"Perfect" PvP gearing system:1. Allow PvPers to craft Combatant gear with arbitrary stats and low ilvl for Honor (slightly below M0 dungeons, e.g. 170 ilvl = Heroic dungeons for Sinful season). 2. Change the "PvP Upgrade NPC" on Beta. Make it a vendor that sells "upgrade tokens" for Honor / Conquest:
Probably they would still complain, because of the PvE trinkets, PvE perfection in stats and and the tempo / ease of gearing. WoD system was a player favourite for a reason. 1) Create new alt 2) Go farm Bgs / Ashran 3) Enjoy arena 4)Ignore m+ and PvEFelt amazing. I had 4 warriors above 2.2 cr at one season in WoD. That easy it was to play PvP. I didn't have to do a single m+. And did some minimal raiding only 'cuz of that legendary ring that required raiding.Bring this system back and PvP will flourish. Leave it as it is - there is no point even in doing BGs (which were kinda fun both for gearing and later on for smashing people once Elite gear/weapons was obtained via sweat and improvement in PvP).
I got gladiator this season, and 3 out of my 16 gear pieces came from PvP. The rest were from Mythic ny'alotha, the m+ weekly cache, and visions. I wouldn't have cared if it was the other way around. Having some PvE pieces be good for PvP is fine, but the majority of the best gear for PvP should come from PvP.
There are two systems, it should remain as two separate systems. What do I mean? If you're a higher key m+ person, or raider, you can't think ok after I raid for 3 weeks I'm going to jump into pvp right now and be competitive. Just as people who are pvp'ing for weeks and hitting high arena ratings shouldn't expect to jump into raids or high m+ keys and be competitive. There are low arena ratings for a reason, there are regular dungeons and low level keys for a reason. If you want to improve one you have to put the time in. You can't just willy nilly expect everything to be handed to you.You can pve and casually checkout battlegrounds, or arenas. Will you necessarily win right away no. Just as I don't expect to pvp for a year and then join a raid and expect everyone to funnel the gear to me. At least for free anyway.
Please bring back WoD or MoP pvp gearing system. All the other opinions are probably people who do only pve and maybe casually pvp and wants to rule over the rest.
honestly i think that glad rating at the end of the season is like cutting edge at the end of the season. Everyone can achieve it if you put some efforts, but you can't compare it to 2.4k at 1st week of the season for example same as world first race and etc.You should never have better rewards for different content of the game from my point of view, so it's awfull that we will have better ilvl drops in shadowlands raid from last bosses.I honestly think that there is only 2 way for balancing it: you should just add pvp power to pvp items and that mean that pve gear will never be better for pvp than pvp gear, or you should just increase rewards for high content in pvp and M+ too.Because come on guys m +15 is a joke from start to the end of the season, you can't compare difficulty of getting 2.4 or mythic raid at the start.Ofc pve procs, trinkets and etc should never worked on arenasI think you should get 485 ilvl rewards for 2700+ rated arena, mythic dungeon idk for example 24-25. i don't think that it will be problematic to get gear with good stats at least in 2 from 3 sources of the game.(arena, m+ or raid i mean)So please just add some highly rewards for this sources.
"This makes it clear that without the entire PvP gearing system being revamped, it’s an absolute certainty that players will need to spend more time farming Mythic+ and raiding than actually participating in PvP, in order to be competitive."Yep, been saying that since MoP, and haven't PvP'd since MoP. They killed it as a fun way to enjoy WoW. PvPers must be PvEers first... and for me (and probably many others) if I have to PvE to get gear, why bother with PvP? I am not going to grind one set of content just to get limited time in another set of content. PvP is dead.NOTE: I played the entire MoP xpac only in PvP - no dungeons, no raids, no professions... and I totally loved it. I miss that game, it died.Just put back PvP Power and PvP Resilience and this is *instantly* and *completely* fixed. Since this is 100% obvious the only answer is: Bliz wants PvPers to be forced to PvE for most of their time. In their minds, the privilege of having a little PvP time requires extreme PvE sacrifice. But then the question is: why play WoW if you like PvP? Bliz's answer: You shouldn't.
