Does this mean we have more options with regards to zone leveling order?What does this potential change mean to legacy raids, and to legacy raid loot rules? These are the questions I'd like to know the answer to.
Have current level cap always at 70.Level 70 chars on expansion launch get set to level 60 for new content experience.Levelling: 1-~40*: OG Continents + Cata contentLevels ~40-60: Pool contentLevels 60-70: Current expansionPool content = any and all previous expansion content (except Cata), doable at any time after ~40 and before 60 for experience, so players have the ultimate choice of what content to do to get from base levelling to current content.*40 so that Allied Races have to do at least some OG Continent content before moving on.
İON HAZZOKİSTAS kills the game!..
Nerf the lvls; classic:1-40Outland:35-50northrend: 35-50cataclysm: 45-55Pandaria: 50-60Draenor: 55-60( you dont want to stay long here anyway)Legion: 60- 65Zandalar/Kul tiras: 65-70New expansion: 70-80Make lvling slower so every lvl counts again :) now from 1 till 120 feels overwhelming, especially for the new/returning players.
"So many better ways to fix this without taking more stuff away".Please list some of these better methods.
So my question for Ion would be this....a few patches ago you squished the ilvl on characters because they were getting to overpowered. When characters run timewalking dungeons our levels are squished down to reflect that particular zone. Which means our stats and overall DPS/HPS are affected. If the Dev team were to level squish players from 120 would this be under the same formula that is used during Timewalking week?Also, a few xpacs ago Blizz did introduce new abilities and talents when they reworked our Talent trees. Is this going to be reworked again with new abilities?Lastly, the idea of gaining either a new ability or piece of armor or weapon I think would be more exciting for players. Leveling over the years has been draining and burns players out because its the same things we went through on mains. It makes the game less exciting.
not sure if I am missing anything here but what was promised and not delivered?
As long as I can solo old raids just as easily post-squish as I can the day before the squish, sure. I don't care if the max level is 30 or 200 if it only changes numbers, not difficulty or time invested leveling.I think a lot of people expect a squish to reduce the time it takes to level, though, and I don't think that's the case. It'll just make the numbers smaller, individual levels will take longer and feel more rewarding as a result of skills being divided out over fewer levels. It won't make things faster.I kinda hope for Azeroth to be 1-30 and then we can choose between TBC-Legion up to level 60, then the new expansion.
IF they do that I will quit playing - that squish is most ridiculous thing they can do.. because these noobs complaining " boohoo i hate leveling 120 levels / 130 ( in next expansion) " " hate questing 1-120 "We have heirlooms / war mode / leveling XP buffs in different events / zones / garrison 20% flask etc... and people still complaining..
I'm torn, but I think in the end it's probably worth doing - so long as they do it right. For the same reason squishing stats and damage numbers was unpopular but eventually accepted, a level squish will end up being pretty much the same. Besides, even if they cut levels in half for 9.0 (so we level from 60-70 in "WoW: Corgi's Unleashed"), it will still be only a setback. If the numbers keep scaling at the same pace with no fix for the actual content, then what is the point?The real problem is not the number of levels, although it's true they don't feel rewarding at the moment, but the sense of progression through the content. I keep thinking of SWTOR and how they have a "main story" on each planet and also side missions which are nice for flavour but don't actually impact the big picture. So you can tell what's main story and what's side story, and choose what to do accordingly. And you can basically skip all the peripheral stuff if you want, focus entirely on the Class Story and Planet Narrative, and still gain enough XP to be prepared for the next area. But WoW's zones are not laid out like this at all. They want you to do every little thing in order to advance to the next quest hub, even the pointless busy-work quests that are by now unnecessary artifacts of a bygone era - when the zones were even remotely current (or setting the stage for the 80-85 content). Cataclysm's reworked old zones are a mess right now, both from a story perspective and from the gameplay side of things. Content Scaling helped with smoothness and being able to experience a whole zone without quests turning grey (or choosing BC vs. Wrath, or Cata vs. Mists), but it also gutted any sense of power gain for most of the first 100 levels. The story needs to be engaging again for a level squish to mean anything. Yet every time they have squished stats & gear, the leveling experience has ended up feeling more broken. A Level Squish will have the same effect, so unless they do something to address that problem at the same time, I think it's going to be a net detriment. Unless they do a design about-face and invest time, effort and money into the lower level content again, WoW is going to continue to suffer. The irony is that they keep introducing more and more Allied Races, basically incentivizing people to go back through that content, reminding them each time how poorly it plays. I like the Allied Race concept, but so long as it sends you back to the 20-60 Cata-era content as it stands, it's going to feel punishing. I have lots of ideas about how they could fix it, but I've already written so much nobody will read it lol.
I'd love a level squish and also a content squish in order to get end-game. Why not level through the BC content to reach end-game or from vanilla to Legion in 1 go, but require the whole story line to finish it, meaning you'd also have to do Argus to reach max level.
My gosh, concentrate on content!
I wouldnt reduce the levels.. just reduce the xp needed and it should be fine. I think reducing the levels would destroy the feeling leveling through each addon :/
Honestly don't understand why people would be against this, especially those who think leveling is a joke. I mean, if the next expansion goes to 130, it's getting a little out of hand, especially if they want to try and keep this going beyond the next expansion. I mean, just say that out loud. "Hey new player, come play WoW, where you have to gain 130 levels before you can get to the end game" ... "Wait, did you say 130?" ... "Yup, 130, but don't worry, the leveling experience will be so quick and meaningless, you'll get there in no time".The way I see it, this can only help the game in the long run. Besides the ridiculous numbers, it can be a way to reset leveling to a better and more cohesive experience. At worst, when you log in on day 1 of the new expansion, instead of going from 120-130, you'd go to, I don't know, 60-65 or whatever. What I hope is, they are seeing how well Classic WoW reception is going and couple the level squish with more a meaningful and engage leveling experience for all future expansions.
excellent idea maybe we'll get back old talent tree