I think Guild Wars 2 system is somewhat good. All gear in pvp is nothing but looks and there is a single gem (in character sheet) that determines all your stats (you can change gem outside a match). Also enchants for weapons work.PvP does not need any item level scaling, imho to make things fair.All rewards for pvp would be materials/pvp-currency. You can buy gear with currency that have use in PvE with some random stats (also pvp-looks), that is equal to amount of effort in PvE.
so what about if you're late to a pvp season? You'll be roflstomped and will never be able to farm PvP gear. I think you should be able to buy PvP specific gear by doing PvE as well.
Just give us back resilience and be done with it.
Screw templates, the revolving door of this is complete poop. Scaling just should t be a thing at all, pve kids would burn the world if people were scaled in raids.
Genuine question about the MoP system, as I skipped that expansion: What happened when someone with few PvP pieces fought against someone with a full set of PvP gear? Obviously, they'd lose, but by how much? Was the player with full PvP gear an unkillable raid boss? Also, it's easy to understand that system in instanced PvP content, but what about world PvP (which is never balanced, but I'm still curious how it worked. Flagged = PvP stats?). I guess WoW PvPers need to ask themselves a simple question: Do they want to emphasize skill (and the flaws of class balance) by eliminating as many of the bonuses from gear as possible (while still allowing some stat customization), or do they want to make highlight vids of them 1-shotting people to post on YouTube? I'm sure there are some in both camps, but judging by the tone of the article, there are probably more of the former than the latter.I missed most of WoD, too, but that sounds like the best compromise. PvP gear goes to a higher ilvl in PvP.
Like the idea of a set bonus for 2 pvp trinkets (1 probably being a medallion) and would love to see it honor (pun intended) conflict and strife, granting players more survivability when they are stuned or crowd controlled. Like flat damage reduction instead of extra versatility scaling. Otherwise I loved WoDs ilvl changing gear as its more telegraphed to the player then pvp scaling.
There should be 3 tiers of ilevel every patch. a. b. c.ilevel a: initial gear you get from every sort of activity. 10 ilevels bellow best possible gear.ilevel b: a middle tier of gear you get from m+ and heroic raids with additional perks like set bonuses. 5 ilevels bellow best possible gear.ilevel c: Mythic raiding. best possible ilevel for entire patch.Allow players easy access to tier (a) of gear and a steady upgrade to tier (b) by participating in any activity they want (i.e gear upgrading). The upgrading should take 2 weeks with around 2hrs per day to fully upgrade all gear to tier (b).Allow players pick secondary stats by using profession scrolls. bring back gem sockets (tbc version). Stop giving players ptsd from systems that are good but executed very poorly.
Most power is borrowed power. >.> Getting higher ilvl increases your power, but that ilvl becomes obsolete in the next tier or expansion. Getting trinket procs gives you contingencies that don't rely on your class or skill level. Getting tier set bonuses relies on a specific armor set. Spells and talent tree are part of your character. Everything else is something you're using 'for the moment' until something better comes along.Borrowed power is the nature of mmos. You grind, you get more powerful, then it's gone later. I don't understand why people fixate on this as an issue.My issue with azerite armor wasn't that it was 'borrowed for a time' like every piece of gear before it. Instead, it was that there were too many options with no clear winner without simming. Picking the 'wrong' trait, in some cases, would make you deal less damage than if you had picked no trait at all. Watch a preach video and learn. :p As for pvp gear? My preference was PvP Resilience + pvp tier sets. It was fun, and made you want to pvp for specific pvp bonuses. It gave you a goal. "I'm gonna grind just x more BGs so I can get my shoulders." Pvp gear now sucks. I do world quests and get to 445/450 ilvl on fresh alts. Takes no time to gear. Then I slave away in battlegrounds and get some 430 rewards. Woo. -_- There's no middleground pvp gear. There's just baby stuff that gets forced onto you, or you have to take pvp serious and grind for a rating. I remember in BC having to farm AV with AV Preform Enabler, because my raid leader wanted me to have the merc swords on my rogue. I learned to pvp because it helped me in pve, but then that just gave me a general interest in pvp.Now I only do pvp when I'm bored. I'm 470 ilvl, so I won't ever get any reward for my time and effort. Which is boring. I would love more motivation to do unrated pvp, even if it was just collecting transmog.
