So Conduits are basically gem slots. They drop from most sources of gameplay. You'll probably be vendoring most of them they'll be so plentiful.Your Covenant has 3 Soulbinds. The Soulbinds have pathways that grant effects + have room for you to socket a conduit.If you have a conduit that's good for single target dmg, you might consider placing it in a pathway that has better single target damage. If you have a ton of ST dmg conduits and no aoe, just 'fill' those other slots up until a more optimal drop is picked up.It's cool that this is a mini talent tree that you can change on a whim. Switch the soulbinds, or just switch their pathways, for whatever it is you're trying to do at the time. It's a loadout.Looks way more interesting than the stuff we have now.I also like that conduit drops won't affect your loot tables. That would suck to grind Dungeon-A for a 1h sword and instead get a conduit. Beautiful piece of news. <3
Game for casuals, more and more, and more....
They just killed Onyxia without wearing gear. Game was more casual 15 years ago than today. :p
Why so many stuff outside the scope of a class? All these systems they made up are totally unnecessary, these Artifacts, Essences, Corruptions, etc etc etc. are stuff that should be part of the class package. Is annoying that you have to grind and grind and grind stuff that is weird, most of the time you don't even know it exists, such as the cape, the essences, the spaceship in who knows where in legion, the little artifact power items that you had to click to consume. There's no need to make it so overcomplicated.
How is this alt-friendly?
as long as no one's happy with the system, and everyone's upset about SOME aspect of the game.Gods forbid people enjoy it. What would we talk about in the forums if we can't crap all over something we haven't even tried yet ?
To be fair, I remember people complaining about the gear difference of Vanilla and BC. We were trading in raiding gear for questing greens and people were upset.It's the same thing, and it always will be. Each expansion is it's own rpg, the next sequel. That went from 'more powerful gear that makes the next obselete' to a change in systems. I prefer it this way.Here's a spoiler for the next -next- expansion. We'll be on another 'borrowed power' system forever, rinse and repeat with each expansion forever until WoW finally dies 35 years from now.
The ^&*!tiest part of the consumable conduits is the beginning of new grindfest when M+ season resets. Because they have item levels, players have to farm them all over again to match the item level, which is just like the stupid Azerite armor grindfest we detest in BfA. Farm better item level conduits for what you already have in the Soulbinds. That is just flat out dumb.Why would Blizz not use what they already have (Essence Library), and go with the ^&*!ty 'relics' of the past? Where is fun + lorewise importance in that unnecessary arbituary timegating? Haven't Blizz learned anything from BfA?Above all, just implement these changes to the characters/classes themselves, instead of fixing them through systems that would only last during a single expansion. What the hell happened to the skill management that persisted through out Vanilla to WotLK? No other systems changed how classes are played in those expansions, only the Talent tree did. Where did that go? Why the hell are we obligated to borrow powers from arbituary systems that would be gone after the end of expansion? This is Blizz being extreme lazy.
One way they could solve the "Inventory Nightmare" would be to create a UI to how Glyphs worked in Cata where once you learn it, it goes into a UI list that you can swap in and out. Make a cost that increases with each swap or make it require an item that either comes from a vendor or profession.
BALANCING is important here.Every good group wont invite a fire mage if they can look for a frost mage for mythic+But im glad blizzard is avoiding RNG and thats so excitingI hope they keep an open mind to upcoming feedback.S.H
quick and simple idea: STOP. ADDING. SYSTEMS. ON. TOP. OF. SYSTEMi mean, really? who need this? its just legion artifact 2.0 ... it wont add "customization" but only make us bother to copy things to min/max AS ALWAYS.and its only add some major problem, like having to farm a type of content we dont like just to drop the best conduit and blablabla... im sooo tired of theyr philosopy
There is a fundamental flaw in Blizzard's philosophy for WoW game design right now. I get it what they're trying to do and what they'd like the game to be. They look back at where the game was back 15 years ago during classic and TBC. Back then you had a character with a rigid spec that might be really optimized for raids and your gear would be really strong for raids but you'd be mediocre for dungeons or PvP. For this reason decisions for your talent choices and gear choices were more meaningful as you kind of just picked one type of content and optimized yourself for that. Blizzard would really like to go back to this kind of mentality with the game where you optimize your character for one type of content and you'd still be fine for the rest but not optimal.Problem is that this isn't how the players operate anymore. Now every player can be expected to do all types of content at some point. They'll do their weekly M+ runs, do raids, go play some PvP and run open-world stuff to farm rares or whatever. More crucially however, the big difference now is that players also assume to be able to optimize for all of them. What Blizzard would like is that you optimize your character eg. for raids and then you're really strong for raids. However to players that doesn't mean "well I'm just a bit worse for dungeons" but rather it means "I'm now *!@# for dungeons and can't do them." Customization is fine. Most of the systems in Shadowlands I think are perfectly fine in *concept*. But because players expect to be able to optimize for the content they are running at that moment on a whim, anything that either reduces their effectiveness because of choices they made previously that they can't un-do easily are going to be met very negatively. I get what Blizzard is trying to do. It's a philosophy that is born from people looking back at vanilla and TBC and even wrath thinking that that was the golden age, that's when the game was so much better and for years now they've been trying to re-capture that. However what players and Blizzard **both** hadn't really understood was that the kind of mentality that there used to be back then just isn't compatible with how people play the game now.