Here's the thing: Ion and T&E made comparison of meaningful choice with longlasting consequences with DnD and similar games. Yes the choice there matters a lot, but this is WoW. The choice to change my talents were there in Vanilla, the choice to change my gears were there when needed. The Covenant system is locking some of the choices I could make during my gameplay.If the whole Covenant / Soulbind / Conduits were implemented in the Talent system, there's player agency to customize the characters how people like theirs to be (with some being sub-optimal but always subjected to change to meet the players' need), but putting it in the external sources basically forces people to choose the "right" decision, because it is either irreversible or extremely difficult to change.In some RPGs, I save a lot before making decisions cause some may be not what I expected. But the Covenant system has no save feature; the risk is already there even if I make a simple wrong click. These burdens should be lightened if Blizz really want to keep the Covenant system, or just scrap it and implement them all in the Talent system, where they should belong in the first place.
Venthyr's tp is so broken I will literally be able to skip the whole M+ dungeon and just kill the last boss% trash killed, what's that?aggro radius, no idea about itwhy do I want that? I don't know...wtf blizz
"stand still, but keep moving"sounds like a raid XD
Somewhat objective opinion: At this moment I really do hope that they nerf CovAbs to a level of cosmetic/flavor/RP/QoL instead of this QQ-fest.Absolutely subjective opinion: After all the years of mocking altoholics, RP people and casuals overall, I'm glad that min-maxer high end HC guys have something to really cry about... *clears throat* khm... khm... "QQ / L2P / love it or leave it / and other nice things" :DAt the moment they've said that change is soft and easy / return is hard and somewhat time consuming.I don't really get the problem - you can swap three times on a whim before you change back to your original choice.
It's fascinating how many people equate "not the top optimal choice" with "utter garbage" in WoW. Either you are using the correct choice or you "fail". Not using BiS trinket, or meta talent? No matter what your skill is, you are only at 99,5%, not at 100% and therefore your DPS is entirely meaningless, might as well quit the game or re-roll. That is the mindset I see at work here.By that logic, you should have a max-level character of each class, for each race, in each faction, invest into gearing them all to max and only ever make the "correct" choice of what to bring to the table.You wanna play like that - great.Just don't assume everyone feels the same way.
I reckon I agree with Tali's main rant: the idea of having abilities other players in your class may not have is a cool idea and it would be fantastic if it worked, having that sort of meaningful choice, but there is *absolutely* no way it will work in WoW, and the community will force choices to do multiplayer content.Idealistically it would be neat, but practically it won't work.
There is way too much attention given to the wants and desires of the 1% club (or those that imagine they are top 1%) to be able to only do the 1% of the game that they want to focus on. It's a game with game mechanics designed into it that doesn't all have to be focused on MDI players, super elite raiders, streamers, and content creators.
Ion said pretty clearly that if the system isn't working with the abilities closed off then they could make it possible to pick and choose, or at least words to that effect. Whether we believe him is another matter, sure, but personally I see no reason to doubt this. Like how long would it take to implement that? Well with the amount of on the fly switching tech they already have: not very long. If worst comes to worst then they could probably make a live game quality on the fly covenant ability switching system within a week. (and I assume there are parts of the team already discussing how/where they'd implement it).We're coming to the end of beta week 1. We don't know how conduits will work (after they've already been changed due to feedback). Abilities can still be buffed/nerfed/replaced. Blizz have been changing and starting over on things due to feedback, and they've said they want to try to fix the system w restrictions before giving up on restrictions entirely.If in 2-3 months it's still not working then yes blizz probably should give up on the restriction and we should all be asking for them to do that, but jfc we've not even seen the fully system yet, let alone played around with it or tried to find m+ skips with abilities that could still be nerfed.To be clear, what I'm not saying is that we should just let blizz do whatever because "it's beta and it can be changed at any point". What I am saying is that shouting "it's all broken it's all broken you suck blizz!" helps no one. Like if you have a problem with ability x, don't cry that the entire system is broken, ask for a fix for x.