Well written.I wonder though.. what if PVP gear, in lieu of a PVP Stat, just gave you comparable gearing rates as PVE, with the addition of the PVP Set Bonuses? For example, if just PVPing, you got a set of gear at the same rate (e.g., roughly the same amount of time) as PVE. I spend 35 hours a week on PVP, I should get X amount of gear that is competitive. I spend 35 hours a week on PVE, I should the same amount of gear. The advantage to the PVP portion would be the set bonuses mentioned in the article above. The set bonuses would ensure that if I was double dipping, and doing both PVP and PVE, I would increase in item level faster but not be as optimal in the higher brackets without having the necessary set bonuses. My concern with a PVP Stat is that it will resurface the problems that players saw when it was out originally -- players become segregated. While I agree that people who spend more time on PVP should progress in PVP faster, the barrier goes both directions. If a PVP player gears exclusively through PVP, they will be at a disadvantage in PVE. In Cata, we saw a lot of discrimination against PVP players who had mostly PVP gear who then entered a Raid with that gear -- they generally didn't perform nearly as well as PVE players did.Again, while this segregation of power might seem like it's beneficial, it only serves to divide the player base and make those who do both have to work much harder and carry many more sets of gear around. The happy medium here isn't a PVP Stat, in my opinion, it's the PVP bonuses. Yes, this means that PVE players have to farm out PVP gear, but when iLvl still matters in both PVP and PVE, it means that well geared PVE players can still perform adequately in PVP, with pure PVP geared players having an advantage through their bonuses -- and PVP players can still participate in PVE without feeling gimped.Just my two cents on it.
They've done PvP gearing right before. There are a lot of high level PvPers right this moment speaking their voices, there are ways to do PvP vendors right, and PvP vendors wrong. WoD and MoP PvP gearing systems are considered to be the best times for gear as PvPers, both had different incentives which made the gear much better inside of a PvP setting while also giving some pve items such as the trinkets a risk reward feeling. Things to consider at this point:1: Including every stat variation to the vendor is not going to work long term, it'll mess with PvE players gearing system (making gearing through PvP better than PvE, the opposite of BfA gearing currently) OR they'll put some sort of ilvl reduction on PvP gear so PvPing isn't the meta for gearing in both types of content. One way or another I just don't believe this is the right way to go about changing the system.2: There's only a few more weeks until Shadowlands. Expecting to recreate a new system this late into beta is unlikely to happen, and even if they did it would more than definitely come with unwelcome bugs. Sticking to an older system which worked in the past in my opinion is the play. PvPers just want a way to gear within the content they loveThe honor gearing needs some work too, or number tuning for the ranks, not many have spoken about it because you get free honor from a test vendor on the beta but the expectation honor that you would need to fully gear an alt in honor gear is absolutely absurd in the current state.And please please please remove PvP scaling. I get what they wanted from pvp scaling, but it didn't work. We get these weekly Rextroy videos showcasing how broken it is. It'll only continue going in that direction through ShadowlandsI love this game and play content from every corner of the game, although I only dabbled into PvP from time to time in the past, I recently found a newfound love for PvP and want only the best for it the same I do for raiding and m+. Nobody deserves the short end. Please give the vendors the proper love they deserve. ♥
This post was from a user who has deleted their account.
Another way would be to disable all procc and on use effects of pve gear while maybe also scaling it down to levels of pvp gear or even lower. As we have war mode now it could also applied to open world if WM is enabled and not be for instanced pvp only.
MoP. 100%.
Current dev team doesn't understand PvP. They think PvP is a secondary unimportant thing players do when they get bored.They ignore there was a healthy PvP community that enjoy BGs and arenas as their main activity. 2 of my friends quit WoW because how Blizzard butchered our fav activity. You can't force PvPers to do an activity they don't like.Bring back PvP power/resilience, trinkets and PvP special bonuses.
Just make it the way it was, give us our risil back Quit trying to make everything "easier" cause your not! you PVP or ya PVE, ya wanna do both? PUT IN THE WORK FOR IT! PVP was one of the best things about this game and you Devs are destroying it! FeelsBadMan!
I wrote something on the forums, what do you guys think?https://us.forums.blizzard.com/en/wow/t/pvp-gear-vendor-possible-solution/644857
90-95% PVE players wouldn't make it over Rival without the help of PVE gear to help them out in PvP so it's obvious they need a little slack from Blizzard and it's not even acceleration. I actually wouldn't care if PvE gear is great in PvP just make PvP gear equal to PVE gear for PVP or make it better is what matters so PVP players aren't forced to do PVE to be competitive in PvP.
Best gear for PvP should come from PvP (thats it) it can be weak for PvE (it should not be very useful in PvE or we get afk farmers in bg and the usual $%^&storm of people complaining they are forced to do PvP).