Can we just go back to MOP PvP? Not sure about the rest of you but I had the most fun doing PvP in MOP. Get rid of this hidden PvP scaling, get rid of Versatility and bring back PvP Power and PvP Resilience. Allow us the player to gear through PvP (Honor or Conquest) to get more powerful for PvP. I haven't done PvP since Mists because of how awful it got. Blizzard obviously favors one system over the other but common!
WOD pvp gearing system please
I enjoyed pvp most in wotlk and cata. Since then i did not play pvp anymore, tried to play again with bfa but it sucked. Bring back pvp stat and setbonuses and maybe reintroduce emblems that every boss dropps so people mostly playing pve content can buy lower end pvp gear.Also remove this trash pvp scaling.
Whatever they gonna change, please just remove this PVP scaling bull#$%^. I remember back on Wrath, a full Wrathfull Destro could one-shot a fresh lvl80 toon in BG with Chaos Bolt. It's not nice for the newly max lvl, but they will get honor to buy better gear, and with time they won't get one-shot by a Chaos Bolt and start to kick ass. I think that's the essence of MMORPG where you develop your character to be stronger. That's what missing from recent WoW expansion. They seem trying their best to balance the max level for new player satisfaction, they forgot the essence of their own game.
What game are we even playing at this point?This item is different in world pvp, and the same item is totally different in arena. This item is different in pve, but the same item is totally different in pvp. In PvE you have 40% crit, but in PvP (nah Blizzard doesnt like that) so you only get 20% crit.We already have too many of these systems that totally screws the game. It's almost as if PvPers are playing League of Legends, while PvErs are playing Dark Souls, both within the same video game. PvP talents, PvE talents. Mages have less crit in PvP, the numbers are literally lying to you etc.Enough of this bull@#$%. World of Warcraft is an MMORPG and YOUR CHARACTER SHOULD BE WHAT YOU MAKE IT TO BE. I'm so tired of these separated systems that literally lie to the player to cater to crybabies that don't like to play an actual MMO. Remove scaling and add a pvp stat. Enough of this tuning, lying crap. As a pvper, you shouldn't be forced to do PvE, but if there's a weapon in PvE that is better for your playstyle you should be able to use it in PvP. The system they had in wrath and cata were perfect. PvP gear allowed defensive playstyles, while adding PvE pieces made you a glass-cannon. I don't care if someone had Shadowmourne and 1 shotted you with a bladestorm. I'm playing an MMO and if someone has better gear than me, they should win. If I wanted perfect balaced I'd be playing an actual competitive e-sport like League. Blizzard has thrown out the window the whole aspect around building your character, at least in PvP, where the numbers lie to you. I can't emphasize my frustration enough about scaling and 'balance' tuning around PvP. DISGRACEFUL.
If they want to lower the barrier to entry (which really only applies to PvE players going to PvP, not so much the other way around, with LFR/LFG), then not only do they need to bring back dedicated PvP gear - they need to make it easier to earn whatever currency they're using to purchase it.A player dabbling their toes in PvP, knowing that they need to fight undergeared in order to earn the proper gear, is probably likely to do so if they can put in a reasonable amount of time like 5-10 losing BGs in order to earn enough <whatever currency> to buy a piece of gear. And that applies at all levels, not just max level characters. I'll never forget the time back in Draenor (I think) that I spent an hour in a losing Twin Peaks, with a leveling character, and came out with a measly 2, *TWO* honor for my effort. That's ridiculous, and insulting, and I quit leveling in BGs at that moment - and I say that as someone who used to love leveling through BGs. Make it worthwhile to play, and lose, while earning the gear - and then make the gear worth something so that someone who is a dedicated PvPer *IS* better than someone who isn't in a PvP situation...because they darn well should be.
I think the WoD system was the best. It allowed PvE players to have good PvP gear, but not the best, and viceversa. That acomplishes both objectives, reducing entry barriers while ensuring you don't have to do content you don't like.
I don't want to speak for the entire player base, but there is mostly a consensus that Cata and MoP were the best pvp seasons in all of WoW. Maybe creating sets to the extend of MoP's iteration of pvp gear is out of reach given the time window for SL. If the gear could be itemized to have a larger pool of stats mostly have high versatility and every other secondary combo, along with simple equip bonuses (for example, 2pc: reduced the cd on Shadowstep./Grappling Hook by 2secs; 4pc: increase vers by 300). There should not only be secondary itemization, but boast the intention that items gained in pvp, are better for pvp.