we the random players aren't going to get anywhere unless we accept current realities and how different 2018 is from 1998.