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Update zu den Klassenänderungen in 8.3: Heilung von Sühne erhöht
PTR
Geposted
04.12.2019 um 22:39
von
Squishei
Blizzard hat den (englischen) Thread mit den 8.3 Klassenänderungen aktualisiert und bekannt gegeben, dass die Heilung von
Sühne
erhöht wurde.
Blizzard
We've added this change to the PTR:
Priester
Discipline
Sühne
healing increased by 15%.
Die vollständigen 8.3 Klassenänderungen
In our next major content update, Visions of N'Zoth, we're working on some tuning updates to a few specs that are under- and over-performing in various ways.
Developers' notes: Specs which excel at DoTs on multiple targets have, over the course of many tiers of content, generally had very high performance on the average. Their DPS advantage in raid encounters that play into their multi-target strength (which are relatively common) is not balanced by a comparable disadvantage in other areas. A small reduction in damage on these specs will leave them noticeably strong in the situations in which they're strong (albeit slightly less than before), and give other specs more opportunity to stand out at other times. At the same time, a few of the Essences added in Rise of Azshara are not performing as well as we would have liked, so we're increasing the effectiveness of some parts of them to help keep them competitive with the other Essences available.
With the first build of the update on our Public Test Realm (PTR), you will see the following changes:
Classes
Druid
Balance
Mondfeuer
damage and periodic damage reduced by 10%.
Verbessertes Sonnenfeuer
damage and periodic damage reduced by 10%.
High Noon (Azerite Trait) damage increased by 11%.
Power of the Moon (Azerite Trait) damage increased by 11%.
Restoration
Mastery: Harmony healing bonus reduced by 9%.
High Noon (Azerite Trait) damage reduced by 34%.
Developers' note: Restoration Druid has an overall package of healing, damage, and utility that is very hard to compete with in solo-healed content. Two things that stand out in particular are the efficiency of focused healing on a single target with high Mastery, and the ease of contributing DPS with very little GCD usage on
Verbessertes Sonnenfeuer
.
Magier
Frost
Eislanze
damage increased by 20%.
Developers' note:
Eislanze
damage hasn't kept up with
Eiszapfen
scaling, making builds that ignore
Eislanze
possible. The intent of this change is to give Frost Mages a better incentive to use
Eislanze
within their rotation, as a DPS net gain.
Monk
Brewmaster
Stamina bonus reduced to 30% (was 35%).
Staffeln
percentage reduced to 90% of Agility (was 105%).
Nehmerqualitäten
now increases the effectiveness of
Staffeln
by 5% (was 8%).
Developers' notes: Brewmaster's extremely high effective health against Physical damage meant that they are rarely in danger against spike damage that threatens other tanks. This should still be a strength of Brewmaster, but not by such a wide margin.
Fixed a bug causing
Gabe des Ochsen
orbs to spawn too often for players with high amounts of Stamina.
Mistweaver
Aufziehender Nebel
healing increased 33%, and now extends Heal-over-time effects by 4 seconds (was 2 seconds).
Developers' note: This talent is currently overshadowed on its row, and we want to make sure it's competitive enough to make its unique playstyle a viable option.
Lebenskokon
now absorbs for 55% of the caster's maximum health (was 1100% of the caster's spellpower).
Developers' note: This ability had gotten weaker compared to player health pools since the start of the expansion, and this will help it better maintain its value.
Windwalker
Tritt der aufgehenden Sonne
damage increased by 25%.
Blackout-Tritt
damage increased by 10%.
Developers' note: These changes are intended to help Windwalkers perform better in single-target fights.
Paladin
Holy
Glimmer of Light (Azerite Trait) healing reduced 12%, and may now be applied to a maximum of 8 targets.
Developers' notes: Over the past year, builds centered around this trait have steadily pulled ahead of all other
Heiligpaladin
playstyles, and to some extent all other healers in high-end content. This change is meant to preserve the gameplay of the trait, but limit the ability to increase its value drastically by stacking every possible bonus that reduces
Heiliger Schock
cooldown.
Priester
Discipline
Sühne
healing increased by 15%.
Abbitte
healing reduced to 50% (was 55%).
Läuterung des Bösen
damage reduced 10%.
Power Word:Solace damage reduced 10%.
Schattenwort: Schmerz
damage reduced 9%.
Mastery:
Gunst
effectiveness increased by 12%.
Developers' notes: Discipline's ability to contribute both damage and healing is slightly too high for what one character can bring to a group composition. At the same time, we're making their Mastery stat slightly more attractive.
Schisma
now increases damage done from
Priester
spells and abilities only.
Developers' notes: This is intended to be consistent with other class cooldowns.
Shadow
Verheißungsvolle Geister
damage bonus reduced to 25% (was 50%).
Fixed a bug causing Spiteful Apparitions (Azerite Trait) to be increased by 75% if you do not have
Verheißungsvolle Geister
talented.
Developers' notes: The multiplicative interaction between
Verheißungsvolle Geister
, Spiteful Apparitions, and Chorus of Insanity has specifically been a big part of Shadow's damage scaling somewhat out of control at high target counts.
Refrain des Wahnsinns
critical strike bonus reduced by 25%.
Schattenwort: Schmerz
damage reduced by 8%.
Vampirberührung
damage reduced by 8%.
Hexenmeister
Affliction
Todesblitz
now deals 20% of the total remaining damage of the
Hexenmeister
's damage over time effects on the target (was 30%).
Seelendieb
damage increased by 50%.
Einbruch der Nacht
now increases the damage of
Schattenblitz
by 50% (was 25%), and now activates 33% more often.
*Developers' notes: One of the key concepts about Affliction Warlock is spreading damage over time spells on a number of different targets. While Deathbolt keys off these types of spells, it provides more-than-expected burst damage and outperforms the other two talents in every situation. In addition to reducing
Todesblitz
's effectiveness, we're improving the other two options to give more options to Affliction Warlocks.
Essences
Kondensierte Lebenskraft
The damage debuff applied by your Guardian's Azerite Spikes has been reduced to 3% increased damage (was 5%).
Resonanz der Weltader
Major rank 1, when used, now additionally causes you to gain +50% bonus to stats from Lifeblood Shards for 10 seconds.
Vision der Perfektion
Proc rate increased by 12%.
Unbound Force
Major rank 1 damage increased by 40%.
Minor rank 1 duration increased to 4 seconds (was 3 seconds).
Minor rank 3 increase of duration increased to 2 seconds (was 1 second).
Reinigungsprotokoll
Major rank 1 damage increased by 15%.
Major rank 2 now has the potential work on targets that are part of raid and dungeon encounters.
Vitalitätsverbindung
We've rebuilt the way this Essences works, and it should be visually more impactful, as you will now see healing on your targets.
As always, changes like these are a work in progress. We are likely to make further adjustments for testing throughout the PTR.Thank you very much for your testing and feedback!
Hol' dir Wowhead
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